If anything good comes out in the next two weeks, to hell with it.
This was not a great year for gaming. Actually, it's strange: it was a great year for GOOD games, and a terrible year for great ones. The number of games I'd recommend is bottomless; the number I'll remember in a year is microscopic. Too many rushed production schedules and predictable franchising - but I'll get to that later.
Note: I don't count remakes or ports. And I have not played Skyrim, as I won't go anywhere near a Bethesda game until the haz-mat people haveat least six months to clean it up.
1) Catherine
The year's only real 'holy crap!' game is your winner by default. Thankfully, it's a real gem, and a beautifully twisted parable about love and honesty. What makes it so striking is that the gameplay - a puzzle platformer with light RPG elements - is fused perfectly with the plot. Vincent's gory dreams serve as (admittedly unsubtle) metaphors for his rapidly imploding personal life. MegaTen's mix of demon-battling and storytelling is often welded together rather crudely, as if one was an excuse for the other. But in Catherine, every aspect of the game - even an old-timey arcade machine at the bar - ties together beautifully. (Provided you can handle the incredibly difficult content required to piece the whole puzzle together...)
Best of all, the game doesn't judge. You can follow a path of commitment, decadence, or total freedom, and see a happy ending that reflects that lifestyle. (There are even endings that fall between the 'pure' options.) Granted, one has you marrying your long-time girlfriend and another has you becoming a powerful incubus, but how you feel about those things is on you. One ending even has Vincent say "to hell with this crap!" and going full bachelor. Nice.
A fantastic gamer's game - challenging, strange, and thought-provoking - and the best 2011 had to offer. Atlus is now the East'stop RPG machine. Next stop: the world.
2) Disgaea 4
"The JRPG is a dead genre." - Me.
I so crazy!
It took NIS a long time, but they finally topped the original Disgaea. their magnum opus. Oh sure, even with the new engine, the game still looks and plays like a previous-generation strategy RPG. But who cares? The aging gameplay has been expertly goosed with a ton of fun and clever new elements, like dual magichanging and establishing your own corrupt political cabinet. I especially liked assembling the war room, where how you arranged all of your units and these weird buildings translated to special effects on the battlefield. You could even create friendships and romances this way - NIS, you old softie!
The game's other strength is a sprawling cast of legitimately endearing characters. The protagonist Valvatorez - a reformed vampire who feeds on sardines - is an absolute delight, delivering every hammy line like it's his last. What makes his deranged bravado so charming is that it WORKS, and even his doubters begin to be impressed at how much he accomplishes by the mere fact that he's too nuts to realize he's way over his head. Achievements in ignorance!
A great game for the SRPG dabbler, and by NIS law, there's a trillion hours of hardcore content underneath the surface if you so desire. Either way, a rare example of a game that surprised me in a good way this year.
3) Super Mario 3D Land
Oh look, you thought I was gonna have a Top 3 without a Mario game in it. You're too cute.
Actually, I nearly wasn't, as I was late to the 3DS party. I started playing 3D Land a short while back, under the naive assumption that I could control myself and only play a few stages a day. Yeah, that didn't happen. I mean, c'mon... the Galaxy team makinga portable Mario with restored power-ups from the legendary SMB3? I'm only human! MUST! HAVE!
It's an easy game, to be sure, but still a treasure trove of Mario. When I saw that special world unlock - 8 more realms of funky, brand-new stages - my heart swelled like it had eaten a Super Mushroom. There's a whole lot of plumbin' here, and it's so well-done. My only issue is why the game wasn't available at launch. You've got a guaranteed critical and commercial hit starring your stud mascot, and it uses just enough of the 3D for the "oooooohh!" effect without going overboard. This baby will move systems! And Nintendo still had Mario Kart 7 for the holiday blitz. Ah well, if it wasn't ready, c'est la vie.
Some series crashed against the Polygon Ceiling; Mario dances on it like Fred Astaire. 2D, 3D, new or retro... Mario can do it all in a single game. The latest bit of awesome from Nintendo's unstoppable plumber.
4) Bastion
Did I do my latest Bastion thing as a weak attempt to mimic the game's beloved narrator? I did? Oh. Well, I got nothin' now.
The funny thing about Bastion is that the gameplay isn't particularly noteworthy. I mean, it's a solid action-RPG, but you wouldn't write home about it. It's the rest of the game that gets you. It's Logan Cunningham's ultra-smooth narration. It's the way the game world unfolds at your feet as you walk along. It's the endless charm and heart that comes from a small world that feels fully imagined.
In many ways, Bastion is the perfect specimen of the DLC era - a game that would be impossible in a brick-and-mortar environment, but is utterly perfect for $12 and a small chunk of hard drive. We can get magic downloaded into our homes without having to leave the room - we take it for granted, but ain't that something?
5) Child Of Eden
"HEAVEN-LY STAAAAR, ABOOOOOVE... I DON'T KNOW THE OTHER WORDS!!!"
Fine, COE ain't no REZ. ("X ain't no Y!" is kinda the story of 2011, really.) But REZ was lightning in a jar; a singular phenomenon of awesome. Rather than focus on what it isn't, I choose to celebrate COE for what it us: a fun, stylish shooter that just makes me smile when I play it.
I'll grant you that the Genki Rockets - the band behind the game's soundtrack - are an acquired taste, but they fit the environment well. (As well as any music could fit a game where you shoot the glowy spots off of a giant space whale.) Like all good shooters, there are two levels of play: there's just clearing the level, and then there's having the crack timing and pattern recognition to rocket up a monster score. Launching your shots to the beat of the music is satisfying stuff.
This is a game I play every few weeks or so when I have 30 minutes of down time and want to feel good as I shoot down sinister plants. There's a lot to be said for that.
6) Portal 2
Wife: "Which game is this?"
Me: "Remember that really annoying 'the cake is a lie!' joke Tony and I did for months, whenever you made cake? This is where it comes from."
Wife: "Oh God, never mind."
A cheap trick, but it was easier than explaining Portal to a layman.
7) The Legend Of Zelda: Skyward Sword
The only entry in my Top 10 featuring a game-breaking bug! Oh, how my standards have fallen. If you play the elemental temples in the wrong order, you're pooched. Come on, Nintendo! That's not a "if you throw a bomb at this particular corner of this small area with the Wooden Shield equipped during a full moon!" kind of bug; that's some blatantbuggery right there. Yes, fine, it's entirely avoidable if you know not to do the Lightning Temple first. I don't care: it's still pathetic.
That debacle aside, this game is a pearl. The Wii's dated hardware is a sticking point for many, yet it's an asset here - Zelda would just look weird in glamorous, picture-perfect HD. Link's ridin' his big bird as far away from the Uncanny Valley as possible, and bless him for that.
All the little things add up: the fun motion-controlled sword-fighting, the mythology nods to previous games, and Zelda's continued ascension from object of rescue to feisty heroine. (Hell, her name's on the box... for 10 years, that was awfully hard to explain.) The bird-flying was a little dodgy, but it was generally just a transporation thing, so I'll let it slide. I especially liked how the temples were woven into the areas they occupied, rather than feeling like "oh, here's the dungeon now." This is a world I enjoyed spending time in, and that's what Zelda is all about. That, and bottles somehow being rare treasures.
8) Rayman Origins
I'm not sure how many people were dying to know about Rayman's origins, but it DID lead to an awesome platformer. Works for me.
Sitting on a couch and playing a great co-op platformer with friends? I give that an 8.0 on reflex. But Rayman goes above and beyond. I think he's in the top tier of platform heros now - he can take Sonic's place now that the hedgehog's franchise has totally gone down the crapper. It looks something like this:
Best Mario - - - - Rayman - - - - - - - - - - - - - - - - - - - - - - - - - - Bubsy Worst
9) Outland
A truly righteous marriage of action/platforming and the shmup - two great tastes I had never thought to taste together. The best comparison I could make was 'Actraiser meets Ikaruga' - and let's face it, if you can identify those two games, you probably own Outland already.
The game's biggest criticism is the lack of heart - that it's a perfectly-designed game without any story or soul. I suppose that's fair, but as an old man, I grew up with games that never had any story to begin with. I can live without an endearing protagonist if the gameplay is good, and Outland's gameplay is sublime. It's old school, but once in a while, that's what I'm looking for.
10) Saints Row: The Third
*Playing co-op with my friend Shawn.*
Me: "Why do you keep using that wiggly sex toy as your melee weapon?"
Shawn: "You get an Achievement for it."
That about sums it up, for good or bad.
A soft year for the hobby, but after a monster 2010, we were probably due for a letdown. The big culprit seems to be the increasingly short development times for AAA titles. Games are either outright annual releases (Assassin's Creed, Call Of Duty, etc.) or rushed to the shelves to be ready for the holidays. Uncharted 3 felt like 75% of the game it should've been, and Arkham City recycled too many beats from Asylum to feel truly special. Ironically, the one company with the "done when it's done" policy - Nintendo - released a game with an undetected bug. Not a good sign.
At some point, the people will demand games that spend more time in the oven, and the suits will not be happy. It could get rowdy!
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