As far as I was aware, Nintendo didn't lose anymoney on the GameCube. They just didn't make as much money as they had hoped as the console didn't sell as well. They weren't underselling the console, which means they were never selling it at a loss. First party games still sold quite well too, considering the number of consoles sold. Had they followed continued down this road with their follow-up console though, they may well have made a loss as things become more expensive to develop and manufacture, but i'm pretty sure this wasn't the case back then.
I've no reason to defend such a game, but considering its based on the engine they worked so hard on last time around, surely it has a chance of being a good game? They're actually able to focus on the game itself this time around.
It's not a replacement to Nintendo Wifi. It's a replacement to the old tag mode. It just means if you do ever pass some one who is as crazy as you, to be carrying a 3Ds around in public, then your DS's will trade info. It has nothing to do with actually playing online against other people.
I still play 8/16 bit games to this day, not because of Nostalgia, but because the games are of a different nature. They're often faster paced, easier to get in to, have a simple concept and control system and are challenging. The games of that era are a different beast compared to todays games. It's not always about creating an experience.
The demonstration of the opening level in single player was played with a Wii mote and nun-chuck. It looked ok, but hopefully you can shrink that dead zone.
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