When multiplayer was announced for Mass Effect 3, the Internet had its usual snit-fit. You know the drill: cries of "EA sucks!" (fair enough), "why must every game have multiplayer?!?" (a bit dramatic), and "Mass Effect is ruined forever!!!" (guys, take your meds).
But against all odds, multiplayer in Mass Effect 3 is quite good. It's not strong enough to be a full-price stand-alone game by any stretch of the imagination, but as additional content for an electric single-player experience, it's some pretty sweet icing on the cake of awesome.
Before you fret, let me assure you that you don't need to go anywhere near multiplayer mode to enjoy the single-player experience. There is SOME overlap - you can enhance your fleet's potency by clearing missions in multi - but the game can be beaten without bothering with it. (Luckily, there are giant battlecruisers just lying around on planets in the single-player, so you can boost your military that way instead.) You can also promote your maxed-out multiplayer heros to the war effort, which is a neat little tie-in feature. Of course, it probably goes like this:
Multiplayer Dude: "I've fought off hundreds of Cerberus goons and rogue Geth - I'm ready for battle!"
*Gets off shuttle; gets immediately stomped on by 200-story Reaper.*
But hey.
Multiplayer only offers one mode at present, which is Wave/Horde/Whatever Mode that you've seen a dozen times before. (I'm sure future modes will be added if multiplayer takes off, for a modest fee of course, because EA.) Ten waves of increasingly ferocious baddies invade whatever stage your crew is in, and you have to wipe them all out while not getting disintegrated. There are also sporadic missions tossed into the mix, like eliminating key targets or tagging a bunch of relays within a certain time frame. XP and CASH PRIZES!!! are awarded for each successful wave, with a big bonus payoff for surviving the whole assault and reaching the shuttlecraft in time. (Actually, reaching the craft is easy... surviving two minutes of on-rushing face-eaters while the shuttle pilot looks for the 'land' button is the hard part.)
XP is used to gain levels and boost your skill tree, just like in single-player, while credits are used to purchase expansion packs full of goodies. (You can also buy said packs with Live points, because EA.) Magic: The Gathering fans will be familiar with this concept: there are three tiers of packs, and the more expensive ones guarantee you at least one Uncommon or Gold card, which translates to an elite weapon unlock or a new race for a character class with its own skill tree. (Rottenwood trivia: my favorite Uncommon Magic card was the Serra Angel, and my favorite Rare was Underworld Dreams.) The whole thing is designed to be as addictive as possible, but as someone who fought off the Magic bug in college, I'm immune to Booster Pack-itis. But caveat emptor.
It's good stuff. The servers run smoothly, matchmaking takes seconds (which is easy enough with only one play mode), and there are three difficulty tiers so you can more or less avoid the shrieking powergamers and achievement hunters by staying in Bronze or Silver. Actually, clearing Bronze (easy enough with competent players) is probably a better payout than the inevitable Wave 5 wipe in the higher tiers. My crew and I can crush a randomized Bronze map in 18-20 minutes. ME3's gamer pool seems to be of higher quality than average and most players are at least semi-aware of the crazy notion of 'teamwork,' although you still get some Rambo kill-farmers who haven't quite figured out that six extra kills is worth 1% of what you'd get for clearing the mission. There are a lot of British people on there, for some reason. And creatures called 'women' with weird, soft voices.
It's not perfect - players can't seem to grasp that the Geth units my Quarian sabotages are on OUR side for about 20 seconds - but it's much, much better than expected. Nice work, B-Dub.
Log in to comment