@NexApex I LOL'ed hard at this one. Not only because, well, it's the Xbox One, but because it implies MS believes the overall home console market will grow. It *may*, but I wouldn't place any bet on this - and if it happens it will be for a very modest margin. If all three current-gen consoles combined have sold a little more than 250 million, I wouldn't expect next-gen ones to get past 300 million combined at best.
Next-gen will probably sell less overall though, as none of the three new consoles seems to have the broader appeal of the Wii - the sole responsible for this gen still pulling the same numbers as the previous one. Competition for living room space is fiercer these days, and even PC gaming has become way easier and cheaper than before.
Can't take seriously an "analyst" that is not capable of providing actual, verifiable simple facts:
"Sony's challenge at E3 is simply to reestablish relevance given the decisive lead Microsoft has built on current-gen (at least outside of Japan),"
No no no no. Looking at the sales numbers, the correct statement is this:
"Sony's challenge at E3 is simply to reestablish relevance in the US, the only market where Microsoft has built a lead".
Note I removed the "decisive" part because it would imply the Xbox has "non-decisive" lead anywhere else, which is not true. It's just that the US holds a disproportionally huge share of the market if you consider actual population numbers. The truth of the matter is that the Xbox is the last in the race *all over the world* except in the US.
@uhlv "am I the only one here who thinks this is an overrated children game????"
No. But that's not flattering to you regardless. In fact, it's shameful. You and everyone who thinks this way are the main reason why Overstrike became Fuse (still a solid game, but bland as all hell).
Jim Sterling and others may point their fingers at focus groups, but they're missing the point. Focus testing is problematic in and of itself, but for cases like Fuse focus testing is just the symptom. The actual disease is you and everyone that looks to a game with art like Guacamelee!'s and Overtrike's art and thinks "that's kiddie stuff!".
@PixelAddict @RealFabioSooner And even then half of the praise is due to the graphics. The gameplay is impressive for a game *on a non-dedicated device with touch controls only*, but there's a reason why it never went elsewhere: if Infinite Blade was released on any dedicated gaming handheld or home device with touch or motion controls, it could be seen as just one more gritty fantasy game with less content than it should and a less ideal control scheme. It doesn't hold a candle to Soul Sacrifice, for example.
@Acardorin @XboxGuy1537 The "iPad" part. More precisely, "touch controls".
And before you try to mention the dozens of good games with touch controls on the iOS space, note that these are made with that in mind from the ground up. They are not franchises with a whole disparate look, feel and history ported over just to jump on the mobile space bandwagon.
@daabulls23 Exactly, the way they handled the transition was what killed them this gen. Now that they're finally getting their footing back (at least in terms of critical reception - in sales it never lost so badly to Fifa as they do now), it'd be suicide to do lazy ports. Heck, the 3DS versions have already been accused of this.
@combigotes No, thanks. The game has already run its course at 2 on the PSP. It's just retreading the same ground since then. The Vita is actually better off with games which took inspiration from Monster Hunter and did something different with it, such as Ragnarok Odyssey, Soul Sacrifice and (hopefully, based on the first game) Gods Eater 2.
@mtait01 @Prats1993 I'll take a guess you didn't play Spec Ops: The Line for more than a few hours, otherwise it is clear you couldn't interpret a story/theme if your life depended on it. Sorry to be blunt, but bear with me on this:
Journey is vague and liable to varied interpretations, but the main point of Spec Ops: The Line is PAINSTAKINGLY CLEAR *once you get to the end of it*. At that point, you may not agree with what the game was trying to convey, and of course you are free to not like it... But it'd be absolutely clear WHY people got so nuts about the game. It even gets clear that the game was *purposedly* trying to look as your average shooter for the first third of it.
RealFabioSooner's comments