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Revan_911

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#1 Revan_911
Member since 2007 • 1709 Posts
[QUOTE="salxis"][QUOTE="Revan_911"][QUOTE="IronBass"] Spells? Spells has nothing to do with being a RPG or not. Nothing at all. Potions neither. =/ I think you are confusing "genre" with "setting". ME2 has practically every element that define a RPG, which are handled lightly because the game being a shooter, too. Hence its definition of Shooter/RPG, the definition that practically the whole industry accepts as the genre ME2 belongs to.

ME had spells they were called Bionic and Tech powers. ME2 had about three in the whole game. Push, Pull , Overload. That's it.

"Spells": Incinerate, Warp, Overload, Shockwave, Pull, Slam, Push, Lift, Cyro Blast, Neutral Blast, Charm, Reave, Inferno Grenade, Singularity, Barriers/Fortification/Geth Shield, Ammo types (this is the same as flame sword type spells), Charge, Engineer bots, Sentinel armor, Adrenaline rush... actually I am getting too into this thread now

That was if you can mod the game to play with ten characters in your party and not two. I always had about two at the most powers to use. And they all felt the same, useless because enemies had Barriers/shields/ armor .
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Revan_911

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#2 Revan_911
Member since 2007 • 1709 Posts

[QUOTE="Revan_911"][QUOTE="IronBass"] I know. That does not change that spells have nothing to with it being a RPG or not.timmy00

When I'm buying an RPG I'm not looking for Gears of War with dialogue. I want something like DA: Origins. The RPG genre in gaming has been defined long ago. You can't just slap dialogue choices on a TPS and call it an RPG.

You CAN'Tcompare ME2 with Gears of War 2. There's a huge difference between them.

Why can't I? ME2 can call itself RPG all it want's it still felt like playing Gears. Shoot, duck in cover shoot. I had the totally same feeling. At least gears didn't bore me with "deep" storytelling.
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Revan_911

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#3 Revan_911
Member since 2007 • 1709 Posts

[QUOTE="Revan_911"][QUOTE="IronBass"] Spells? Spells has nothing to do with being a RPG or not. Nothing at all. Potions neither. =/ I think you are confusing "genre" with "setting". ME2 has practically every element that define a RPG, which are handled lightly because the game being a shooter, too. Hence its definition of Shooter/RPG, the definition that practically the whole industry accepts as the genre ME2 belongs to.Vaasman

ME had spells they were called Bionic and Tech powers. ME2 had about three in the whole game. Push, Pull , Overload. That's it.

And warp and reave and singularity and inferno and iceburst and combat drone and barrier and tech shields and adrenaline rush and cloak and charge and... seriously I should just stop it's too easy.

Maybe, i didn't bother playing with all classes, i just wanted this boring game to end so i can complain about it.They all felt like the same power. Shooting was what this game was about., you can use a power now and again, but they were useless because enemies had shields/barriers. So you shoot them 50 times to lower their shields, and then you have the choice of ending the enemies life in two shots, or using a power.
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Revan_911

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#4 Revan_911
Member since 2007 • 1709 Posts
[QUOTE="Revan_911"] ME had spells they were called Bionic and Tech powers. ME2 had about three in the whole game. Push, Pull , Overload. That's it.IronBass
I know. That does not change that spells have nothing to with it being a RPG or not.

When I'm buying an RPG I'm not looking for Gears of War with dialogue. I want something like DA: Origins. The RPG genre in gaming has been defined long ago. You can't just slap dialogue choices on a TPS and call it an RPG.
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Revan_911

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#5 Revan_911
Member since 2007 • 1709 Posts

[QUOTE="Revan_911"][QUOTE="toast_burner"] Are you serious? Open worlds, potions (WTF) how do those make it a RPG? and mass effect has quests they are called missions insteadVaasman

Yeah well potions, something to heal yourself with like the medi-gel in Mass Effect 1. Hiding behind cover and waiting for regeneration is so a shooter.

You do know medi-gel is still there and is used to revive downed teammates right?

Damnit why do I even bother.

Hiding behind cover and regenerating is something i was expecting from a Call of Duty game, not a RPG.
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Revan_911

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#6 Revan_911
Member since 2007 • 1709 Posts
[QUOTE="Revan_911"][QUOTE="Supafly1"]And Final Fantasy is a turn based strategy game, Morrowind is a hack'n slash game, Fallout is a shooter, Baldur's Gate is a real time strategy game. By your logic, none of them is an RPG game, so I have to ask the question - what is an RPG game by your standards?IronBass
Inventory, Items, Classes, Levels , Spells (2 spells doesn't make an RPG), Trading, Open worlds, potions, quests,. I know that ME2 had some of these elements, but in the end it felt like playing a lesser version of Gears of War. That's what i didn't like.

Spells? Spells has nothing to do with being a RPG or not. Nothing at all. Potions neither. =/ I think you are confusing "genre" with "setting". ME2 has practically every element that define a RPG, which are handled lightly because the game being a shooter, too. Hence its definition of Shooter/RPG, the definition that practically the whole industry accepts as the genre ME2 belongs to.

ME had spells they were called Bionic and Tech powers. ME2 had about three in the whole game. Push, Pull , Overload. That's it.
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Revan_911

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#7 Revan_911
Member since 2007 • 1709 Posts
[QUOTE="Revan_911"][QUOTE="Supafly1"]And Final Fantasy is a turn based strategy game, Morrowind is a hack'n slash game, Fallout is a shooter, Baldur's Gate is a real time strategy game. By your logic, none of them is an RPG game, so I have to ask the question - what is an RPG game by your standards?toast_burner
Inventory, Items, Classes, Levels , Spells (2 spells doesn't make an RPG), Trading, Open worlds, potions, quests,. I know that ME2 had some of these elements, but in the end it felt like playing a lesser version of Gears of War. That's what i didn't like.

Are you serious? Open worlds, potions (WTF) how do those make it a RPG? and mass effect has quests they are called missions instead

Yeah well potions, something to heal yourself with like the medi-gel in Mass Effect 1. Hiding behind cover and waiting for regeneration is so a shooter.
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Revan_911

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#8 Revan_911
Member since 2007 • 1709 Posts
And Final Fantasy is a turn based strategy game, Morrowind is a hack'n slash game, Fallout is a shooter, Baldur's Gate is a real time strategy game. By your logic, none of them is an RPG game, so I have to ask the question - what is an RPG game by your standards?Supafly1
Inventory, Items, Classes, Levels , Spells (2 spells doesn't make an RPG), Trading, Open worlds, potions, quests,. I know that ME2 had some of these elements, but in the end it felt like playing a lesser version of Gears of War. That's what i didn't like.
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Revan_911

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#9 Revan_911
Member since 2007 • 1709 Posts

I'm going to bookmark this topic just incase he post another thread like this. He did provide me laughs though.

timmy00
Well good for you. Someone doesn't agree with you bookmark their page and call him a troll. You know what? It's still isn't an RPG. It's a shooter and a mediocre one at best.