NbAlIvEr10000's comments

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NbAlIvEr10000

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@gameplayuk: You know the crazy thing is, is that there are actually people who can actually own both consoles and play PS and Xbox and not give a shit about this awe-inspiring "fanboy" BS! ............your mind is blown right now.

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NbAlIvEr10000

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@senorbusyman: Yup, I agree. I think the first one just holds up much better...once the 2nd one started doing weapon combinations it started becoming too hectic. The first one was great because it was basically use whatever was at your disposal. Also the added level of difficulty due to it's "save" feature that only allowed you to save one current game in progress and that you actually had to go to a certain spot to save.....this brought an old-school nostalgia to the game like old 90s games like Resident Evil made you do. The end was especially hard with trying to navigate the mall when the power is cut with all the commandos running about-- made things tense (*disembowel is the trick *wink).

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NbAlIvEr10000

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@dashaka: ...and you talk like a whiny little child, so get to bed.....you got school early.

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NbAlIvEr10000

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@dashaka: Shit, I won't lose interest "fast". Just flying into planet-to-planet will be mind-blowing to me.....so your "fact" is not a fact at all.

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NbAlIvEr10000

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@elleclouds: Welcome to this little world of mine.

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NbAlIvEr10000

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@killerious: Yup, ^This. I'm sure there is only about a Gig of assets used for graphics on disc for this game; the rest being what they already mentioned is audio. The disc only needs to store the engine, the prerendered textures that will be generated at random using the algorithm for this game and all the A.I. from the creatures, aliens, plant-life you name it. Everything will then be proceduraly generated by the math that will then all be stored on their servers.

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NbAlIvEr10000

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@killerious: Yup, ^This. I'm sure there is only about a Gig of assets used for graphics on disc for this game; the rest being what they already mentioned is audio. The disc only needs to store the engine, the prerendered textures that will be generated at random using the algorithm for this game and all the A.I. from the creatures, aliens, plant-life you name it. Everything will then be proceduraly generated by the math that will then all be stored on their servers.

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NbAlIvEr10000

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@elleclouds: Well I think we've found someone here who is clearly eluded by multiplayer games. This is clearly an exploration game that allows you to make your mark on the universe. No multiplayer aspects are really needed. Some people just can't handle single-player games anymore.

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NbAlIvEr10000

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Edited By NbAlIvEr10000

@peekaboobs: Nope, I agree with you......The battery life is not very long, even with the dim setting on the controller. When I first got my PS4 at launch, the controller always seemed to charge fine and last quite a while-- seemed like maybe 6 hrs or so of pure gaming. Ever since numerous firmware updates, it seems battery life has gotten shorter....in fact, it was right around the update that allowed you to change the brightness on the controller light?? Now I always have a charger next to me when I play-- just using an old cell phone charger that has micro-USB capabilities so I don't have to plug it into the PS4. I have also gone through many DS4 controllers like you, but my problem is with the durability of the controller not the battery life.....the DS4 is highly susceptible to damage in some of the most slightest ways. I've already gone through 4 DS4's because of how easily they can be damaged; most notably the L2/R2 triggers. Don't get me wrong, the new design of the triggers is such an improvement over the DS3, but they can easily break from accidental sudden drops to the floor (even carpeted floor!). And yes anything that can drop at great distances made of plastic can be easily broken, but I'm talking falls from a couch or if the controller gets stuck between a couch cushion and accidentally gets sat on then the triggers will pop out and never be the same again. I've had it happen a lot and even taking apart the controller and trying to sit the triggers back properly will cause even more problems.

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@alaannn: I think you're in the lines of the DS3 controller was just such a perfect design that Sony has used for almost 2 decades. It quite literally was a perfect controller design that was perfect from the get-go back in 1995.....they stuck with it and now the DS4 has taken such a major step forward. Whereas the designs are very similar (sans touchpad), there are subtle improvements. The DS4 is a really great controller ergonomically, but it does have some flaws. I really don't think the size is a problem; if you have small hands then yes I guess that is one-sided on your end. I think the main problems are the positioning of the "Share" and "Options" buttons on the controller which can accidentally be pressed if you just so happen to be going for the touch-pad in certain situations-- in fact, I believe this is a problem they are addressing in an updated model of the DS4 that was recently rumored. My other concern with the controller is the analog sticks; it was mentioned when the PS4 came out that the analog sticks would have a much wider range of responsiveness and that dead zone adjustment would be greatly increased.....the problem with this is that many developers out there don't compensate for the new range and thus this makes aiming in some games very difficult.....an example is the recently released Uncharted 4 which didn't have many options in adjusting the sensitivity as well as the dead zone.....this has apparently been fixed in the most recent update on July 1 which added a new sensitivity slider for aiming.