As a Canadian I can assure you we do not have a formidable army... and who would base a game around the Canadian military when their role is always that of the peace keeping force? It also doesn't help that the biggest concentration of Canadian military isn't within an appealing large city like Toronto to use as a focus.
A lot less appealing to players then playing as the US, a massively and overwhelmingly larger military that far more importantly from the perspective of developers can be easily put in the role of the agressor and attacking force.
It's difficult to plausibly do that with most other nations, and using Russia is similarly obviously as an easy way to play up the old USA vs. Russia angle. Germany is another easy target for obvious reasons.
Same reasons movies often cast Russians/Germans as evil.
It's an easy, safe formula that people have shown they like.
With the US being one of the biggest markets for games, and it's a country with citizens with a great dea of expendible income, and a market that's traditionally been more eager to accept shooters in general then the UK/Japan (Which are rally the only viable competing markets, others are simply too small, too driven to piracy, or the citizens lack the money for games) it's obvious for developers to make games focusing on the US.
It doesn't help that Americans tend to be relatively openly patriotic as well, and using the US miliatary is a nice way to play on that.
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