RPG_Fan_I_Am's comments

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RPG_Fan_I_Am

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"(assuming you include Dark Forces)."

You say that like dark forces was a bad game....

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RPG_Fan_I_Am

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@mboettcher Well, one gets the idea that he wants to see things be destructable.

"break a table and see it splinter"

key word is see, I can see many things, that doesn't mean I interact with any of it.

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RPG_Fan_I_Am

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@Printul_Noptii @mindfreak4563 O yea, forgot that BF3 maps where so tiny.

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RPG_Fan_I_Am

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@mboettcher The problem is that this guy literally means when a wall collapses, its gone. no rubble or anything. Many games don't become better just because I can now essentially, walk through walls.

Which is why everyone here is making fun of this. Land destruction would be great if there was an actual side effect to doing it. But just making the buildings go away isn't very useful in most games.

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RPG_Fan_I_Am

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@Lexicar @RPG_Fan_I_Am @unreal101 right, but us gamers have no idea what makes a good game.

This guy clearly is simply thinking in the sense of the tree would then disappear, having no actual effect on the environment. In which case hole punching is completely useless. lol

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Edited By RPG_Fan_I_Am

Finally, The age of the ragdolls is coming to a close, and we can move onto the age of wall punching.

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RPG_Fan_I_Am

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@PAL360 Hey man I'm not happy till I punch so many holes in the wall, only the invisible wall remains.

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RPG_Fan_I_Am

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@unreal101 I mean, in MGS3, punching a hole in the wall might bring attention to yourself.... so it would be rather pointless. But then again, you gain access to a different route, you didn't previously have access to. Also since walls collapse. If your in a a big city, you could plant c4, and run into an ally way or something, and when the enemy follows you you set off the C4, and the walls collapse, possibly killing the enemy, or blocking them from getting you for a while. Thus allowing you to hide again. But this would also block your path.

Much thinking to be had here.

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RPG_Fan_I_Am

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Did you guys see that fridge attack that 2 year old? the nerve!

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@sssephiroth My thoughts exactly. They always go straight to the spec charts, never thinking about coding or anything actually used in making games.