@K-A_L-A_D-U_R @GeorgEitel @KeyStroke That might an exaggeration on his part, but if he has good enough sources, he could still claim that it did not happen as often as some media (movies, games, etc.) would lead us to believe.
@bunchanumbers In Korea, there are organizations such as KeSPA (Korea e-Sports Association) or e-SF(e-Sports Federation) which oversee a lot of e-sports related matters.
Not sure about testing people for use of performance enhancing drugs tho. I know that some players were rumored to use beta blockers for example.
@CaptainHerlock Competitive gamers, their teams or people invested in competitive gaming such as casters sometimes support charities such as Child's play or Doctors without borders as well.
Or for example, the knowledge that is gained during designing hardware for progamers (e.g. in ergonomics) can and often is utilized in developing the hardware for non progamers.
@RPGEndBoss The way I understand it (haven't checked the podcasts tho) is, that the problem for her was that the dealing with the leading figures (the "popular kids") who arose from Valve's unconventional "flat"structure has become for her maybe even harder than would have been dealing with the leading figures in a company with more conventional structure of management (normal "non-hidden" management).
Or at least she might have started to believe that...
@nate1222 Actually, the commercialization in competitive gaming isn't that bad.
Absolutely wast majority of events (such as tournaments, e-sports themed podcasts and shows, streams from individual players) are available to the viewers on various streaming sites (such as twitch.tv) for FREE. Not to mention that some of the most popular competitive games (League of Legends, Dota 2, World of Tanks) are free to play as well.
He just pointed out how unsubstantiated are your claims. If correcting someone who is obviously posting false information and asking them to stop doing so means "being offended" to you how would you call your own overreaction?
@Rayzakk "what have you demonstrated that you have an open mind"
I would hazard a guess, that he has demonstrated "open mind" by not criticizing and complaining about the things he doesn't care about, doesn't properly understand or doesn't like without properly trying then and so on. That's a certain degree of open mind right there.
"have attempted to see why so many people don't care about this"
Firstly, even if he tried, he would very likely come to different conclusion than those people. The most common reaction if someone "doesn't care" is not to start complaining / criticizing, but to move on to the things that one actually cares about.
Secondly, trying to understand and accept the behaviour of people who are intolerant to other people or other things (in this case competitive gaming) won't make one more open minded. What those people want is not more things or new things, but reduction / restriction of already existing things (e-sport news in GS). Nothing new or open about such viewpoint. Not to mention, that they want it even without having the full grasp on what they are actually fighting against (since they didn't care enough to get to know it better in the first place).
@the_big_doggg @SciFiRPGfan You mean in terms of competitive gaming or in terms of interest of more casual fans?
Because, as far as competitive gaming is concerned, HoTS was really helpful. Addition of new units such as hellbats, oracles and widowmines or changes in behaviour of some of the old ones (mutas, reapers, ultralisks) absolutely revitalized the metagame which has been stagnating for months and was regarded as boring by vast majority of people who watched and played SC2.
The viewership went also up since HoTS (MLG Winter Championship jumped to nearly 150 K concurrent viewers and Dreamhacks started to get 120 + K, the numbers which were pretty impossible with stagnating WoL).
Now I don't know what you consider a "small following", but the following around competitive HoTS is not that bad. For a comparison, this year's E3 (and this year was exceptional because of new consoles) had 220 K people watching it online on various streams. The MLG winter championship (SC 2 HoTS tournament) had nearly 150 K people watching it on a single channel.
But, I can believe that the more casual part of the fanbase (don't mean it in negative way) has moved on.
@the_big_doggg Absolutely. The release of Heart of the Swarm revitalized the scene quite nicely both in terms of viewership of e-sport events and in terms of metagame and gameplay.
Besides, even though the Korea is still the best, the non-Korean scene, especially in Europe, is much stronger and much less dependant on Korea than it used to be in Brood War era.
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