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Trigames.NET Podcast Episode 60 - Flava In Ya Ear

Here comes a brand new flava in ya ear. Time for new flava in ya ear. I'm kickin' new flava in ya ear, Trigames' the new flava in ya ok enough of that. Today is reasonably light with the prepared content and nice n' heavy with the reader mail. Al also brings back Craig Mack on an unannounced name-drop. Pick that name up, Al. We've also got some good potential topics for future casts from our mailbag: in this day and age, do games need multiplayer to be great? What games that were horrible would we improve, and what would we do to improve them? What is our favorite game feature in a game we like? All these answered, and less, in Episode Six Oh. If you don't listen, your head might implode in a fit of ineptitude. So get to it.

Steak Break Down

0:00:18 - Intro and Ethan and Tony ain't hurr
0:10:04 - News
* Free Ad-Supported full-version PC Games from Ubisoft
* Manhunt 2 to be released on Halloween...
* ...and the following ESRB ****-Storm from Leland Yee...
* ...and why Julian Eggbrecht finds the ESRB loony
* Plus, a special guest appearance from Fitty and Craig Mack. Uh, yeah.
0:23:23 - The Bag of **** / Deuce / Poopie
0:28:24 - Chupon Goes on an Unplanned, unrelated Rant About Native English-Speaking People Who Can't Spell
0:32:49 - Healthy Mailbag!

Download here.
Runtime: 1:23:08
File Size: 39.9 MB

Please - digg us, review us on iTunes, and don't forget - hit the mailbag with your Questions and Reader Bags of **** You can get previous episodes at our Podcast Homepage.

This Toy is Rated M for Mature.

Preface: Reprinted with permission from Richard Windsor of videogame blog Aeropause.com, this editorial was written by me on August 16th, 2007 , specifically for Aeropause's Bioshock Blogger for a Day competition. I was lucky enough - and very surprised - to have been chosen by them as the winning article. You can find the original Aeropause printing, dated August 24th, 2007, here. The contest rules stated that the entry could not have been published anywhere else, and I'd like to express my gratitude to Richard and the rest of Aeropause for allowing me to reprint the article here despite this - and furthermore for choosing mine as the winning entry. Please show them some love and take a gander at their site.

This Toy is Rated M for Mature

Years ago, I was in a videogame store being asked questions about Nintendo's then-new Gamecube: what games were coming out for it, how much it was, and what I thought of it. The easy answer - and the one I gave - was that it would likely have great titles from Nintendo itself, definitely worth owning the system for, but that he should also keep the Playstation 2 in mind where third parties were concerned since at that point the Xbox was unproven.

"I guess," he said, "but it looks like a toy... stupid and kiddyish."

My reply was blunt: "So? That's what these pretty much are - toys." It played games, for chrissakes. What was so stupid about it looking like a toy?

In hindsight, that insistence was a mistake on multiple levels. First there's the notion that game creation is art, and arguably, artistic creations shouldn't be "devalued" to the status of "toy." Then there's the growing trend of seeing games as, if you'll pardon the oxymoron, serious entertainment - not just family playtime fun. The one that may affect us the most as consumers - and that continually threatens to invalidate the previous items on this list - is the stigma of videogames as a toy-like endeavor versus "controversial" content.

You probably haven't heard too much disgust, outrage, and cries for legal action against the film "Hostel II," which features an unapologetic castration scene. What about music? Even after Tipper Gore slapped Parental Advisory stickers on CD jewel cases, you'd likely have to do some extensive Googling to find any cries for government control over Raekwon the Chef's rap record, "The Lex Diamond Story," which features a song called "Pablow Escablow." That's right: it's about cocaine.

Yet, sex and violence in videogames has been such a hot-button issue ever since "Mortal Kombat" - and it's only getting worse. This toys n' joys stigma is likely the reason why, for the longest time, controversial content in videogames has had parents up in arms and - consequentially - politicians from both sides of the fence tying up nooses and throwing them in the general direction of our consoles. According to them, videogames are mere playthings, comparable to Legos and Barbie Dolls. It's our real-world version of the cigarette-smoking baby doll from the "Family Guy" television episode "Mr. Griffin Goes to Washington" - as a toy, the videogame is targeted towards our children, and therefore mass panic must ensue when content of objectionable nature finds its way into the medium.

"Won't you - Mr. Government - think of our children?"

Well, who's thinking of the rest of us over the age of eighteen? As mature adults, are we not allowed to appreciate the evocative nature of epic adventures and storytellers' messages tinged with interactive elements? Should an entire medium be demonized because the game "Bioshock" may expose little Jack and Thomas to a monstrous enemy who literally plunges a vicious drill straight through your avatar's abdomen, even though the game's violence - and complex, Randian themes - are clearly aimed at those mature enough to appreciate it? Why can't we consider "Manhunt" - by all rights a disturbing and brutal experience - a look into the mind of the deranged; a look into the barrel-scraping bottom of society; and an interpretive and literal challenge to our limits and tolerance, instead of a health-hazardous toy that should be recalled and banned?

Perhaps we need change in nomenclature. The word "game" could be as harmful as "toy" with regards to the medium's ability to grow freely. As much as I personally enjoy the "game" aspects over any other - give me a game with a terrible story but revolutionary gameplay, and I won't hesitate to give it a perfect score - the move by Sony to mold the Playstation brand into one of home theater entertainment and not just games was one that can only help build a more "mature" perception of videogames as a whole. It was a move that I, as a young, self-proclaimed (and know-nothing) "gaming purist", scoffed at because "game systems should be about games, maaan." But as much as this convergence trend is Sony (Blu-Ray), Microsoft (downloadable digital video) and Nintendo's (News and Weather Channels) Trojan horse into the domination of our living rooms and subsequently our wallets, we can also hope that it will help shake off the improper notion that "them dang vidjagames" are toys for the kids.

Metroid Prime 3 and Bioshock: What a Way to End the Summer

I've played both games for approximately 45 minutes each so far. Both of them rock: BioShock's got the insane mix-and-match combat down pat, and Prime 3's controls are like the finest silk. Both of them have environment and atmosphere up the wazoo, though both of them take far different approaches. The fact that BioShock runs without a hitch on my PC almost all the time with all settings at MAX - sometimes hitting 60 fps instead of settling for just 30 - just makes me giddier. Then again, it DID crash while I was oh noews spoilars i will shott up becos peple don like to kno that you shot guns in BioShokc - that's PC gaming for ya. Take the good with the bad. The biggest knock against Metroid Prime 3 so far is that Metroid Prime (one of my very, very favorite games of all time) was so fantastic and new when it released that this one - and Prime 2 before it - don't feel "new". Regardless, if the rest of each respective game feels like their first 45 minutes, I would assume that they're both must-owns for their respective platforms. Alas, these games have been added to my library when I'm in the midst of clearing out my backlog. Super Paper Mario isn't even on my backlog and I have to finish that (it's short enough to warrant a marathon run on Monday). Prince of Persia requires my attention too, and no - not the Two Thrones - but the Sands of Time. That's right. :P And around that, some more old games that I've cracked open but never finished. Stupid library.

The Bahamas

+'s and -'s.

+ Sun!

- Sunburn. My shoulder blades hurt for a good 3 days (but they're fine now).

+ Snorkeling amidst a school of about 50 fish trying to gobble up food dropped by a nearby party boat.

- Seeing one of those fish take a nasty, yellow, stringy dump right in the water. (That's when I got back onto the boat.)

+ This awesome water slide by a sweet hotel pool that I cannon-balled down maybe 17 times.

- The gash I got on my hand from trying to avoid idiot little kids that weren't smart enough to realize that you shouldn't be playing IN FRONT of where the goddamn slide meets the pool.

+ Learning what it looks like when spiders - um - mate, thanks to my spider connoisseur sister who pointed the hot spider action out to the rest of us.

- Spiders freak me out.

+ Feeding a raccoon by the kayaking canopy. There isn't a hint of rabies in the Bahamas.

- My sister and I trying to keep our parents under control due to the bickering that resulted from their lopsided kayaking.

+ Time by the beach = swimming, the occasional hot tamale, and Picross DS time.

- No Bioshock.

+ Excellent fish to eat.

- Getting eaten by bedbugs.

P.S. - Anyone who wanted that LogoWriter Mortal Kombat abomination, I'll upload it soon. I just want to make a TXT file first on how it works, since it sucks so hard.

Mortal Kombat in LogoWriter, Programmed by an 11-year-old ME!

So, um, here's that video I alluded to in my last blog post. It doesn't quite show off the limitations of CPU polling that I mentioned there, but it shows how ... well ... ridiculous it is, as an 11-year-old nitwit, to try and program a digitized 2D fighter with a clunky piece of software that's meant for drawing. I could make another video later showing how the lack of CPU polling results in a "feature" of my game whereby you can press the jump key and remain in the air indefinitely because it's waiting for you to press another key to either kick, punch or land from your fall. Yep, it's that lame!

[video=didlxTvw5b8IvzLb]

Encoding the most awesomest stupid video in the world. Ok, maybe just stupid.

So, yeah. As an 11 year old, I programmed my own version of Mortal Kombat. It was epic. Gripping. Genius. Incredible.

None of that was true.

What I programmed was a bastardized version of a poor man's vomit of something that resembled something that resembled something that could be confused for something resembling Mortal Kombat if you slathered the screen with Vaseline and pretended that the game came out for the Atari 2600.

I was using this program called LogoWriter 2.0, which was basically a tool for drawing and animating very, very simple shapes. It had some very fundamental code logic behind it, which introduced me to the concept of variables and looping statements. It even had 90 open slots for you to create your own 10x10 sprites with. Obviously, not much to make a nice picture, but good enough to make something that resembles something that looks like something that could be mistaken fo- you get the idea.

So, while my video uploads, let me just explain why I suck so much. LogoWriter 2.0 was obviously not created to make 2D fighting games with. You can create a nice game of Hangman, sure... but MK? Pah. Me being a dumb 11 year old, I didn't care. Anyway, any action game I made and would have made later with the thing is inherently broken. With normal stuff, the CPU cycles through constantly and polls for input. In other words, if you slowed it down a LOT, you'd basically imagine the CPU doing this:

1 second has passed. Are any buttons being pressed? No? K, keep going.

Another second has passed. Are there any buttons being pressed? No? K, keep going.

Another second has passed. Any buttons pre- oh what's this, Player 1 pushed his joystick right. Player 2 pressed punch. Ok, figure out what position his sprite is in and move him accordingly - meaning, put on a block animation on Player 1 if he is moving "away" since we know that Player 2 has just initiated an attack animation.

Et cetera.

This is what LogoWriter did, or at least, it's the only thing I knew how to make it do. I couldn't program it to constantly poll and proceed. Instead, depending on which keys were pressed, a keystroke from a subsequent tree of available actions was the ONLY thing that would make the game proceed. The software didn't make the CPU poll - it made the CPU completely stop and wait:

I am waiting for Player 1 to do something. Player 2 cannot do jack squat yet.

1 second has passed. Are there any buttons being pressed? No? K... keep WAITING.

I'm still waiting.

30 seconds have passed, and I'm still waiting for input.

Ok finally Player 1 pressed down. This means that if he presses High Punch or Low Punch next, he will uppercut. Player 2 will have to wait more.

Still waiting. Ok, he pressed low punch. Initiate UPPERCUT! Cool, ok. NOW Player 2 can go.

I am waiting for Player 2 to do something. Meanwhile Player 1 can't do jack squat.

Et cetera.

There are other limitations just as heinous as this. Hell, it's not really a heinous limitation because Mortal Kombat ain't what LogoWriter was meant for, but whatever. With this knowledge, prepare to be amazed at how completely incredible my video will be later this afternoon. I'm awesome. (Movie still has 41 minutes to go with encoding, and it's 3:50AM and I'm tired.)

A bubble is a globule of one substance in another, usually air in a liquid.

MISTER Bubbles, however, is a rhinoceros. Of sorts.

I just downloaded the BioShock demo for PC, and besides the fact that it actually runs really well with everything spec'ed at max detail with 1280x1024 resolution (me no have teh widescreen minotaur :() , the atmosphere is just so ... well ... rich. Aesthetically, it's incredible. Gameplay wise, so far it's not pants-wettingly revolutionary - but it's a frickin' demo so I'm not necessarily worried. It's polished, it's fun, it's quick, it's brutal, and I'm sure it'll be inventive for the retail product considering all the things that you can do as mentioned in the teaser that plays after the demo.

I'm just really happy that I can play it with a mouse and keyboard, because for a second there I thought my computer would be too weaksauce to run it at a consistent 30 per - which is what it runs at (with minor dips with a barf-ton of enemies on-screen and slight smoothing out for low-detail frames). I'm pissed, though, that I missed out on the limited edition. I had looked at pre-ordering it online as late as the second half of last week and GamEBstop had both the 360 and PC LE's on order. I didn't jump at the preorder, though, and the next day when I resolved to get it the thing was all out of stock for the PC version. Oh well. I just want the game now; I can get the rest by other (legal) means, even if it entails extra $crilla.

I'm thinking more about the sound design than the visuals at the moment, because of the fact that my feet are still tingling from all the subwoofer action it pumped through my PC. I mean damn - it's crunchy for sure.

For PC gamers, please note: according to some people there is a problem with the widescreen where, instead of adding graphical content, it substracts graphical content. I don't know if this is restricted to the demo, or if it applies to the retail product - but just letting ya know.

Everyone and their mother's bathroom sink has a blog about BioShock so I'm just going to end it here and say listen to episode 59 of der podcasten.

Trigames.NET Podcast Episode 59 - Your Chemical Blowmance

We decided to really take it easy this week. In under an hour, a teeny tiny measly little hour for those who fidget and can't bother to listen to the most awesomest dumbturds talk about the most awesomest stuffings, we wrap up some interesting news topics - albeit not every one out there - and try to make Uwe Boll sound as haphazardly panicked as possible when trying to state his case for 'Postal: The Movie Without Quality'. Aaaaaand as always, we dip into the male's bag to bring you freshly ground ... uh ... mail. Yerp. What fate awaits Ryvvn's dongle? Does Freebones like the Geetawr He-row pack? Is Supersonic right about the Xbox 360's zany pricing strategy? Also, you can keep your Chemical Romance. We want none of the self-cutting whinery in our midsts, and neither does Peter Griffin. Avast ye, for ye are avasted. And stuff. I'm tired and I don't care about you! Good Eyb.

Breakdown Snakedown


0:01:13 - What We Should Been Playing (Nice grammar)
0:06:46 - News Mandibles
*Ubisoft Sets Sights on Hollywood
*Live Arcade Coming To Windows, Too
*EA Explains Why Madden "Sucks" on PS3
*LA Times: Give Up On Game Law, Governator
*My Chemical Romance Tracks Available for Guitar Hero 2
*EA Caught Touching Up NBA Screenshots
*Rock Band: Out November 20th
*Unreal Engine 3 Adds GameSpy Tech
*Rockstar: Industry Should 'Rally Around' Manhunt 2
*Screwattack's Ten Worstest Mario Games
*PS3 $350 with credit card offer [SOLD OUT!]
*Bret Michaels Added To Guitar Hero III Legends Line-Up
*Shinobi III and Landstalker for Virtual Console Confirmed
*Uwe Boll Interview: 'I'm Not The New Ed Wood', 'You're Not A Good Journalist'
*Report: Plans to boost Wii production delayed
*Motion-sensing controllers come to PS2
0:39:48 - Mailbaggo

Download here.
Runtime: 0:54:07
File size: 24.7 MB

Please - digg us, review us on iTunes, and don't forget - hit the mailbag with your Questions and Reader Bags of ****! You can get previous episodes at our Podcast Homepage.

One of us MADE IT... [updated]

...into the hallowed ranks of game journalism! I woke up briefly to check mail before going back to sleep and was notified about it. I can't say who and where, except that it's not anyone of us from Trigames - but chances are you'll know soon. (If you already do, please refrain from commenting. Nothing is signed yet and I don't want to get him/her in trouble.) You'll all know soon enough, but suffice it to say, it's exciting to know that one of my Gamespot friends will be writing about games professionally. Be sure to save up some congratulations for him/her when it's revealed.

Update: he has blogged, so now you know who!