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RandPC

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#1 RandPC
Member since 2003 • 114 Posts
Nope, it's still very much a relevant and clearly significant platform. It still sells new systems in large numbers, and new games are still being released on a frequent basis, and a number of those games have done very well commercially.

Consumers and Developers clearly care a great deal for new PS2 content.
It's slowing down, but hasn't by any means even begun it's death phase.
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RandPC

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#2 RandPC
Member since 2003 • 114 Posts
Can't say I agree at all, it just doesn't make any sense to me to disadvantage or punish someone because of how they choose to play their games.
If they play on easy because they want a relaxing, non frustrating experience then good for them. Everyone has their own preferences.
If someone wants to play on the hardest difficulty, to give themselves a greater sense of accomplishment knowing they could beat the very best the game could throw at them... again, good for them.

No reason to pubish, taunt, or disadvatage anyone because their simply not as skilled as someone else or they have different preferences in the experience they get out of a game.



Everyone has a different comfort zone in terms of difficulty, some want to breeze through games, others want just enough to give them a challenge, others prefer a game that will force them to perfect their every last tactic to have any hope of success.
Similarly everyone has a different amount of experience gaming, and no two people have the same skill level.


Developers should be doing what they can to cater to everyone, no matter how good they are. Trying to give the full and best possible experience to everyone.
It just doesn't seem logical to me to provide more enjoyment, options, or benefits to someone simply because their better at a game. How good they are shouldn't be relevant, the ultimate purpose of gaming is after all the sheer entertainment value it provides.

If someone isn't very good at games who am I to say they shouldn't be allowed to experience as much of the game I can or be disallowed additional endings? I don't want to see anyone prevented from getting the absolute most entertainment they can from any game regardless of how they play it.

If that means their using cheats, reading a walkthrough and playing on the easiest difficulty, or playing on the hardest difficulty or something in between then it shoud be acceptable.


It's the developers job to make the game a fun and rewarding experience, not to tell me how I should and should not play games. Anything else just seems like at elitest attempt to provide some sense of superiority over others because they don't live up to your own personal standard of how a game should be played.
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#3 RandPC
Member since 2003 • 114 Posts
Outside of RPG's I don't really recall any aprticularly long games on the SNES. At the time most longer games used extreme difficulty moreso then tons of content/story sequences to pad the length.
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RandPC

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#4 RandPC
Member since 2003 • 114 Posts

Back when saves didn't exist, and few games had passwords I would commonly leave my NES on got a week at a time.


In terms of longest period of time actively playing one game without break, probably Civilization 3 for the PC. For consoles I think the honour probably goes to Super Mario RPG for the SNES.

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#5 RandPC
Member since 2003 • 114 Posts
Definitely not, any NES game that I've actively beaten and could regularly get to the final fight isn't even close to the list of hardest games.
Battletoads is probably #1 for me, narrowly ahead of Guardian Legends. Silver Surfer as mentioned above probably deserves consideration as well.
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#6 RandPC
Member since 2003 • 114 Posts
Vectrex
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#7 RandPC
Member since 2003 • 114 Posts

Either the Vectrex or the NES. I played the Vectrex initially in 1983, and had a decent amount of fun with it but it wasn't a huge passion. It laid the foundation for a lasting interest in gaming but it was probably the NES that firmly solidified that interest when I first played it in 86'.

The Vectrex game that left the most lasting impression would definitely be Scramble, I still go back and play it occasionally. Remarkable that a game first relased 27yrs ago can still be a great deal of fun. For all the time that's passed it still holds up relative to modern games.

The NES.... I was addicted to gaming in my childhood, so I can name countless memorable NES games. Like most, my first game with Super Mario Bros. however and it's lasting impact on gaming is obviously monumental.


In hindsight the peak of my interest in gaming was probably 88'-95', nicely bridging the time of the Original GameBoy/NES/SNES.

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#8 RandPC
Member since 2003 • 114 Posts
This entire thread makes me feel old, it's mildly disturbing to think of games created when the thread starter was an infant are still relatively "modern" releases in my mind.
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#9 RandPC
Member since 2003 • 114 Posts
In Ontario their going for about $25-30 used, and $100 new.
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#10 RandPC
Member since 2003 • 114 Posts

Cube's are running around $25-30 in Ontario, Canada right now in most stores around here. As long as there are still a handful of people out there that have unused Cube's and are willing to sell them to stores for a few dollars there is probably still room for another $5 drop or so.... I doubt it'll happen though, if a $25 price isn't sufficient enough to convince someone to buy, would $20 really make any difference?

Hard to argue with the price, even if you despised the Cube there is almost certainly goinng to be enough quality games you enjoy to easily more then justify the cost of a used console.