[QUOTE="Sharpie125"]260k? If that's the worst case of piracy, beers are on me. I hate to say it, but removing LAN and Battlenet 2.0 might have been a step in the right direction. I'm sure there's a way to circumvent it, but this undoubtedly put a dent in the number of folks who pirate then play via VPN.
Im_single
If SC2 had LAN pirating would be in the millions I'm certain.If we're to believe the numbers, we should also congratulate EA for keeping Mass Effect 2 piracy numbers even less than SC2's 260k so far with optional disc-check only DRM on the base game. Versus what, supposedly 2+ million for a title such as EA's own Need For Speed: Shift last year?
Mass Effect 2 is a great title from a publisher that's playing very fair with PC gamers these days in regards to DRM, I'd be more than happy to congratulate them!
But this is why I wasn't quick to give credit to something Blizzard has implemented for keeping the numbers low, it seems something much more encompassing industry-wide has taken place. Unless we don't believe the all the details of the numbers, which of course none are exact measurements...or pirates had absolutely no interest (relatively) in any titles not named Starcraft 2.
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