Not really, because with peer-to-peer, every client communicates directly with every other client, so you end up with n(n-1)/2 distinct paths. The key is that it's decentralised. With a listen server, everything is routed via that server, and there are only (n-1) distinct paths. In terms of network models, peer-to-peer is only equivalent to client-server in the degenerate case of two players. However, in practice even that isn't true as most implementations of listen servers still have a separation even on the same machine -- the hosting player connects to localhost or 127.0.0.1 (ie. connects to itself) as if he were joining a remote game.listen is basically p2p...
One peer hosts, other's connect. A form of p2p
simardbrad
Scott_Kevill's forum posts
I'm not wanting to make a big deal about all this, but In most cases, if I don't have anything to add to help people, I just don't post. So it's to be expected that is all you'd see looking at my post history.I never knew you were the developer, I just knew you had some direct connection with that website because almost all of your recent posts, you feel the need to bring it up.
-Unreal-
If it were that easy for everyone, there wouldn't be so many posts in the official forums from people having problems. That's certainly been the case in my experience with other users over the years, too. It would be great if people were more technically savvy, but then this kind of thing really shouldn't be required these days just to play the game with your friends. Also, based on some of the reports I've seen, there's reason to suggest that Borderlands' built-in online play may be broken even after doing port-forwarding. That's not to mention that a lot of people out there don't have access to do port-forwarding anyway (eg. passworded routers, overly restrictive ISPs, college campuses or locked-down work networks, etc).Besides, you make it seem like port forwarding is something difficult or something which hasn't been already addressed in this thread. Instead of telling them to sort their ports, you posted a link to your website which isn't required to play Borderlands, even after the issue and question had already been addressed.
-Unreal-
I use Voobly, we barely have enough people to get a game going let alone restore oneno123xfdYeah, the lobby-per-game layout used there doesn't work for less populated games, as people simply leave when they see the place is a ghost town. There's also no way they will find out about the game unless they were already looking. Two additional reasons why you should check out GameRanger instead. :)
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