Scott_Kevill's forum posts

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Scott_Kevill

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#1 Scott_Kevill
Member since 2008 • 134 Posts

listen is basically p2p...

One peer hosts, other's connect. A form of p2p

simardbrad
Not really, because with peer-to-peer, every client communicates directly with every other client, so you end up with n(n-1)/2 distinct paths. The key is that it's decentralised. With a listen server, everything is routed via that server, and there are only (n-1) distinct paths. In terms of network models, peer-to-peer is only equivalent to client-server in the degenerate case of two players. However, in practice even that isn't true as most implementations of listen servers still have a separation even on the same machine -- the hosting player connects to localhost or 127.0.0.1 (ie. connects to itself) as if he were joining a remote game.
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Scott_Kevill

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#2 Scott_Kevill
Member since 2008 • 134 Posts
It's not P2P. It's still client-server. Peer-to-peer is the networking model most often used in RTS games, where every player in the game is a host, and the simulations are kept in sync. MW2, like nearly every other FPS, still has only one host at a time in a game. Call it player-hosted, non-dedicated, or listen-servers if you like, but it's not peer-to-peer.
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Scott_Kevill

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#3 Scott_Kevill
Member since 2008 • 134 Posts
Awesome, I loved the first one. So.. evil. Edit: Looks like this has already been mentioned here.
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#4 Scott_Kevill
Member since 2008 • 134 Posts
Neither of those options are safe nor secure. If you don't know and trust the people you'll be playing with (or don't trust what might be lurking on their PCs, eg. malware, viruses), you should not use a generic VPN. VPNs were designed to keep the outside people out, not protect you from the inside people.
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Scott_Kevill

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#5 Scott_Kevill
Member since 2008 • 134 Posts

I never knew you were the developer, I just knew you had some direct connection with that website because almost all of your recent posts, you feel the need to bring it up.

-Unreal-
I'm not wanting to make a big deal about all this, but In most cases, if I don't have anything to add to help people, I just don't post. So it's to be expected that is all you'd see looking at my post history.

Besides, you make it seem like port forwarding is something difficult or something which hasn't been already addressed in this thread. Instead of telling them to sort their ports, you posted a link to your website which isn't required to play Borderlands, even after the issue and question had already been addressed.

-Unreal-
If it were that easy for everyone, there wouldn't be so many posts in the official forums from people having problems. That's certainly been the case in my experience with other users over the years, too. It would be great if people were more technically savvy, but then this kind of thing really shouldn't be required these days just to play the game with your friends. Also, based on some of the reports I've seen, there's reason to suggest that Borderlands' built-in online play may be broken even after doing port-forwarding. That's not to mention that a lot of people out there don't have access to do port-forwarding anyway (eg. passworded routers, overly restrictive ISPs, college campuses or locked-down work networks, etc).
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#6 Scott_Kevill
Member since 2008 • 134 Posts
It doesn't get much more on-topic than this. People are having connection issues. This solves those connection issues. I post with my real name, and it's obvious from my sig and the about page on the site, that I'm the developer of the service. I'm not sure where the problem is.
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Scott_Kevill

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#7 Scott_Kevill
Member since 2008 • 134 Posts
Borderlands has just been added to GameRanger and a ton of people have been playing online co-op games flawlessly. Port-forwarding is generally not required when you use GameRanger.
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#8 Scott_Kevill
Member since 2008 • 134 Posts
[QUOTE="osama99"]We won't put up with it anymore. Enough is enough! TURN-BASED OR DEATH ! THE REVOLUTION BEGINS HERE AND NOW ! Fight with me, my brothers !!! Please discuss.

Give me a few days. I need time to think of a response. :P
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#9 Scott_Kevill
Member since 2008 • 134 Posts
You could have named the title: Supreme Commander & Conquer: Dawn of Warcraft. :)
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#10 Scott_Kevill
Member since 2008 • 134 Posts
I use Voobly, we barely have enough people to get a game going let alone restore oneno123xfd
Yeah, the lobby-per-game layout used there doesn't work for less populated games, as people simply leave when they see the place is a ghost town. There's also no way they will find out about the game unless they were already looking. Two additional reasons why you should check out GameRanger instead. :)