About the poll:
Well that's why I grouped the characteristics into two broad groups, so that the choice has meaningful consequences, he he.
Let me reformulate slightly and elaborate:
Group 1: Free choice of character and stats/skills thereof; presence of an inventory with a variety of items to choose from; detailed graphical environment and sound, voice acting; free-roaming gameplay; Multiplayer/online features Group 2: Meaningful choices in the dialogues and actions; focus on narrative elements; coherent setting; believable, complex and original story and characters I think the two groups of features represent the two main types of people who play RPGs and their expectations. Basically it's Oblivion/Diablo/WoW/FF against BG2/P:T/Fallout/KotoR/VtMB. The whole point of course is to have everyone vote for Group 2 :D @fireandcloud: In Planescape: Torment, dialogue is the main element of gameplay. Not much fighting, lock-picking or puzzle-solving. And dialogue is so much more than information and quest acquisition, it's what gives depth to the game and makes you feel like you're interacting with a living world and real people. As it does in Vampire Bloodlines and others which have more combat. So dialogue may not be the only defining aspect, but I would consider it as the most important for a good RPG. I can even forgive a stupid and linear story if character interaction is good. But they usually go hand-in-hand.
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