@comradex: PnP rules are very, very, very unrealistic, because they are designed to be handled simply by hand. But if you follow those rules to the letter, you'll end up doing very stupid things, because PnP game designers can't take every special case into account. That's why they ultimately need a human being, who is still much more capable than a set of tables and sheets to see if an action works in real life.
Remember that a computer only knows the few things that a human being has taught it. On the other hand, a computer can process large amounts of numbers. So instead of asking it to do a job designed for humans (handling simple dice and tables) just because you can sell games better with the DnD franchise, it should have been used to develop complex mathematical models of reality. That's what computers are good at. A computer doesn't have the ability to imagine the scene and say: "look, you're tired, you've just recovered from a poisoned arrow, you're going mad and shaking from starvation, it's pissing rain, there's no way in hell you're going to climb that muddy wall." Even if the PnP rules technically allow it.
If you think that "Role-Playing" in the PnP sense is about stats, I'd say that you're not really familiar with the concept. I can admit that it's blurry in computer gaming terms, but in PnP it has a definition, and it means playing a character, through your behaviour, moral choices and interaction with others. And I'd like to see a computer which can handle storylines better than a human being. Well it depends on the human being of course :roll:
If one of your characteristics is enough to make a RPG, then all video games are RPGs (give me a game where you don't assume the role of a character of some sort). Oblivion does not fit that definition you give in the most critical aspects. In Oblivion the choices offered are limited and meaningless. But I don't feel like flaming Oblivion today. Tomorrow maybe.
About the fruity problem, it's just that I feel like games such as WoW, Final Fantasy and Vampire Bloodlines should not belong to the same genre. I think they have too little in common. They're not like diferent types of fruit, but rather like an orange, a briefcase and a garden-shed. Today the concept of a shooter is quite straightforward, as are rts or driving simulation. RPG isn't. But that's a subjective opinion I suppose.
@Ironfongus:
I'm not talking about what makes a game good, but what makes a game a RPG. Please bear that in mind. When you talk about those hings you like, ask yourselves if they really are specific to RPGs. There are some great japanese games out there, I loved Chrono Cross, but when I examine what kind of gameplay they have, I find that they are closer to adventure games (you have to find objects and use them in the correct places to progress) and strategy, with no choices to make. I completely agree with you about the storyline and graphics, but it's not the matter at hand.
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