The worst part is they were hiding the truth, because they knew fans wouldn't like it.
Like with research: they never really say it out loud, but to "research" you would need to get a lot of alien "tech" to pay for it. Meaning you have to buy the alien weapons!
I feel a bit betrayed by the whole thing, as if they thought making X-COM fans happy was a stupid idea, and just lied about it.
Anyway, thanks for replying. If you want something with building, try Terraria.
The funny thing is, that space sim had real Base Building and research. This Bureau game, however, is only about shooting. If you are going to play this game, please buy it used.
I even tried going to their site telling them myself, but I guess X-COM core gameplay sucks in their eyes.
They even said this about the BaseBuilding in the gameplanet interview:
Q: Is base-building and character progression still a part of the game?
Bihary: This isn’t a base-management game, it’s a battlefield management game, so we want the player to spend most of their mindshare and imagination on how they and their agents are going to engage on the battlefield.
@Atheosis There was a 22min. video from 2011 that showed the gameplay, and it really shows how much they ripped-off Mass Effect, and some other ideas.
There is a video by LunaticFringe20 called "Intermission: X-COM Revisited Part 1/2" that goes over how they ripped-off Mass Effect and even Dawn of War.
Does this game still has the Same-sex and civil-rights sub-plot, which is supposed to take up 90% of the story? It had something about a L G B T scientist saving the world.
---gamer.net: I commented that it sounded like XCOM was really more of a 60's period piece that happened to use aliens as a catalyst to bring out the social climate.
2K Marin: "As a narrative guy, absolutely. To both mutate and express the inner conflicts of the period."
Morgan Gray to Electric Playground: "We are definitely going to be touching on everything that we can legally do . It’s such a specific year, it’s not arbitrary. There will be historical cameos, a lot of historical reference… "
Also, they said there is no BaseBuilding or real research, and lot of DLCs. Well, that bites! :(
Jordan Thomas was absolutely the worst thing that ever happen to XCOM and games itself! He literally wasted, at least, 3 years on the FPS xcom, with stupid ideas and things that added *nothing* to the name or game that is XCOM.
The *Only* thing he wanted to do with XCOM is to use it as a political commentary/ social period piece, like that of Bioshock Infinite or South Park. He didn't care to remake a 16 year old game, or even a fun gameplay-- he just wanted to talk about the civil-rights movement.
In fact, this is what he said in an interview: Interviewer: I commented that it sounded like XCOM was really more of a 60's period piece that happened to use aliens as a catalyst to bring out the social climate. Jordan Thomas: "As a narrative guy, absolutely. To both mutate and express the inner conflicts of the period." [....] "As a narrative guy, it's the reason I'm excited to work on the game. The setting was chosen very specifically because I feel that the socio-cultural tension was about to come to a head. It was an old America and a new America kind of locked in a mortal combat, and it was very interesting for me to start exploring what was going on at the time."
He's supposed to be making a FPS Sci-Fi strategy game of a beloved 16 year old classic, with a loyal fanbase he has to win over, and he's goofing off with this silly "period piece". He just didn't care about the xcom's story. There was so many cool things in xcom to explore, and here he is saying he didn't care for that.
It was only after he was kicked off the Bureau/XCOM team, that the game actually started to get better. They even had to bring in the writer from Spec Ops: The Line to clean up his mess.
So, I say to Jordan Thomas: so long, and thanks for all the commentary. You won't be missed.
Does this game still has the Same-sex and civil-rights sub-plot, which is supposed to take up 90% of the story? It had something about a L G B T scientist saving the world.
*@*gamer.net: I commented that it sounded like XCOM was really more of a 60's period piece that happened to use aliens as a catalyst to bring out the social climate.
2K Marin: "As a narrative guy, absolutely. To both mutate and express the inner conflicts of the period."
Morgan Gray to Electric Playground: "We are definitely going to be touching on everything that we can legally do . It’s such a specific year, it’s not arbitrary. There will be historical cameos, a lot of historical reference… "
Also, they said there is no BaseBuilding or real research. Well, that's bites! :(
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