I love these weekends when a big Nintendo launch is at hand. It's a great time to slap on the nostalgia goggles. Here be the Zelda series, in full. I look forward to spirited debates in the comments!
The Legend Of Zelda (NES) - Still one of my all-time favorites. As someone old enough to have played the game when it was a revelation, I have an unbreakable bond with this one. Imagine taking part in an industry where you're playing Frogger, and maybe two years later, you've got this game with a giant explorable overworld and a ton of challenging, ominous dungeons. This world has secrets, and secrets within secrets, and a super-intense 'second adventure' you unlock if you complete the original one. Without the Internet, the game's many mysteries were only answered by sporadic Nintendo Power installments, and gamer-to-gamer buzz that was usually apocryphal. It lent the game an air of magic that you can't get today, where games are hacked and deconstructed before they're even on the shelf.
I even do speed runs of this game, and that's not my thing at all.
One of the industry's very best, and the reason why the series is still SERIOUS BUSINESS 25 years later. A+
Zelda II: The Adventure Of Link (NES) - Still one of the blackest of sheep in gaming history. The Zelda-verse gets completely turned on its ear into a funky 2D action-adventure, complete with magic, NPC-packed villages, and an overworld more reminiscent of Dragon Quest than LOZ. I don't care for it much and never did, but I admire the ambition, I guess. The combat always felt sloppy and the dungeons are pretty monotonous. An intriguing experiment, but the magic ain't there. C-
Link To The Past (SNES) - Ah, now we're talkin'. The definitive 2D Zelda, even topping the vaunted original. LTTP takes the brilliant template of its ancestor and adds smarter puzzles, dazzling production values, and a genius Light World/Dark World dynamic that felt SO FREAKIN' COOL back then. It was also the first Zelda title to have a story in-game that could be comprehended by actual humans. When paired with Super Mario World and Super Metroid, it creates the ultimate edition of Nintendo's Holy Trinity that will never be topped. And THAT'S why I still have a SNES, smart guy. A+
Link's Awakening (GB) - I was never too crazy about this one. It's a solid game, and it was cool just to have Zelda on the go. All of the island-theme elements (monkeys, mermaids, savage birds, seashells, etc.) just feel kind of off... as if someone spilled some StarTropics code in there by mistake. (For you kids out there, StarTropics was a Zelda clone series... made by Nintendo. You know your franchise is awesome when your own company is ripping it off.) I haven't played it in years and don't plan to, but many people swear by the GBC remake. Some people swear AT the GBC remake, because they want the mermaid to take her top off. Those crazy kids. B-
Ocarina Of Time (N64) - Never played this one. Any good?
I kid, I kid. Often considered the apex of the series, and the chief combatant (with Final Fantasy VII) as the greatest game ever made. This opinion, of course, is generally the province of people younger than I who grew up on these games, much like I grew up on the original. To them, the original is a sad little pixellated mess that Grandpa likes. And that's cool. Some M.U.L.E. fanatic undoubtedly thinks I'm a doofus for playing the first LOZ, as it was nothin' but flash and razzle-dazzle. That's the circle of geek.
Ocarina did a ton of things well. Zelda (the character)finally became interesting. You got to ride a horse. Shooting a bow was 1,000 times more awesome in 3D. And so on. It is undeniably a spectacular game. I actually remember the circumstances around it vividly, as I got my copy during college midterms. OOT came THIS close to sabotaging my education and rewriting my future as a penniless cad in my parents' basement. How many games can alter timelines like that?
So I totally get why people think OOT is the greatest story ever told, and I ain't gonna hate. Being wrong isn't a crime! A
Majora's Mask (N64) - I... um... oh hell, I dunno. I go Jekyll and Hyde on this one. Sometimes I think it's genius, sometimes I think it was some weird fan hack of OOT brought to life. I blame the moon - that thing was so creepy. I just hate time limits, I guess, even with simple reset buttons. Especially in Zelda, where it's almost exploring a beautiful world of danger and magic. I respect the art, but not the execution, I guess. C+
Oracle Of Ages/Seasons (GBC) - More like ORACLE OF BUY TWO COPIES, AM I RIGHT? None of my friends portable game, so I never got in on this. I liked the box art!
Wind Waker (GC) - I like this game more than most did. (It actually won GOTY here, in one of those 'well, SOMEONE has to win!' years.) It should be noted that I'm a boating fanatic, so this game hit me right in the sweet spot. I loved the art style and playful charm, too. Tetra is also my favorite version of Zelda, as the super-princessy ones always seemed too generic. The only drag is the later portions where you're running money for Tingle, the most insufferable character this franchise has ever produced. I'd have paid $10 for DLC where you simply shot him in the yam bag with the ship's cannon. A-
Four Swords Adventures (GC) - Fun for a few hours, I guess. I'll stick with Mario Kart, I think, for shameless party-game pandering. C-
Minish Cap (GBA) - Jaw-droppingly good stuff from Capcom. (Yes, Nintendo let Capcom into their special toy chest!) While not quite as good as LTTP, I think it's in the same league, and that's high praise right there. The whole 'shrinking' mechanic is played to perfection, and reinvigorates the franchise. A lowly Octorok becomes a mega-boss, for example, by mere virtue of you being shrunk down into Mini-Link - very cool. I was in love with this game for months, and it's still my favorite portable Zelda by a country mile. A
Twilight Princess (Wii) - Better than OOT. Yeah. I said it. They'll get the same score because I grade on time of release, but it's the better game. Midna is the best character the series has produced, hands-down, and Werewolf Link actually makes our little green hero seem butch for a change. Zelda Noir: I likes it!
Would you rather have your life narrated by Midna, or Navi? Exactly. A
Phantom Hourglass (DS) - A solid Wind Waker sequel undone by the inexplicable design decision of making you replay the same stupid dungeon a dozen times, with a few new levels each trek. I mean, padding is one thing, but at least try to hide it or make it interesting. Minish Cap, for example, used a cute medal-pairing system you could use to earn silly little figurines and bonus items. I can live with that.
Played it once, was mildly entertained. Yay! C
Spirit Tracks (DS) - I do like Zelda, in the rain. I like it much less on a train.
Actually, the train stuff was really cute fun for a while. And then it wasn't. People hated all the sailing in Wind Waker, but at least it was pretty freeform. Trains, alas, run on tracks... long, confining tracks. A lot of train-driving here, is what I'm driving at. And certain copies of the game generated trade items in abdundance, but stymied you on others, in order to force inter-player trading. Good grief. Don't gimme no hassle, Nintendo. I've sunk like six trillion dollars down you. C-
Skyward Sword (Wii) - 7.5.
Oh yeah, YOU SAW WHAT I DID THERE.
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