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"Making no mistakes is what establishes the certainty of victory, for it means conquering an enemy that is already defeated." - Sun Tzu, "The Art of War"
Chapter 9: Know your Enemy
There is a significant difference in overall strategy between a single player match and a multiplayer one, which affects how you will approach a battle, and how you proceed towards victory. A straegy that works against an AI opponent won't necessarily work against a human opponent, while the opposite is more likely true.
Single player campaign: This is generally an excellent way to learn the basics of your army. A well constructed campaign will introduce you to the units you will use in such a way that their function becomes readily apparent. It will also give you some insight as to how to best use them in a real battle.
In general, however, it will not teach you the best mix of troops to defeat an opponent. When a unit is introduced, it will typically be the only one you need to defeat the campaign mission, which can lead you to the conclusion that it is only useful in that narrow circumstance.
Another issue to consider is secondary objectives that might appear in the mission, which can distract from the lesson in the mission itself. Rarely does an actual battle require you to take Building A, hold it for X minutes, and instantly win; the reality is, winning (most of the time) requires the complete annihillation of your opponent.
Single player skirmish:The best tool for an RTS player in learning to play (other than multiplayer games) is skirmish mode. Fighting against the computer allows you to try out new ways to use your units, and try new combinations of units for maximum effectiveness.
One of the biggest drawbacks to relying on it, however, is the predictability of the AI. If you play enough skirmishes, you can readily see the patterns emerge in the AI behavior. If you play the same map multiple times, you will see the same approach to your base every time.
The computer builds everything faster than you ever can; this can lead to facing large forces before you are completely ready for them, and more buildings to destroy before winning the game.
Also, the computer will always know where you are, and have the appropriate counters for any unit you posess. This can be frustrating on higher levels of difficulty.
However, knowing the AI's weaknesses and strengths will teach the one thing on-line play cannot: patience. If you can counter an early AI rush, chances are you will be able to duplicate this in a battle with a human opponent, and the game becomes one of superior tactics and strategy.
Against a Human Opponent: This is much more difficult, as humans don't have scripted battle orders. There are several points to keep in mind when facing human adversaries:
1. Expect anything: If you don't prepare for a rush in the first moments of the game, it is possible that you will lose almost before the game begins. Any crazy, off-the-wall strategy is possible. Preparing yourself for the strangest possible attack can win you enough time to mount your own.
2. Never use the same tactic twice: If you approach a base from the north in more than one battle, you will find that your opponents will fortify that area more heavily each time. Being predictable is as close as you can come to losing before your begin the game. Remember, "The art of strategy is the art of deception," and predictability makes deception impossible.
3. Be aggressive: If you let an opponent do what they please, you will find yourself reacting to them, instead of acting of your own volition. If you act, it will allow the battle to move at your pace, not the enemy's, and allow you to force them to react to you.
Multiple opponents: Sometimes, you will find yourself facing multiple opponents. This can be a very difficult situation, as you will have to counter multiple strategies, and in many cases multiple races/factions and their units.
The best way to deal with this is: eliminate them one at a time, while protecting your own base from the others. If at all possible, try to lead them into fighting each other; many times, this will take care of an entire army without firing a single shot in their direction.
Multiple Allies: The final situation you can find yourself in is having multiple allies supporting your conquest. Supporting them in return is crucial: allowing one to fall can undermine the confidence of your other allies, and you may find yourself at the mercy of the next attack, without the help of your friends.
Also, some games allow your allies to "unally" with you. If you are playing one of these games with an unfamiliar ally, do not fully trust them. You can find yourself on the receiving end of a turncoat, with no recourse, unless you make a contingency plan for that eventuality.
One way of achieving these seemingly contradictory needs is to build a secondary base in the middle of your "ally's" base. This allows you to provide support and troops at a moment's notice, and at the same time give the other player a credible threat to consider if they decide to "backstab" you.
Conclusion: The way you apply your strategy changes depending on your opponent (or opponents) and your allies. Being aware of the possible ways in which you can play the game will allow you to better prepare for victory.
(Final Chapter: Know Yourself)
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