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Ravenshout

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#1 Ravenshout
Member since 2012 • 1265 Posts

killzone is very boring game, the series needs a major shake up

ghostwarrior786

Who's the girl in your sig?

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#2 Ravenshout
Member since 2012 • 1265 Posts

[QUOTE="lostrib"]

[QUOTE="MBirdy88"] Abit like reviewers that didnt play the game to 80 or any real length of time AMIRITE?MBirdy88

Then what is the point of the argument.  If we want to use the "community" or the public, then it has an average player score of 8.9 on GS, 8.0 on metacritic, 8.7 on IGN

Nobody denies this game gives a great first impression, it does .... I had ranbows and sparkles for it ... for the first few days. thats when it drops off though, when you realise beyond the sparkles there isn't much substance, that is the case for ALOT of people. So I voted it a 9 ... but based on the first few days... not really how it works for MMOs.

If 'review score' is used to evaluate the overall quality of an MMO, then WoW is unequivocally the better MMO than GW2. 

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#3 Ravenshout
Member since 2012 • 1265 Posts

[QUOTE="Ravenshout"]

[QUOTE="mitu123"]CGI should be less common for games in general nowadays.

mitu123

Not all games. Blizzard games must have CGI. It's mandatory. 

That's because they're the best at it!

Pretty much. But at the same I wish they'd push in-game visual as well. They have the talent, the resource. 

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#4 Ravenshout
Member since 2012 • 1265 Posts

Meh, by CG standards the visusls in KZSF are pretty poor. We's still decades from real-time CG.

AdrianWerner

It's pretty close to Warcraft 3 CG, to be fair. But next to Diablo 3/ Any modern CG it's pathetic.

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#5 Ravenshout
Member since 2012 • 1265 Posts

[QUOTE="seanmcloughlin"]

[QUOTE="Ravenshout"] CGI still looks far better than the most impressive-looking games. Even CGI from ten years  ago. 

mitu123

Yes it does, it walks all over in game visuals. That's a no brainer. That's not what I'm saying

I'm saying that having in engine cutscenes might not be as visually stunning but it keeps the game consistent and immersive. For some games like Diablo CG cutscenes work but for most games I like in engine stuff better. We're at a point in technology where we shouldn't need to rely on cutscenes as much

CGI should be less common for games in general nowadays.

Not all games. Blizzard games must have CGI. It's mandatory. 

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#6 Ravenshout
Member since 2012 • 1265 Posts

[QUOTE="Ravenshout"]

[QUOTE="lostrib"]

Then what is the point of the argument.  If we want to use the "community" or the public, then it has an average player score of 8.9 on GS, 8.0 on metacritic, 8.7 on IGN

lostrib

WoW is more critically acclaimed (the most critically acclaimed MMO), but still many people hate it. Most of the positive scores, regardless if they were from the public or the critics, were given when the game just came out. Hence they do not evince thorough critical assessment of the game. 

So evidence of positive public opinion is not credible, but anecdotal evidence of negative opinion on random game forums is a credible source?

I mean positive opinion alone is not adequately credible for one to judge a game. 

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#7 Ravenshout
Member since 2012 • 1265 Posts

[QUOTE="MBirdy88"][QUOTE="lostrib"]

so all just opinion, speculation, anecdotes.  

lostrib

Abit like reviewers that didnt play the game to 80 or any real length of time AMIRITE?

Then what is the point of the argument.  If we want to use the "community" or the public, then it has an average player score of 8.9 on GS, 8.0 on metacritic, 8.7 on IGN

WoW is more critically acclaimed (the most critically acclaimed MMO), but still many people hate it. Most of the positive scores, regardless if they were from the public or the critics, were given when the game just came out. Hence they do not evince thorough critical assessment of the game. 

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#8 Ravenshout
Member since 2012 • 1265 Posts

[QUOTE="Ravenshout"]

[QUOTE="seanmcloughlin"]

Keeps me in the game a lot more personally. 

seanmcloughlin

CGI still looks far better than the most impressive-looking games. Even CGI from ten years  ago. 

Yes it does, it walks all over in game visuals. That's a no brainer. That's not what I'm saying

I'm saying that having in engine cutscenes might not be as visually stunning but it keeps the game consistent and immersive. For some games like Diablo CG cutscenes work but for most games I like in engine stuff better. We're at a point in technology where we shouldn't need to rely on cutscenes as much

I agree.

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#9 Ravenshout
Member since 2012 • 1265 Posts

[QUOTE="Epak_"]

[QUOTE="seanmcloughlin"]

Your mom is dumb

And I would prefer if games kept everything in engine and didn't do CG cutscenes to keep it consistent

seanmcloughlin

 Yeah, well done in engine cutscenes are a lot more impressive than CGI.

Keeps me in the game a lot more personally. 

CGI still looks far better than the most impressive-looking games. Even CGI from ten years  ago. 

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#10 Ravenshout
Member since 2012 • 1265 Posts

[QUOTE="seanmcloughlin"]

[QUOTE="themajormayor"]Yeah those nopedogs or we they're called are the toughest enemies in the games. Much worse than any boss really.DragonfireXZ95

Especially when you have to fight one as a Giant skeleton fires arrows at you and a Black Knight enters the battle too

Err, the black knight in the tomb of the giants is fairly far away from the skeleton enemies. lol

He tried to perform a jump attack at me, but I managed to roll, and thus he fell into the chasm. And Died.