Minecraft is nowhere near dying/dead.
The reason you don't see it charting as high anymore is because it's starting to reach market saturation (in other words, everyone pretty much owns it already in one form or another). And as it was already pointed out earlier in this thread, the game had over 70 million active users as of January 2018. So yeah, you've clearly got it backwards. Minecraft is absolutely not fading. Not even close.
Micropixel's forum posts
Why no stable physical/digital release? This was a big f-up on your part, Capcom.
The current excuse is Capcom not wanting to rework the engine for the Switch.
This. ^
@AzatiS: Yes and if 'x guy' actually want to read the review rather than take the score at face value, you'll see that Gamespot put the author of each review at the top of every article, meaning you will immediately see the opinions come from two different people.
It's fairly simple. Unless, of course X guy is incredibly dense and doesn't get the concept that people have different tastes and that a website isn't one whole entity but a collection of writers like every other gaming website, then it should be fairly obvious.
Heck websites like IGN sometimes go further in having separate reviews for UK, US and staff from other nationalities write about the same game.
I dont care who the reviewer is, im in Gamespot reading a Gamespot review. I might search for a review and end up with that picture i posted above. Hype threads people making is based on Gamespot score for a reason. They are not asking who the reviewer will be. Except if you deny the fact that is funny on same site that reviews games having the very same game with such different scores ?
IS game different ?
You tell me :
Side by side comparison
So, i find it really funny, whatever the case.
Should i mention game is sold at full price as well that should have had an impact on score as well after 4 years ? Lets not start speaking opinions.
Watching @AzatiS having a total meltdown over DKC TF's new score is PRICLESS.
TWO completely separate reviewers, yet its still soaring oh-so-hiiiiigh over his head. Like the space shuttle even... xD
/popcorn
The fact that Someone Has Actually Recreated A 1980's Game & Watch Classic Using Nintendo Labo is effing crazy!
This has me taking a second look at Labo now (which I previously had no interest in what-so-ever).
Anyone complaining about Xbox Play Anywhere is deeply troubled.
Agreed. I don't see this as a bad thing at all.
Lets be honest the old Rare died as soon as MS bought them.
This. ^^^
Rare, as we knew them, is no longer with "Rare".
Those guys are all thriving elsewhere.
I have a midrange Samsung 4K display that I rarely use for gaming as it’s in the living room occupied by kids and movies most of the time. I usually game in my man cave on an older 1080p Samsung downstairs. Anyway, I have an X1X, and obviously my TV downstairs doesn’t take full advantage. All the complaints about games running 30 FPS are more apparent.
Last night I moved the console upstairs, and in addition to the beautiful resolution bump, HDR, etc, I noticed there was some sort of dynamic frame-syncing happening, eliminating any jutteriness and choppy frame loss. The smoothness of 60 FPS you’d see on any display was very closely emulated for this locked 30 FPS game (Assassins Creed Origins).
Does anyone know the name of this technology?
I have a newer Samsung TV that does the samething, so I know exactly what you're talking about. However, I'm not seeing a name for this feature anywhere in my manual.
Interesting thing is that I have two Samsung TVs that are both the same size, have the same resolution (1080p), the same Motion rate (60), but the newer one clearly displays far smoother motion than the other. No idea how this is being achieved, but it's really nice.
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