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Reed_Bowie

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#1 Reed_Bowie
Member since 2011 • 506 Posts

I'm feeling very picky for some reason, so this is just a few.Celldrax

Lol, the lightening bolt from "Ride The Lightening" looks like it continues in the album cover under it. Did you do that intentionally?

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Reed_Bowie

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#2 Reed_Bowie
Member since 2011 • 506 Posts

Nirvana(nevermind), but I can't show that album because baby****.

Fightingfan
I was gonna post that, but decided against it for the same reason
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#3 Reed_Bowie
Member since 2011 • 506 Posts

I love that Los Campesinos album but I've always disliked the cover JML897

I always thought it was pretty cute. Their album "We Are Beautiful, We Are Doomed", has some pretty bad cover art, imo.

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#4 Reed_Bowie
Member since 2011 • 506 Posts
Here's some of mine:
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#5 Reed_Bowie
Member since 2011 • 506 Posts
Come on, no one has mentioned this one:
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#6 Reed_Bowie
Member since 2011 • 506 Posts
[QUOTE="CondorCalabasas"][QUOTE="Reed_Bowie"]Being a fan of the first two games, naturally, I wanted to get this one. I was expecting a lot, but I was let down. Firstly, the story is definitely lacking, probably because Sam Lake didn't write it, as he did for the first two games. I know that Rockstar wanted a different setting, but there never is a noir element to it that has defined the style of Max Payne. When I was playing the first and second Max Payne games, I always felt there was a deeper meaning to everything that was going on, and there was a lot of symbolism in both two stories. In Max Payne 3, I feel none of that. The plot feels pretty shallow. The gameplay was my biggest disappointment. The game was advertised to have this amazing, unique combat system, but the combat just boils down to covering and zooming in to shoot. I still prefer the combat systems of the first two games, since there was a run and gun element, and a constant need to shoot dive, which made the games fun. There was no point in adding a lock on system, while aiming, if the game has bullet time. I just set it to Free Aim. I'd say the biggest problem with the combat is the fact that the enemies take too much damage, and Max Payne takes too little damage. It's not rare to shoot an enemy 5-6 times, only to have him, not only survive, but continue shoot at you. Max Payne, however, can take about 4-5 shots before he dies. And the enemies have, almost, dead-on accuracy. Even on normal difficulty, the game is very hard, and not because of the AI, but because of the poor mechanics. No matter how I played the game, it remained heavily cover-based, which is no different from any third person shooter released after 2006. The instant you leave cover, you're going to take a lot of damage, and possibly die. Max's signature shoot dive move, has essentially become useless when fighting a group, since most of the enemies you shoot at will easily survive several of your bullets, and while you're on the ground, they can easily kill you in no time.

Max Payne 2 had far worse of a story in comparison to Max Payne 3, I'd love to hear you attempt to explain otherwise. If the gameplay boils down to taking cover, and zooming into shoot, thats your own fault. You are playing on a difficulty too easy. All of what you just described about the first two games, is in this one. Yes, some people aren't very good at aiming, so there is a point in adding a lock on system. Enemies take one bullet to kill, the only reason you think otherwise, is because you can't aim. Max Payne takes a fair amount of damage, if you are sitting behind cover all the time, you aren't exactly a hard target to hit. hahaha, the only way you can play harder difficulties is by avoiding cover all the time. You need to learn how to dodge bullets like you should've learned how to do in MP1. You are horribly inaccurate, and you saying the game is bad because its too easy on the second easiest difficulty setting. You are a joke.

Max Payne 3's story is pretty generic with some significant plot holes. I felt that in Max Payne 2, the story was much deeper and even went on a psychological level. In Max Payne 3, I felt that Max was just complaining the whole time about how he always messes up and is going to mess up. Btw, I play on the normal difficulty with free aim, so if you think "normal" is "difficulty too easy", than I don't know what to tell you. And if you have the ability to slow down time, zoom in, and shoot, there really is no point of a lock-on system. If someone is that inexperienced that they can't aim with all those aids, they really shouldn't be shooter games. Enemies only take one bullet to kill if you get a head-shot. And later on in the game, armored enemies can take two head-shots. Max Payne dies very quickly, in some cases, only four shots. And btw, your insult at the end is pretty childish, so I don't feel the need to respond to it with more childish name-calling.
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#7 Reed_Bowie
Member since 2011 • 506 Posts
Being a fan of the first two games, naturally, I wanted to get this one. I was expecting a lot, but I was let down. Firstly, the story is definitely lacking, probably because Sam Lake didn't write it, as he did for the first two games. I know that Rockstar wanted a different setting, but there never is a noir element to it that has defined the style of Max Payne. When I was playing the first and second Max Payne games, I always felt there was a deeper meaning to everything that was going on, and there was a lot of symbolism in both two stories. In Max Payne 3, I feel none of that. The plot feels pretty shallow. The gameplay was my biggest disappointment. The game was advertised to have this amazing, unique combat system, but the combat just boils down to covering and zooming in to shoot. I still prefer the combat systems of the first two games, since there was a run and gun element, and a constant need to shoot dive, which made the games fun. There was no point in adding a lock on system, while aiming, if the game has bullet time. I just set it to Free Aim. I'd say the biggest problem with the combat is the fact that the enemies take too much damage, and Max Payne takes too little damage. It's not rare to shoot an enemy 5-6 times, only to have him, not only survive, but continue shoot at you. Max Payne, however, can take about 4-5 shots before he dies. And the enemies have, almost, dead-on accuracy. Even on normal difficulty, the game is very hard, and not because of the AI, but because of the poor mechanics. No matter how I played the game, it remained heavily cover-based, which is no different from any third person shooter released after 2006. The instant you leave cover, you're going to take a lot of damage, and possibly die. Max's signature shoot dive move, has essentially become useless when fighting a group, since most of the enemies you shoot at will easily survive several of your bullets, and while you're on the ground, they can easily kill you in no time.
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#8 Reed_Bowie
Member since 2011 • 506 Posts
Pumped up Kicks. Must I say more?
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#9 Reed_Bowie
Member since 2011 • 506 Posts
Mine are (in no particular order): Morrissey from The Smiths  Thom Yorke from Radiohead  Jim James from My Morning Jacket  David Bowie  Jim Morrison from The Doors Freddie Mercury from Queen
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#10 Reed_Bowie
Member since 2011 • 506 Posts
Emetephobia- fear of vomiting Germophobia