@J_P-: True. I still liked the game, but it feels like it's made to cater to the kids who who just used to turn on cheat codes and run straight up to all the monsters' faces. The new one also feels like a bunch of enclosed arena-shooter segments broken up by unrelated exploration, where the old ones were more like a shooter set in the dungeon of an ARPG.
If she's using a longsword, they might as well have just made a whole new character. People play her because they like the Naginata, there are plenty of other sword-wielding characters for when I want to use a sword.
Just like the internet trolls predicted, Microsoft is doing terrible because they don't make enough exclusives. So sad that this is happening right after Nintendo went out of business.
@tingtong: Maybe I just skimmed the article too quickly, but I thought that the whole point was that it switches to other action game types during battle instead of standard turn-based fighting.
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