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Pierce_Sparrow

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Looks fun. Gameplay seems like it will be fluid and I like the idea of the whole memory thing. The voice acting seems really solid too. Will look forward to seeing how this one develops.

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Pierce_Sparrow

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@Aumakua Considering the True Crime series, which this game once belonged to, was out before Just cause, it would probably be the other way around. But as long as the game is fun in it's own right, there's really no reason it can't be enjoyed anyways, even if it is very similar to the sandbox action games of the past.

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Pierce_Sparrow

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Well, I'm glad to see that, after spending years in development and going through both a name change and a company change, Sleeping Dogs (or True Crime: Hong Kong, for the die hards) does not suck. Especially after True Crime: New York sucked such a great deal. I'll have to look into this as it sounds like a fun tribute to Hong Kong crime film. It's also been a while since we've had a sandbox style game of this variety, or at least been a while since I've played on.

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Pierce_Sparrow

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I really didn't care for RaiderZ. I played maybe an hour or two before I stopped out of boredom. Nothing about the game presents itself as unique or even interesting. It's boring, typical, quest giving MMO. Even with the promise of hunting large monsters, nothing hooked me enough to even want to get far enough to hunt giant monsters. Not sure what about the game is interesting, but I would really love if developers of these MMO's would stop using outdated mechanics for their games.

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Pierce_Sparrow

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@Greyfeld Most indie games I've played have had pretty good stories, even if they're subtly told. But indie games seem to be typically created as leaping stones to bigger and better things. Platformers are just generally easier to create, so they are heavily used. Thankfully, developers tend to at least try to be creative, so a lot of the popular indie games never really feel like they're clones of each other.

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Pierce_Sparrow

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@huerito323 Crysis 2 is actually quite creative in the options it gives you for tackling a situation. Your suit allows you to take on various situations in different ways. Besides the actual combat itself, you're facing an alien invasion. Not the most original of plots, but it IS something besides the "go kill terrorists" plotline that has been a massive part of American culture since 9/11. The main point is that the developers of these shooters don't take the time and care to craft a truly unique, wonderful FPS. Look at this game compared to Far Cry 3. Now, Far Cry 3 has some truly eye catching moments in it's trailer and gameplay that makes you say "what the heck did I just watch?" and I don't know about you, but it's a game I want to play. This trailer? I saw the same things in it that I've seen in every other modern war game. It just looks nice. I'm sure there are other small differences that "improve" it, but it's clear this was not a game that was crafted with the idea of "let's make something unique and memorable, a true experience". It was crafted with the idea of "let's copy the successful Modern Warfare formula, because we know it will make money and people will buy it if we make it look like that game". Now, maybe people are satisfied by yet another modern war game that simply copies the formula, but again, I prefer my games to have a bit more creativity than that. A generic story with generic soldier characters and the same formula we've seen since Modern Warfare hold no interest for me. And as long as the masses keep lapping up these games, then we will continue to have a stale genre with the occasional, truly creative FPS.

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Pierce_Sparrow

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@huerito323 Not true. Plenty of FPS series attempt to do creative things. Just as well, they have engaging stories with character we enjoy. Series like Crysis, Far Cry, and Deus Ex: Revolution. Granted, Deus Ex isn't so much a FPS as it is a hybrid game, but in moves in the direction that all FPS games should. The FPS genre has moved from one of imagination and creativity to a mimic of the real world. We're no longer going to far away planets, utilizing made up weaponary, powers, and following an imaginative, wholly fictitious story. Games like DOOM, Quake, and Duke Nukem used to define the FPS genre. They took us to new places, gave us creative weapons, and let us explore interesting ideas. Now, instead, we're soldiers going off to Iraq to get the bad guys. The last FPS I played that I truly enjoyed was Crysis 2. It gave me interesting powers, gave me interesting bad guys to fight, and the story was at least sci-fi oriented and not about killing terrorists. The next FPS I look forward to is Crysis 3 because it looks wholly unique, with an interesting story, interesting characters, and a unique environment not common in most FPS's today. If you can settle for just being another special forces soldier in another modern combat game, then good for you I guess, but I like my FPS games to have a bit more creativity. Simply looking pretty isn't enough for me.

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Pierce_Sparrow

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Believe it when I see it. Game properties get bought up all the time, doesn't mean they ever see the light of day. When this film actually starts production, then I'll sit up and pay attention.

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Pierce_Sparrow

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Looks like the same old, same old. People need to crave more from their games than the typical experience with prettier graphics. It's why the industry keeps putting out the same old modern combat clones. No creativity here, just the same kind of combat we've seen in every modern combat game since MW started the trend.

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Pierce_Sparrow

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Why? Why jump ship when you fail instead of trying again? Is new tech really the ONLY way to create a winning game? That's sad if that really is the case. Gaming is not about constantly getting bigger and better tech. It's about crafting experiences people enjoy and finding innovative ways to create games. We don't need new Playstations and Xbox's. What we need are interesting, fun, story driven games. People are too fixated on new tech and new graphics and not fixated enough on creating a good gaming experience and crafting memorable, rich narratives with good characters. The indie industry proves this. How much praise goes to simple games that find rich stories and innovative gameplay in simple graphics and presentation? Long spans for systems are NOT a negative thing, they're a good thing. I invested a lot of money in my PS3 and I expect to be able to use it for years and years. I just bought my PS3 in 2009. I don't want to shell out another $3-400 for a new system just because developers have a "difficult" time coming up with new and creative games. How about this: instead of relying on graphical prowess to push your game, come up with some game that have deep narratives and fun gameplay. We see them every year on the same old technology we've been using. Then again, with SE's new philosophy of creating games that are heavy in graphics and cinematic presentation, what more would you expect from them?