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Pirates versus Ninjas contest ends soon - make sure you're in the pile.

UPDATE - I realize I should link to the contest rules for those who are new to the gig.

Here are the entries we have in our mailbag. I want to make sure I've captured everyone, because it seems like I may be missing a few (I've used your website names instead of your email addresses where possible):

Korubi
Happy Cloud
Jimbo
Slunks
m0zart
3pwoodLives
Jeremy
Taylor
Doveman
CJHope
GSLeiden
Jon
Gideon
SophinaK
Wootex
TonicBH
GSRyvvn
edubuccaneer [added]
Shifty_Pete [added]
Aidan B. [added]

If you've entered and don't see your name on this list, please contact us ASAP at the mailbag (mailbag AT trigames DOT net) and let us know when you sent in your entry. Even better, just feel free to resubmit. Also, TonicBH, we don't yet have your mailing addy :)

Remember that you can improve your odds of winning the random drawing for a $50 game retailer gift card by reviewing us on iTunes and digging us, but most of you dugg us already. (Looks like that campaign failed anyway - you didn't use the rest of the site, so we only have 5 diggs to show for over 21 people who dugg us! Slackers!) In case you're still confused as to how it works, basically completing either one of those actions throws your name in the hat again. Completing both of those actions throws your name in the hat yet again. So if you've both dugg and reviewed us, you have your name in the hat three times instead of just once. Make sure you let us know under which Digg username you've dugg and/or reviewed us so that we know who you are.

E3 2007: Eww, Eh, Excellent #3 - Rock Band

"E3: Eww, Eh, Excellent" is a running feature detailing my impressions on the big things, the little things, and everything in between from E3 2007. It should be noted that these impressions are written from my viewpoint as an industry outsider and a simple enthusiast - one who cannot be at E3 in person. This will be posted everywhere I have a (sad, little, unnoticed) presence - trigames.net (always first), Gamespot.com, 1up.com and MySpace.com, and cannot be re-posted elsewhere without my permission.

Rock Band: "Eww"

What a rotten disappointment. Just kidding.

Rock Band: "Excellent!"

This one's an easy one for me. As a self-proclaimed loser who knows nothing about playing the guitar or the rock genre in any way shape or form, Guitar Hero allowed me to live out a fantasy I never knew I wanted to fulfill - rock out. With it, I could (pretend to) play songs that I could never play in real life while still applying some modicum of skill - at least on Expert difficulty. It even somehow made me feel less dissatisfied by the fact that I never attained a cello-playing skill level proportionate to the number of years I played.

Then, Rock Band showed up on the horizon - and the promise of learning how to legitimately play the drums by climbing up the difficulty ladder with the game's mock drum set became even more enticing. All the information that poured out before and during E3 2007 increased my fervor for this game with each and every web page refresh. Leaked promo videos. Snapshots of the instruments. Full album downloads of songs to play. Track list announcements, so that I can look up the songs and preview how to play them by ear. The once tight-lipped EA and Harmonix were now giving us pieces of the puzzle.

Peter Moore - bless his heart - tried to step in with Harmonix at the Microsoft presser at E3 2007 to demo this wondrous game. We saw the leaked video. We knew of its potential. But here was the erstwhile Microsoft exec Moore (now heading to EA Sports), pressing pause at the most inopportune moments and almost resetting the entire song. Sitting in our chairs and glaring at the screen, a lot of us probably wanted another demo since we couldn't see it for ourselves.

Enter Gamespot.com's live feed, which capped the entire week off with a live proper demo of Rock Band on its Santa Monica Pier stage, and the romper room performance of Bon Jovi's "Dead or Alive" by Joystiq.com staff captured by 1up.com. Now things were heating up.


"The Harmonix"

At Gamespot's event, the Harmonix team stepped up and delivered a performance that allowed us to witness the joy of playing a videogame in perfect (ok, almost perfect) musical harmony. We got an up-close-and-personal view of the drum set, taking a pounding from Harmonix CEO and co-founder Alex Rigopulos, and how it really - and I mean, really - looked like he was playing a real drum set. No, not just wailing away on five frets and one "string" - but four drum pads and a bass drum pedal, the same as most real-world drum setups. And did you notice how comfortable Gamespot associate editor (and drummer) Alex Navarro was when he took his try at the drum set? Never even touched the thing before this, and already he looks like he's playing comfortably on his practice pads at home.


Gamespot's"The 6.8's"

Sure, Rock Band isn't for everyone. Some people feel that they'd rather play a real instrument in a real band with songs they wrote than play with (admittedly, good-looking and well-constructed) toy instruments with a predetermined set of songs. Duly noted. But come on - it looks like a hell of a lot of fun with your friends after a brew or two. In 1up's Gamevideos.com clip of Joystiq staff playing in a Harmonix room full of happily buzzed cronies, the entire audience - drinks in hand - sang along, "I'm wanted... WANTED! ...dead or alive!" That's a party game if I ever saw one.


Joystiq and Crew, dead or alive

The bigger thing here - as far as conventions and product demonstrations are concerned - is that Harmonix and EA successfully showed off Rock Band to both the press and the consumer (at least those watching the Gamespot stream or the 1up video) in smashing fashion. This is important in the face of the juggernaut that is Activision's Guitar Hero III, which boasts the brand recognition that gets the attention of Everyday Joe. Regardless of whatever features there are that may push Rock Band over Guitar Hero III, you'd have to explain Rock Band - if only slightly - to the casual passerby gamer. Mention Guitar Hero - "Oh yeah, I love that! When's the next one coming out?"

Now it's time for Harmonix and EA to spread the word past the enthusiast gaming consumer - that is, past E3 press events and website streams - and truly into the public's eye. For once, I feel that the spectacle created by E3 events of old would have helped to truly push Rock Band in front of everyone's eyeballs. Maybe, just maybe, "From the Creators of Guitar Hero" on the box would help.

Trigames.NET Podcast Episode 54 - E3 and Mailbag Extravaganz0rz

Now with Breakdown!

E3 happened last week, and for our podcast it's all about the news that leaked out of E3. Obviously we don't cover everything, and unfortunately not all of us saw all of the pressers online. So we do what we can - cover bits of news from the show here and there such as release dates; Al's love of Metallica; and possum sightings (not really), and then move onto a plethora of reader questions - over 50 minutes of mailbag! Cheating in games. Playstation 3 musings. E3's new format. The 360 Elite. Guncon versus Zapper versus... a real gun? Wii Fit and people who hate exercise. And finally, another Slunks tangent-o-rama. YOU'SE LISTENS NOW.

Break-down-tallica


0:01:40 - What We're Playing
0:11:36 - News, E3 2007 Edition
*Sony Price Drop Saga
*Metal Gear Solid 4 News
*Rhythm Games News: Boogie, Rock Band, Guitar Hero III
*Wii Annoucements at E3
*Sony Annoucements at E3
*Microsoft Annoucements at E3
0:51:42 - Bag of ****
0:56:21 - Massive Mailbag

Please note: Our Pirates versus Ninjas contest deadline is now Sunday, July 22nd, 2007, noon EST (9AM PST)...(thanks for the catch, Shifty_Pete. Smart*** ;)). If you have not entered by then, you can't win a T-shirt - nor can you win the FIFTY DOLLAR game retailer gift certificate. So be sure to enter if you haven't.

Please - digg us, review us on iTunes, and don't forget - hit the mailbag with your Questions and Reader Bags of ****!

Download here.
Runtime: 1:50:27
File size: 53 MB

E3 2007: Eww, Eh, Excellent #2 - The Halo 3 Special Edition Xbox 360 Color

"E3: Eww, Eh, Excellent" is a running feature detailing my impressions on the big things, the little things, and everything in between from E3 2007. It should be noted that these impressions are written from my viewpoint as an industry outsider and a simple enthusiast - one who cannot be at E3 in person. This will be posted everywhere I have a (sad, little, unnoticed) presence - trigames.net, Gamespot.com, 1up.com and MySpace.com, and cannot be re-posted elsewhere without my permission.

The Halo 3 Special Edition Xbox 360 Color: "Eww"

There's something eerily familiar about the upcoming Halo 3 Special Edition release of the Xbox 360. It's not that it's an Xbox 360 (no, that'd be too obvious). It's not that the original Xbox was similarly released in a green, Halo-themed SKU. No, there's something about its color - its sickly Ninja-Turtle-green colors.

Ninja Turtles. Hmm.

I've got it:


Xbox 360, Halo and Michelangelo: Springtime Love

Trigames.NET cohort Alfred seems to think it rather looks like an original Gameboy threw up on an Xbox 360.


Happens to the best of us, 'boy.

Either way, the message is clear: the Halo-themed Xbox 360 primed for Halo 3 is all sorts of ugly.

To be fair, this is the type of custom job that would rock as a case mod for a PC. First, take a look at the flat side of the unit. It's got a decently attractive etching job, and I'm a sucker for anything that looks like circuitry. Then, take a look at the top and bottom of the unit by where the ventilation holes are. Those war-torn burn marks are a really nice touch, though I wonder if that's Microsoft's meta little way of saying that its console indeed has heating problems. Ha, ha.

Here's the thing though: I just can't get past that color scheme. All the awesome mod-gaudiness in the world can't make up for a poor color choice, and this creation is enough to make ol' Mikey renounce his orange Ninja Turtle bandana. The green evokes this... "icky" sensation. It's not a vibrant, rich green the likes of which you've seen on tree leaves or grass. It doesn't even use the balanced, even green of the Boston Celtics' uniform. This is a special edition SKU, guys. Make this thing special for your clientele - throw in a little bit of richer metallic-looking paint while you're at it. Give it some sparkle.

To wit, this green isn't exactly offensive - it's just plain ugly. Matched up with this faux-copper/gold whatever-you-want-to-call-it, it looks even uglier. It's certainly not something that goes along well with the rest of your entertainment center, and I'm guessing that this is the biggest aesthetic concern for people looking at videogame consoles.

All the awesome mod-gaudiness in the world can't make up for a poor color choice, and this creation is enough to make ol' Mikey renounce his orange Ninja Turtle bandana. The green evokes this... 'icky' sensation.

This is the type of box that the rabid Halo enthusiast would snatch up, color scheme be damned. So perhaps it's not so important - or it's not ugly enough to be worried about - after all, where the target audience is concerned. But then, wouldn't the true enthusiast want to go all out? HDMI is a definite plus - but why the 20GB hard drive? Wouldn't the enthusiast want that extra 120GB for massive damage and pwnage? Sure, there's a solution. 1up.com's Patrick Klepek sarcastically noted on 1up's E3 Day 1 Summary that the problem could be "fixed" with a $179 accessory. Right. In any case, this is more of a minor nitpick than a real downer.

When all is said and done, put the announcement of this box into context with the rest of Microsoft's press event and you'll come away underwhelmed. Games we already knew about in quite a bit of detail were showcased on stage, with nary a glance to the future. Mentioning Alan Wake and then leaving it as just a stamp on a Powerpoint slide was a major buzz kill, and I'll never forget the shudders that traveled up my spine when the infomercial-creepy Jeff Bell took the stage and said, "I love Golden Axe." The Halo 3 Special Edition Xbox 360 simply topped that all off with a lackluster, "Oh! A new announceme- oh, it's just a spinach-green Xbox" moment.

For all intents and purposes, this isn't about the press conference and Microsoft did have a decent showing at E3. But as far as this green box is concerned? Eww!

E3 2007: Eww, Eh, Excellent #1 - The Wii Zapper

"E3: Eww, Eh, Excellent" is a running feature detailing my impressions on the big things, the little things, and everything in between from E3 2007. It should be noted that these impressions are written from my viewpoint as an industry outsider and a simple enthusiast - one who cannot be at E3 in person. This will be posted everywhere I have a (sad, little, unnoticed) presence - trigames.net, Gamespot.com, 1up.com and MySpace.com, and cannot be re-posted elsewhere without my permission.

The Wii Zapper: "Eh"

This year at Nintendo's E3 press conference, I was quite disappointed with much of how it went and pleased with very little. (I'm proud to say that Shawn Elliott of Games for Windows Magazine was wrong about this particular Nintendo Fan - no, not all of us always walk away satisfied!) However, there was one thing I hadn't decided on until hours after the conference ended. Some could still say, given this 'Eh' rating, that I've still not decided on it.

Well, I've decided I, personally, probably won't be buying it - isn't that decisive enough?

I'm talking about the new Wii Zapper peripheral that was debuted during the conference. From the looks of it, the Wii Zapper is a piece of plastic into which your Wii Remote and Nunchuk snap into. The result is the union of the two controllers into a single unit that can be held in a fashion similar to an SMG or rifle. There are no moving parts, thus keeping the cost of the peripheral - which will come packed with supposedly value-add software (notice how Reggie didn't say "game" explicitly, beh) - at $19.99.

So, great. We can now actually hold our Wii Remote and Nunchuk controllers as if we're really holding a gun. Cue the word "immersive". While playing Resident Evil: Umbrella Chronicles, Ghost Squad, or any other similar light-gun-sty1e game optimized for the peripheral, we can actually feel like we're in the arcade with a badass fake gun instead of some disjointed, mock handgun consisting of a remote controller and a glob of plastic with an analog nub sticking out of the top.


Image courtesy of Nintendo.com

Question is: how much sense does this really make? The easiest reaction to this - besides, "Damn, that's ugly-looking" (okay, so that was MY response) - is, "Dude, sweet. It's a gun." But let's take a step back and analyze the perceptive problem that the Zapper causes.

We know that the Wii Remote utilizes pointing technology that doesn't exactly replicate the "aim down the sight, point and shoot" mechanic of light guns. (In fact, it was a source of criticism by a journalist - not exactly up on his research - who didn't realize that it wasn't supposed to be a light gun at its core.) It relies on an approximation by two infrared lights that sit atop or below your screen. In essence, you're not truly pointing at the screen. Where you think you're pointing if you look down the "barrel" of your remote, then, isn't where you're necessarily going to actually be pointing.

That's all well and good. In this age of computers, many of us have gotten used to abstracted approximations of pointing devices whose movements and related output are simply proportional to each other rather than identical (think a mouse, or the stylus in Metroid Prime: Hunters). The basics of the Wii itself wouldn't be so user-friendly if this concept of "proportions as opposed to exactness" was too hard for people to grasp. I take no issue with the fact that you use the Wii Remote more like a laser pointer and less like a light gun.

"You're actually aiming at this little bar here," you tell him, but what he really wants to do - what he thought he was going to be able do - is aim... point... and shoot.

The problem, really, is in the perception of the Wii Zapper and its intended use, and how it'll resonate with any casual "blue ocean" fish that want to pick up Umbrella Chronicles for the first time, compared with how the Wii remote works. You know these fish - they're the ones who play videogames but almost exclusively at Dave & Buster's or the ESPN Zone; the ones who pick up the House of the Dead 4 gun, literally take aim, and have a blast; the ones who stare down the barrel of their mock shotgun in Extreme Deer Hunter 2. They're likely ones who don't really know much about the Wii platform except that it's really fun, it's really simple, and it's really hard to find. God forbid they should know exactly how the Wii Remote works.

Imagine one of your friends - who swims with the aforementioned school of fish - coming into your home, seeing the Wii Zapper, picking it up and going, "Aw, hot ****! Put on something to play!" The instant he brings his gun up to fire away, the remote is out of range of the sensor bar. Or maybe his reticule is too far up or down relative to where he wants to point. He looks down the barrel of your Wii Zapper and aims to the left, only to see the reticule zoom off screen (and into the kitchen). Your frustrated friend tries to follow along as you explain that he's not supposed to be aiming at the screen, but following the reticule and basing his movements on that. "You're actually aiming at this little bar here," you tell him, but what he really wants to do - what he thought he was going to be able do - is aim... point... and shoot.

So now he's got the concept down - don't point at the screen; keep everything relative. He does fine, but he's keeping this device kind of by his waist. He's shooting from the hip, Tony Montana sty1e. That's still kinda rad, sure. But he's still experiencing the problem wherein he can't really aim it with large motions - he has to keep it more subtle, or his reticule flies off the screen.

Well, crap. If he's not going to really be able to handle it like a fake gun, then why bother?

I understand that this kind of thing definitely will have some sort appeal, and it certainly isn't junk. But it won't be as easy for some people to grasp as was implied in the press conference. It might not even be comfortable - already Chris Kohler, of Wired Magazine's videogame staff, is complaining that your hands end up being held too close together, and that the minute movements normally associated with Wii aiming just don't translate well to the sensation of holding, say, a Steyr TMP. In fact, for all the people who actually want to be lazy and sit their butts on the couch but still enjoy mass zombie genocide, it's much more comfortable to sit back with your Wii Remote hand resting on your knee or thigh and your Nunchuk hand slacking off to the side. In the end, I just don't see the point in a device that is meant to emulate an experience that you likely can't properly execute in the first place.

As far as that blue ocean fish is concerned? Maybe Nintendo should invest in a Wii Remote technology that responds to no less than six infrared lights placed about the screen. Carefully check out the House of the Dead 4 cabinet next time you walk past it and you'll see why.

E3 2007 Graphics Scrutiny Nerd-Out: Halo 3

I like games for gameplay. That being said, I sometimes like to nerd out and put on the graphics whore hat. With people expressing mixed reactions to the Halo 3 graphics during the Beta period, I took some choice shots from Gamespot's copy of the E3 2007 Halo 3 trailer. Now, this all goes to bunk if this wasn't using real-time assets (the gameplay shot obviously did) but I think they're good shots anyway.

Click here for the album

Gamespot's Images feature is employed liberally for this. My comments on the shots can be seen by clicking on each individual shot in the album.

CLARIFICATION: I don't much care about Halo, though I'd play it occasionally with a mouse and keyboard given the opportunity. I just like snooping at screenshots.

Who wants to speculate? Halo ... Star Wars ... Halo Prequels?

First thing's first: download our podcast, episode 53. Do it.

Now, I just turned off the Microsoft E3 press conference. Just a short little remark here - what do you think the possibilities are for a Halo "prequel" franchise of sorts, given how Peter Moore tried to compare it to Star Wars, and given that little spoof trailer showing the USMC soldiers suiting up (possibly) before Master Chief's existence?

Hmm. Will Bungie do it? Or will it get sick of the franchise and hand it off? Or are they just spreading hype for Halo Wars as part of the prequel?

Trigames.NET Podcast Episode 53 - Red Ring Consoles

Dive deep into the depths of the deep depths of the murky depths of consoles that break easily. Join us as we revisit the NES-Was-A-Shoddy-Piece-of-Machinery species and the legend of Upside Down Playstation. Did you blow on your NES carts? Jam them into the slot? Shake your PSone? Kick it around like Pele? Or were you that jerk kid who never had anything break on you? Probably never had a hard day's worth of work either, you little turd, did you? You suck! I mean... listen to our podcast! Yeah.

Break Cake Down (No Bag of **** This Week to Stay on Schedule)

0:02:06 - What We're Playing
0:06:46 - News
* WoW "Affair" Ends in Jail
* MMO's being taxed in Korea
* Racism in Forza 2's Car Creation
* EA Sports dumbs down games
* A Timeline of "lost" Sony Exclusives
* A Segmentation of Gaming's heaviest spenders - the tiny "hardcore" segment buys the most
* Metroid Prime 3: NOT online. "Perfect for you" said Reggie Fils-aime. As Al said, "time will tell."
* Sixaxis + Rumble + Rumored Location-specific rumble = SHOCKAXIS
* Microsoft extends the Xbox 360 warranty to 3 years
* Sony's Price Cut: Rumors, Facts, Denials
* VF5, Xbox Live online play on Xbox 360
* Church of England still pissed
* Verdict's in; kids like M-rated games
* China censors WoW to remove skeletons
0:36:20 - Main Discussion: Remembering our Fragile Consoles - NES, PSone, PS2, and Xbox 360
0:50:55 - Mailbag

Download where?
Runtime: 1:31:59
File Size: 44.2MB

***NOTE*** - For the Bag of ****, thanks to a suggestion from CJ_HOPE32, we are now taking Reader Bags of ****. Remember though - don't just say, "I hate Halo!" or "I hate Zelda!" It really, really has to be a bottom-of-the-barrel, dirty, ugly, crappy game like Mortal Kombat for the Gameboy or Back to the Future for the NES... and you HAVE to have played it.

Please - digg us, review us on iTunes, and tell your friends to listen and enter our Pirates versus Ninjas contest. WE ARE KEEPING IT OPEN FOR ONE MORE WEEK AFTER EPISODE 54. Deadline for entry is tentatively JULY 21st, 2007! (If it changes it will be later, not earlier.) And don't forget - hit the mailbag with your questions!

Did you read all of that?

Make sure you did.

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Did you enter the contest?

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Did you review us on iTunes?

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Did you digg us?

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Are you sending us a Reader Bag of ****?

Ok. NOW you can download.

Randblings the Morer

Random + Ramblings = Ramblings. Bah.

(games) Ever since I downloaded Pac Man CE from XBLA a few weeks ago, I've been playing it with a Gamestop brand Xbox 360 controller I picked up. I really only picked it up for the d-pad, which resembles the solid cross molding that Nintendo employs on its controllers instead of the molded disc that's on the regular 360 controller. Oddly enough, it still doesn't work that well with Pac Man CE. The d-pad is too stiff. I found that the analog stick actually works really well, though, making me think that I basically wasted my cash. However, I thought about it for a second and decided to boot up Street Fighter II' Diaper Fighting. Lo and behold, Shoryukens come out smooth as silk - no more fussing with the awful default 360 d-pad. Works great for Street Fighter III: Third Strike (which is backwards compatible by the way!). The stiffness does make it a little difficult to play as Liu Kang in UMK3, though. Review forthcoming.

(basketball) My body is sore, and I am getting old. The same adolescents I saw running around on the court in the park are now lean, strong and athletic high school kids. I'm just happy to still be able to halfway keep up - playing with people better than you is a great way to burn calories. That's because you're always chasing them. But then you have to be careful not to stop trying to rebound when you realize that they're grabbing all of 'em.

(games) Continuing the controller tip, I recently invested in an X-Arcade Solo. My initial experience was not pretty at all. Windows XP wouldn't recognize it as a USB device, so I tried the PS/2 connector. It worked... once. When I rebooted and tried again, nada. My Windows 98 backup box didn't recognize it as a USB device either, and the PS/2 connector also crapped out on me after one try. The nice guy over at X-Gaming sent me a new USB cable, though, and now it works *awesome*. The thing comes with a (legitimate and legal) disc of Midway arcade ****cs, which was a really smart move. I'll be picking up connectors for all consoles, so that I can play Soul Calibur 2 (GCN), Street Fighter Anniversary Collection (Xbox) and Virtua Fighter 4 (PS2) - among other fighters - with it. Hell, I'll even pick up a Dreamcast adapter and try to find a copy of Garou: Mark of the Wolves. The thing works great, though once in awhile the diagonals on the joystick don't respond very smoothly in the game you're playing. It's also significantly larger than, say, a Hori stick. So you gotta have room to stow it away. Review also forthcoming, though probably not for a few weeks or so while I get the other adapters.

(movies) Ratatouille = great. 1408 = pretty good. Transformers = ugh - don't talk to me.

(booze) I had never been to the Bohemian Beer Garden in Astoria Queens, NY, until yesterday. What a nice place. According to my friends who have been there often, the crowd there is amicable (a claim which was backed up by the gregarious people who were sitting at a table right next to us), the space is nice and large and the open air doesn't hurt either. Too bad such things aren't feasible in the winter :P Lousy weather channel.

(question) Did you buy an iPhone? Will you buy an iPhone?

(my own answer) No I did not, and not a chance in hell.

Trigames.NET Podcast Episode 51 - It's Raining Manhunt

Manhunt 2. Blood. Guts. The ESRB. Sony. Nintendo. Adults Only. Read that again: "adults only." Clearly, none of us are adults as we galavant about with our bathroom humor. But that's besides the point. We Want Manhunt 2. But what needs to happen to get it? In what form will we get it? And should we be allowed to get it? Be prepared for seven sagas, turtles, deadly towers, and 50,000,000 reasons to download Grand Theft Auto IV episodic content on the Ex Box Three-Siddy. All this, some news, some mailbagging, ****bagging and teabagging (or not) to come in Episode 51 of WE R AWSOM podcast. Eh ah. Eh ah. We can't stop. Won't stop. Trigames for life. Et al. *drool*

Cakedown Breakdown

0:00:00 - Intro, What We've Been Playing
0:12:14 - News
- 50,000,000 reasons why GTA IV episodic content is exclusive to the Xbox 360
- ...uh. A Diablo Movie?
- Tomb Raider Anniversary available as episodic content on 360... but why the hurdles?
- Update for the 50,000,000 reasons why GTA IV has content for the 360:
- Sony is preparing to disband its Sony Connect music download service in order to focus greater efforts on servicing the PlayStation group.
- Take Two is now "completely focused" on Wii, DS
- CONTRA 4! NINTENDO DS! GRAPPLING HOOK!
- New York Games Bill one step closer to passage
0:23:56 - Bag of ****
0:32:52 - Main Discussion Topic: The Manhunt 2 Fiasco
1:14:02 - Mailbag

Download here.
Runtime: 1:49:28
File size: 52.5MB

Please - digg us, review us on iTunes, and tell your friends to listen and enter our Pirates versus Ninjas contest (hell, there will be no prize if we don't get enough people listening). Your support keeps us motivated. And don't forget - hit the mailbag with your questions!