Hail all,
Category: Games.
WARNING! MASSIVE SPOILERS FOR THE ENTIRE METAL GEAR SAGA. DON'T SAY YOU HAVEN'T BEEN WARNED!
Well, I've completed Metal Gear Solid 4. It's been 2 years since it came out, and I assumed, as I'm sure a lot of people did, that we'd see an enhanced version. The original Metal Gear Solid had Integral/VR Missions/ Special Missions. Metal Gear Solid 2 had Substance. And Metal Gear Solid 3 had Subsistence.
And these weren't small upgrades either. Integral fleshed out the extras, adding additional scenes, music and heaps of training missions. Metal Gear Solid 2 had a massive update in Substance - with an additional 300 training missions, another 200 alternative story missions, and bizzarely, a skateboarding game. And Metal Gear Solid 3 actually added the 2 original MSX games, as well as a third person camera and a fully online component!
So, naturally I expected an updated version. I even blogged about it at one point. But here we are, almost 2 years later and we haven't so much heard about a special edition. And in the meantime, Kojima Productions has completed the latest MGS game, MGS: Peace Walker.
So, as a fan of the series, you could say it was one of the biggest games I was missing out on, being a Playstation 3 exclusive and all. But, as you read last month, I now have a PS3, and am slowly, but surely, making my way through some of the biggest titles I have yet to experience. I'd already played (and completed) Uncharted. Next on my list is Killzone 2. But this is about Metal Gear Solid 4.
So, Metal Gear Solid 4 then. Effectively the final Metal Gear. Hideo Kojima has said it for years that he is stepping away from the series, (yet the team then went on to make Peace Walker), and he co-directed with Shuyo Murata only due to massive negative fan feedback. So it should come to no surprise then that MGS4 is a looker. Like all the previous titles, MGS4 pushes the hardware to impecably high heights. I don't think I've ever seen a title so massive in terms of production value. MGS4 is clearly impressive visually.
But what might not be known is that it is a 5 chapter game. Almost all media released prior to the titles release was based on the first Chapter, taking place in the Middle East. The game also has chapters in South America, Eastern Europe, Shadow Moses and Outer Haven.
Yes, that is Shadow Moses from the original Metal Gear Solid and Outer Heaven (but not as you remember it) from the original Metal Gear. The game definitely retreads the footsteps of previous games, with both locations and characters making comebacks, flashbacks and references.
The story shows Solid Snake going after his brother/ prime antagonist Liquid Ocelot. During the events of the original Metal Gear Solid, Liquid Snake was the primary antagonist. After falling victim to FoxDie in the final moments, his body was carved out to replace an arm for Revolver Ocelot, who was attacked by Gray Fox aka Frank Jaeger, who himself was a main antagonist in the original Metal Gear series.
In his appearance in MGS2, Revolver Ocelot appears to be fighting with the personality of Liquid Snake as Snakes persona overcomes Ocelot's own. By the time MGS4's story takes place, Revolver Ocelot is no more and Liquid Snake has become Liquid Ocelot. Using the fuel of war to create Outer Heaven, he tries to continue his father's legacy by creating a world in which war will always have a place.
Using the storyline of MGS2 as a stepping board, the game heavily references the original series as well as the Solid series, and features new characters and old. Otacon continues as the main supporting character, and Rosemary the girlfriend of Raiden, as seen in MGS2 returns as a counselor/ support. They are the only 2 codec supporters that Snake has throughout the entire adventure.
Additional characters Sunny Gurlukovich (who was referenced in MGS2 though never seen) and Colonel Campbell round out who Snake will see during Mission Briefings (which now appear in game instead of being a option on the main menu. They also now use the same graphics as other cutscenes, rather than the brushwork style of YojI Shinkawa, the art director). Returning character Naomi Hunter also assists during several briefings.
Additional returning character Mei Ling (first in MGS and not seen but referenced in MGS2) also provides the final briefing before Outer Heaven.
Other characters that are brought back include fan favourites like Psycho Mantis (as his spiritual successor Screaming Mantis), the infamous Johnny, EVA (known in the game as Big Mama, first appeared in MGS3) and of course, Meryl Silverburgh, (who first appeared in the original MGS). Both Raiden and Vamp also make appearances (both from MGS2) and Vamp is actually a minor boss in the game.
Previous characters are also referenced. Going back and playing through Shadow Moses is much like playing Bioshock. The music and quotes are lifted directly from that game. It's a real pleasure to see the area brought back to life.
As the game winds to an end, it feels like the weight of the world has finally come to finish Snake off, once and for all. The game makes smart use of split screen showing the wider battle as Snake literally crawls and struggles his way through a molten corridor, knowing it's a one-way trip. The strong imagery and music are real tear-jerkers. You see major characters die.
The bosses in the game are each a mish-mash of the abilities of the original MGS bosses with the emotions of the MGS3 bosses. The final fight against Screaming Mantis actually brings back Psycho Mantis, who makes great reference to using the controller to move itself and being able to read your memory, only he now cant, due to using a SixAxis and the PS3 having a Hard Drive.
Otacon makes a joke to change discs at the exact point that you did in the original MGS. Than laughs about it, stating that with Blu Ray, there is no need for that.
Infamous character Johnny (who apart from Snake is the only character in every MG and MGS game) is finally completely revealed.
What is great about the game is that it completely recognises itself as a part of gaming history and uses it to make itself better.
What isn't so great is the lengthy cutscenes. I've timed some of them. For instance, one of them goes for an incredible 90 minutes. Another, goes for 70 minutes. Most cutscenes easily go for at least 10 minutes. In my 29 hour game, about 16 hours of that was non-interactive.
I watched more than I actually played. That said, what I played was versatile, interesting and fun. The chase battles in both Act 2 and Act 3 were very fun, and for the first time ever, being able to pilot a Metal Gear to take on another Metal Gear is awesome fun. It's easily the standout moment of the entire game.
I liked how with the press of the X button during cutscenes you'd see small flashbacks from prior games. And the use of the L1 button to show the cutscene from Snakes view (when available) was also cool. But apart from that, they were incredibly lengthy, and usually unnecessarily so.
Overall, MGS4 wraps up the series quite strongly. You must note that the game is not for newcomers. There is a great deal of stress put on the games story, which assumes you've played the prior games. This is especially true of the original MGS, which at the time of the games release, was already 2 generations and 10 years old.
That said, MGS4 is still an enjoyable game in it's own right. I'm happy I've played and completed the game and can put the series to rest.
For those on the fence about getting the game, I can happily recommend it. But I also can recommend any of the MGS games. But if you are not a fan of the series, than MGS4 won't change your mind. Its easily the most story-centric game in the series, and has some amazing moments that make you think - Wow...
I think MGS3 was the worst of the main series, but this makes it pretty close. The second chapter was my favourite, it also having the most gameplay, and some varied things too.
The use of stealth is most interesting in the game. For one you have to track someone, using both smell, wind direction and even the impression of bootprints. In another, you actually tail a suspect, and dont actually attack anyone at all until much later in the chapter. In one sequence you actually replay a section of the original MGS!
In the end, MGS4 is a sum of all the games that came before it. Its a bit of this and that, trading nostalgia and gaming memories in replacement for anything truly new. But it sums up the series nicely and is a good enough game in its own right.
Cheers,
Saga.
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