I made good on my goal and actually took down the last dungeons in the game. I will say that after the remarkable later half of the non-endgame dungeons, these last ones feel a little mailed in. Nevertheless, it's challenging A Link to the Past as the Zelda game I enjoyed the most - and remember, I didn't ever think that Ocarina of Time was the best game of all time - let alone the best game in the series so that's not part of this discussion (save your flames - I understand why it's considered as such; I feel otherwise, sue me)
Pre-review thoughts: not going to knock Metroid Prime or Final Fantasy VI off their "my most favorite evArzz" throne, but a magnificent experience nonetheless - sublime, to put it lightly. So far, the best "current gen" game I've played (quotes emphasized since this really was supposed to be a frickin' Gamecube title). It's such that I could probably go right in with the Gamecube version (yes, I bought that too) and play it how it's supposed to be played (no waggle)... that is, if I didn't have such a huge backlog already.
The pacing is nearly perfect; the dungeons are mammoth and clever, as are the boss battles (are we surprised, though?). It's not radically different from Ocarina in terms of general design, but the neat new items and superior dungeon designs make it stand out enough ("...they're all the same game! waah!" Sure, whatever...) and the story moves along briskly though you still wouldn't confuse it for some ginormous Square Enix tale. Speaking of story, the narrative is indeed intriguing such that I did stay interested in it to actually want to play to find out what happens - something that I never usually cared about in Zelda games before.
Aesthetically, it's one of the best looking titles ... for a Gamecube game. But like God of War II and Okami, it still holds up remarkably well among the Gears of Wars and the Heavenly Swords of this generation. It's not just "good enough" - it's beautiful; whether faked or real, what appear to be high-dynamic range lighting techniques really breathe life into every environment - every surface - in the game. The character animation is smooth and realistic; if you're a fan of the exaggerated Wind Waker sty1e however, you might find it boring. At any rate I think Wii is capable of more, though - but we'll save that for a bit later.
The music is absolutely riveting - for me, anyway. Some don't care for the composition - to each his own; this soundtrack for me rivals some of my favorite Square audio. The new overworld theme honestly (braces for flames) makes me wonder why the hell it took so long to scrap the old theme song as a gameplay mainstay. Seriously, I love the old theme - but enough was enough already, and this new tune moves me in so many ways. Relegate the old theme to cutscenes, intro and ending - keep it prevalent, sure. I just prefer to listen to something like Twilight Princess' Hyrule Field theme from now on.
Yet, there's still more they could expand on with this. Castle Town is more bustling than ever before, as are other populated locales in the game - but what about sprinkling some more places in? I'd love to see how a Zelda game handled the scope - in terms of population and "human" interaction - of what many people associate with the top tier RPGs (both PC and console, western and Japanese). How about some of Hyrule's neighbors, given that they exist? How about some mandatory, gameplay-critical revisiting of some of the folks from early on in the game? And no, I don't mean fetch quests because this game is actually very good about not making you go on stupid scavenger hunts.
What about the aesthetics, then? If any game is deserving of an "HD Remake", it's this one. Let's get the crappy ground textures out of the way, since we all know that the grass texturing in Hyrule Field looks a bit like green vomit. That's got to go. But otherwise, this game is so pristine and so vibrant that you think, "Hey - what the hell? Do you realize how good this would look in 720p or 1080p? Could you imagine how much better the already-impressive soft-shadowing would look? Can you picture how much smoother the detailed architecture and geometry would be, even though it's fantastic already?" It makes me want to pull my hair out sometimes.
And then we've got the music which, as blissful as it is, would just sound so much better as a truly orchestrated soundtrack - for the same reasons as the visuals would look better in HD. It's so good that it deserves such treatment. Yeah, I know they swear by interactive sound. I'm pretty sure that as tech advances, you can find a way to record orchestrated segments just as they code MIDI segments to interchange with each other depending on what's happening in-game. It'll happen, and Nintendo had better be on board with the orchestra if it does. Also, I don't care if Link doesn't speaks - but a little more voice acting would be nice if only to cut down on the awkwardness where Midna speaks and... no one else does. Except the mailman, whose obnoxious "Hey-heeeeeeeeeeey!" really jolts me out of my seat when I'm trying to enjoy the music.
Anyway, that's it. It's late and I'm tired and I have a podcast to record in 7 hours. Next stop... beating RE4 all over again with Wii controls, and remembering how AWESOME that game was (...some might say it's better than Twilight Princess... and by some, I might perhaps mean "me"...)
*poof*
Log in to comment