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RevanBITW

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#1 RevanBITW
Member since 2013 • 739 Posts

@Xtasy26 said:

As for Charles Barkley that would show that the GeForce is vastly inferior to the R9 290X because MJ > Charles Barkley..oh wait. ;)

I think whats more telling is your avatar and how much fanboyism you shit all over the place.

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#2  Edited By RevanBITW
Member since 2013 • 739 Posts

Now I just want a Charles Barkley pic cropped next to a Geforce.

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#3  Edited By RevanBITW
Member since 2013 • 739 Posts

@monkeytoes61 said:

Yeah, I'm a Rivers fan. I love that he shit talks to guys twice his size. I remember during the Broncos game, a Bronco DT gave him an extra shove. Rivers popped up and what butting face masks with him. Also, he has awesome bolo ties.

Which is why I hate Josh McDaniels, he stole away from us the Cutler-Rivers rivalry. It was already so great and it was just beginning. They're the biggest jerks who ever played the QB positions. Let me re-iterate, **** you Josh McDaniels.

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#4  Edited By RevanBITW
Member since 2013 • 739 Posts

@acanofcoke said:

@RevanBITW said:

Check the benchmarks and see which makes more sense for you. Why do these same threads keeps popping up?

Because he wants opinions not just numbers.

If it were me I would go for the 760 as you should be able to clock it really well. The Windforce 3X are good cards.

You get a lot of fanboyism on forums like this one. I'll trust hard cold facts over opinions for something that really isn't a matter of opinion.

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#5  Edited By RevanBITW
Member since 2013 • 739 Posts

Check the benchmarks and see which makes more sense for you. Why do these same threads keeps popping up?

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#6  Edited By RevanBITW
Member since 2013 • 739 Posts

@sherman-tank1 said:

Domes are already a disgrace to the game.

Based on what???

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#7 RevanBITW
Member since 2013 • 739 Posts

Dalton is so thrash. He's lucky he's on such a loaded team.

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#8 RevanBITW
Member since 2013 • 739 Posts

@geminontraveler said:

@RevanBITW said:

@RadioGooGoo said:

@RevanBITW:

http://www.gamespot.com/articles/38-studios-spent-133-million-before-bankruptcy/1100-6388664/

38 Studios spent $118 million in the period between its founding in August 2006 and the end of 2011, before it began to take in any appreciable revenue from the release of Reckoning. When the role-playing game finally hit shelves it sold 1.3 million copies. For the company to make back its $28.7 million advance from Reckoning publisher Electronic Arts and begin to receive royalties, sales would have had to surpass 2 million.

Less-than-anticipated revenue from Reckoning and drying investor interest left the company unable to cover massive expenses laid down for research and development on Project Copernicus--$104.5 million as of March. That figure did not surprise National Alliance Capital Markets analyst Michael Hickey, who said a typical high-end MMO game will take "north of $100 million" to bring to market. The studio's six years of work and a development team of 400 (some of its hiring was encouraged by state loan job creation stipulations) raised the stakes for the project's success.

Kingdoms of Amalur's performance is just as responsible as the MMO for their demise.

MMOs are the most expensive kind of games to produce. KoA simply underachieved, Copernicus was a disaster.

KoA didnt underachieve at all. it sold WAAAAAAAAAY more copies (~2 million) than most new IPs of its type sell. the devs simply way over spent developing the game, and had completely unrealistic sales expectations.

It underachieved financially is what I meant.

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#9  Edited By RevanBITW
Member since 2013 • 739 Posts

@RadioGooGoo said:

@RevanBITW:

http://www.gamespot.com/articles/38-studios-spent-133-million-before-bankruptcy/1100-6388664/

38 Studios spent $118 million in the period between its founding in August 2006 and the end of 2011, before it began to take in any appreciable revenue from the release of Reckoning. When the role-playing game finally hit shelves it sold 1.3 million copies. For the company to make back its $28.7 million advance from Reckoning publisher Electronic Arts and begin to receive royalties, sales would have had to surpass 2 million.

Less-than-anticipated revenue from Reckoning and drying investor interest left the company unable to cover massive expenses laid down for research and development on Project Copernicus--$104.5 million as of March. That figure did not surprise National Alliance Capital Markets analyst Michael Hickey, who said a typical high-end MMO game will take "north of $100 million" to bring to market. The studio's six years of work and a development team of 400 (some of its hiring was encouraged by state loan job creation stipulations) raised the stakes for the project's success.

Kingdoms of Amalur's performance is just as responsible as the MMO for their demise.

MMOs are the most expensive kind of games to produce. KoA simply underachieved, Copernicus was a disaster.

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#10 RevanBITW
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@RadioGooGoo said:

It failed because not enough people bought the game to justify the price it cost to develop.

@Jd1680a said:

The game that pretty much caused 36 studios to go bankrupt was Kingdom of Amalur: Reckoning.

You realize it was the only game 38 Studios developed?

They were developping a MMO too, thats the thing that made them go bankrupt. At least google the thing before gas bagging about it ffs.