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Plomdidom

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#1 Plomdidom
Member since 2007 • 117 Posts

About the poll:

Well that's why I grouped the characteristics into two broad groups, so that the choice has meaningful consequences, he he.

Let me reformulate slightly and elaborate:

Group 1: Free choice of character and stats/skills thereof; presence of an inventory with a variety of items to choose from; detailed graphical environment and sound, voice acting; free-roaming gameplay; Multiplayer/online features

Group 2: Meaningful choices in the dialogues and actions; focus on narrative elements; coherent setting; believable, complex and original story and characters

I think the two groups of features represent the two main types of people who play RPGs and their expectations. Basically it's Oblivion/Diablo/WoW/FF against BG2/P:T/Fallout/KotoR/VtMB. The whole point of course is to have everyone vote for Group 2 :D

@fireandcloud: In Planescape: Torment, dialogue is the main element of gameplay. Not much fighting, lock-picking or puzzle-solving. And dialogue is so much more than information and quest acquisition, it's what gives depth to the game and makes you feel like you're interacting with a living world and real people. As it does in Vampire Bloodlines and others which have more combat. So dialogue may not be the only defining aspect, but I would consider it as the most important for a good RPG. I can even forgive a stupid and linear story if character interaction is good. But they usually go hand-in-hand.

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#2 Plomdidom
Member since 2007 • 117 Posts
Anyway, does anyone think there would be a point in having a poll on the subject of what people expect from a RPG? Who knows, perhaps some game reviewers read the forums once in a while. Or even game developers. Or maybe I'm being naive.
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#3 Plomdidom
Member since 2007 • 117 Posts

Please don't quote me when I'm being so wordy. :P

I think what PC developers could learn from Squaresoft is how to create original settings and complex stories. And funky-looking creatures. But not RPGs.

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#4 Plomdidom
Member since 2007 • 117 Posts

@foxhound_fox: The problem is the kind of brain I'm using. The browser (Firefox) works fine.

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#5 Plomdidom
Member since 2007 • 117 Posts
I hate games where you fight two million clones of the same enemy. Drives me mad. And I think Diablo 1 was more immersive, though not a RPG either. But it's true that Diablo 2 had that element of rich skill choice which some identify with RPGs.
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#6 Plomdidom
Member since 2007 • 117 Posts

@fireandcloud: I think we've agreed that NPC interaction is part of the character development aspect (as in their personal development, not their statistical progress). What kind of person you are IS how you interact with others.

What's wrong with me, I can't post anything without having to edit.

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#7 Plomdidom
Member since 2007 • 117 Posts
foxhound_fox isn't saying that a shooter with dialogue is an RPG, but that if the dialogue is more important than the shooting then it becomes one. Subtle but important nuance. It's all about the relative importance of gameplay elements.
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#8 Plomdidom
Member since 2007 • 117 Posts

[QUOTE="fireandcloud"]so hence, if in crysis there was an option of talking your way into a hut, it'd be an rpg? i would say no.foxhound_fox

If that were one of the main elements in the gameplay, then yes, it would be an RPG. Crysis is a shooter, if it were replaced with a lot of character/NPC interaction and dialogue options, then it would become a RPG.

Will you marry me?

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#9 Plomdidom
Member since 2007 • 117 Posts
I think the purpose of a computer RPG is not to have infinite possibilities (as in PnP) but to have so many that you're bound to find some that suit your way of playing. In Fallout 2 I never felt constrained by the inherent limitations of the computer medium. I think that's what Jeanette means. I felt like everything was possible. Wow did I really need 6 edits to write this.
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#10 Plomdidom
Member since 2007 • 117 Posts

where do you make the cut off line after all these years?

smerlus

I created this thread to try and answer this question. I never said it would be easy, but I think it's useful. I recognise that there will always be border-cases, however.

So, as it stands, a list of features would be, in no particular order but in two categories which represent the main "schools of thought":

- free choice of the character and stats/skills thereof, presence of an inventory with a variety of items to choose from

- meaningful choices in the dialogues and actions which truly affect the story and gameworld, focus on narrative elements over graphical/technological sophistication

I would argue that an RPG is a game in which the RPG elements are central to the gameplay. Otherwise most of the video games that come out would be called RPGs. Most shooters include a basic form of inventory.