Raiko101's forum posts

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Raiko101

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#1 Raiko101
Member since 2005 • 3339 Posts
As far as I was aware, Nintendo didn't lose anymoney on the GameCube. They just didn't make as much money as they had hoped as the console didn't sell as well. They weren't underselling the console, which means they were never selling it at a loss. First party games still sold quite well too, considering the number of consoles sold. Had they followed continued down this road with their follow-up console though, they may well have made a loss as things become more expensive to develop and manufacture, but i'm pretty sure this wasn't the case back then.
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Raiko101

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#2 Raiko101
Member since 2005 • 3339 Posts
I've no reason to defend such a game, but considering its based on the engine they worked so hard on last time around, surely it has a chance of being a good game? They're actually able to focus on the game itself this time around.
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Raiko101

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#3 Raiko101
Member since 2005 • 3339 Posts
That shot there looks absolutely fine there to me.
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Raiko101

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#4 Raiko101
Member since 2005 • 3339 Posts
The multiplayer is starting to remind me of Halo, and I was never a big fan of that series.
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Raiko101

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#5 Raiko101
Member since 2005 • 3339 Posts
Depends on where you live, but around me you're risking it getting stolen. Especially if you're alone.
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Raiko101

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#6 Raiko101
Member since 2005 • 3339 Posts
It's not a replacement to Nintendo Wifi. It's a replacement to the old tag mode. It just means if you do ever pass some one who is as crazy as you, to be carrying a 3Ds around in public, then your DS's will trade info. It has nothing to do with actually playing online against other people.
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Raiko101

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#7 Raiko101
Member since 2005 • 3339 Posts
Oops, you put your response into the quote tags, making it look like you just quoted the post above you for no reason.
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Raiko101

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#8 Raiko101
Member since 2005 • 3339 Posts
I still play 8/16 bit games to this day, not because of Nostalgia, but because the games are of a different nature. They're often faster paced, easier to get in to, have a simple concept and control system and are challenging. The games of that era are a different beast compared to todays games. It's not always about creating an experience.
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Raiko101

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#9 Raiko101
Member since 2005 • 3339 Posts
The demonstration of the opening level in single player was played with a Wii mote and nun-chuck. It looked ok, but hopefully you can shrink that dead zone.
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Raiko101

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#10 Raiko101
Member since 2005 • 3339 Posts
EA