@Jumpy7 I dropped about 60% of that amount last year and recouped the cost in 6 months just on the price difference between getting multiplatform games on PC instead of their console versions.
But then again I live in a country where physical copies of console games are heavily taxed while Steam actually sells digital versions *cheaper* than their original $ 50-60 prices in the US, so...
@KicknHit14345 Have you played the demo? It has NOTHING to do with Pikmin besides the fact that there's a bunch of tiny characters on the screen. They don't even control any similar (the Pikmin follow your character's commands, the Wonderful 101 are all controlled simultaneously, and so on).
@stan_boyd @Sonicgod @Deadlysyns87 "no to you it wouldn't be, you have the fond memories to give it xtra points"
I never played the original and still find the jump physics to be solid. Seriously, I just played it for two hours and tried all the time to pinpoint what is bothering McShea and a couple of critics about it. Can't imagine what. Sometimes it seems Scrooge won't grab a rope when he should, but nothing about the jumps seems off to me.
I see that the Metacritic score is somewhat lower for the Xbox version (68 to 76). If I'm not mistaken, all the lower versions were reviewed ahead of time and on Xbox. I wouldn't be surprised if the problem lies in the X button on the Xbox controller, the one used to pogo - that controller may have better triggers and ergonomics, but the face buttons of the PS3 controllers are way better. Maybe the Xbox version sent to review has issues. I wouldn't be surprised as Capcom seems to be focusing on the PS3, with a physical box and all.
@Sonicgod I have never watched the original show (I know, I know) and listening to Scrooge in this game still makes me smile often, even without the nostalgia. I can only imagine how it goes for those who have fond memories.
@Cappuccin0 That's one of the greatest signs of a bad reviewer, critic, or analyst right there: assuming things in the name of others with no actual evidence.
"Oh but it's a person's opinion!" No, when you say things like "who wants this? No one" you're not giving your opinion - you're speaking for others with your own opinion. You know what kind of people always do that? Dictators.
@Super_Tramp Some will say I'm exaggerating, but I've never played a Metroidvania-style game this good since... the games that defined the genre in first place, Super Metroid and Symphony of the Night.
And yeah, I did play Shadow Complex, Aquaria, the Castlevanias on DS, Cave Story+... Guacamelee is still better.
Got it on PSN, played it to completion over the Vita and the PS3, will buy it and play it all over again on the PC (didn't get the DLC on PSN, might as well throw in some extra money and start fresh).
Easily one of the best 5 games this year, and I doubt it'll leave that top tier even after the release of GTA V, Watch Dogs or whatever. I'd rather drop Bioshock Infinite or Tomb Raider first.
@bowlingotter @quakke @Spinnerweb Hard Reset in particular I found to be all talk and no substance. Its levels are as narrow as any modern corridor shooter, the AI only really has two behaviors (stay far taking potshots or run like mad towards the player no matter what), the setting was beautifully rendered but beyond generic for a its genre, and the upgrades system was too clunky. It's like it has the worst parts of old-school shooters AND the worst part of modern corridor shooters - the corridors, obviously.
Serious Sam 3 was way, WAY better (even if not great).
Nostalgia can work, specially when we're talking about a genre where most developers have gotten lazy, but it is also a crutch and a deterrent if the developers are not smart about it. I feel like Hard Reset was made by people who know classics but don't really understand what was lost in the transition between old and new.
Rise of the Triad looks rad to me, will give it a shot this weekend.
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