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Sekeru

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#1 Sekeru
Member since 2005 • 1009 Posts

Well we have to do something to kill the time till Tuesday. The wait is brutal as it is. A japanese company that Nintendo usually works with is NEC. They have licensed the PowerVR GSX line so thats why I put all this information up there. Sucks that not more information is available on these chips but I honestly do believe the 3DS will be equal to, if not more powerful, than the Wii. Look at what the Iphone 4g is packing and thats 1/4 the size, IMO, of what the 3DS will be.

mentallyerect

Yeah thats very true.Either way whether its NEC or some other company I'm sure the games will look better than Wii games.I'd bet on it.

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#2 Sekeru
Member since 2005 • 1009 Posts

Hey man speculating on it is half the fun.Gotta get a derailing hype train going somehow.;)

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#3 Sekeru
Member since 2005 • 1009 Posts

Thats actually pretty much what i was thinking too.Though there have been multiple reports on Nintendo now not using the Tegra chip.Supposedly going with a Japanese company.Couple things we know that it will have though.

1:Its going to have some type of ARM chip in it.Most likely Cortex A8 based.Though it could be as low as the ARM 11 or as nice as the A9.I myself will speculate on the ARM11 just to not get my hopes up.

2:The GPU in it should have atleast the pure pixel pushing power of the Gamecube with shaders.That right there will give it a pretty substantial lead over the Wii.

One company that was suggested for atleast the GPU was a Japanese company called DMP.http://www.dmprof.com/en/en_product_graphicsipcore.html

The SMAPH-S seems like a likely candidate though the SMAPH-F might be used but seems unlikely.If I'm reading this right then Pixel performance is 106M putting it at way above Gamecube.Not saying it's likely but it sure is fun to speculate!:D

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#4 Sekeru
Member since 2005 • 1009 Posts

Check out what the Ipad can produce with its modest GPU.http://www.youtube.com/watch?v=KqdvClxB-Zg&fmt=22And thats at a higher resolution than the 3DS will be.So we will probably have some very nice looking games on the 3DS

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#5 Sekeru
Member since 2005 • 1009 Posts

Wowronvalenciathat took a while for you to reply.I thought you were done but apparently you just don't get it.Yeah i know all that about mobile GPUS and so you agree they are underclocked undervolted desktop parts.And just because they are both a tilling archecture GPU doesnt mean they will perform the same transistor to transistor.How the hell you can argue that is beyond my understanding.And the new PowerVR GPUs have spent all the transitors to puer performance according to their newest press release.And do you know that the PowerVR GPU is multicore possible right?And again transistors don't equal performance.Never has never will.And yeah they haven't had a good track record but thats because of Driver problems on the Desktop/notebook front.Bad drivers can make a good GPU look like a 5 year old one.And yes AMD is trying to bring something to market that seems nice but hell Intels Sandy Bridge looks more impressive and they are mainly a CPU company.So again i don't know what your arguing about at this point but your again stating your opinion as fact which is dumb.So can we please get back on subject?Somehow i don't think you will......

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#7 Sekeru
Member since 2005 • 1009 Posts

[QUOTE="Sekeru"]

And you can't just take a GPU made for desktop use and compare power usage.Of course its not gonna be low power enough to use in a handheld device.I'm not sure why you are using ATI as your example.They are not even putting their energies in making mobile GPUS.

ronvalencia

Note why I use the Mobility GPUs not desktop GPUs.

As for "They are not even putting their energies in making mobile GPUS" comment, ATI Mobility Radeon HD 4650 beats my old Geforce 8600MGT/9500M GS/GT120M and rivals Geforce GT330M. This is for 14 to 15 inch thin gaming laptops.

You have to look at products being made by PowerVR to get a good look at what can and can't be done in a mobile solution. Now am i saying that there are mobile GPUs that beat the performance of the 360s GPU?

Sekeru

But look at PowerVR IP powered Intel GMA 500. PowerVR GPUs is no where near ATI Xenos.

The mobile GPUs that beat ATI Xenos mostly come from ATI and NVIDIA.

Ok well sorry i didn't see that you used the word mobile.But still the mobile line of GPUs are just down clocked versions desktop GPUs.So its not like some amazing advancement they've made.And laptop mobile doesnt equal the type of lower powered solutions you need in something the size of the DS or PSP.And PowerVR still has a GPU they announced but have yet to show off so how do you know it couldn't rival that of the 360?Not saying it will but you state your opinion on the matter as fact.

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#8 Sekeru
Member since 2005 • 1009 Posts

-Xbox 720 makes the most sense and is completely logical. There doesn't have to be an underlying meaning behind the nomenclature "Xbox 720" like it was with "Xbox 360" because it already is quantified by the fact that its more than 360; it being a succession makes it plausible. It doesn't sound any worse than 360, which seemed like an odd thing to name a consoles at the time but now its a household name. -PS4 is a given, no reason to think otherwise. Unless Sony re-spins PS3 into "PS3D" for 2012 when 3D sets become the norm. -Wii 2 doesn't make as much sense as WiiHD; Wii3D makes less sense than WiiHD but more than just calling it Wii 2. Hardware: -Xbox 720: 4-core(8 int units) AMD Bulldozer on a 32nm SOI; 28nm RV970 derivative w/1600-3200 stream processors; 2GiB of GDDR5 on a 128-256 bit ring bus. -PS4: Cell @ 32-28nm + Some nVidia GPU @ 28nm SOI. More than likely a Fermi derivative...~352 CUDA cores(roughly a GTX 465). -Wii HD: AMD Fusion CPU+GPU on the same die; Dual Thuban Core surrounded by 400 Evergreen cores(RV840 I believe). Since Microsoft owns the rights to the Xenon CPU, they could just release a 6-8 core variant of the POWER5 on a 32-28nm lithography. Consoles aren't exactly starved for processing power, rather graphics power. So they could just keep current processors and use the remaining transistor budget for a disproportionately large GPU. Microsoft may also go this route to maintain backwards compatibility with current software.Vadamee
That would actually be pretty awesome for the next Nintendo console to use.Both the CPU and GPU would have more processing power than either the PS3 and 360 but be quite a bit less than the next consoles from Microsoft and Sony.Though i think they would go with a 5770 core as the GPU.Though it would be nice if we had a 3 console graphics race again.We sorta had that with the last generation and i would love to see how it works out next gen.But i don't foresee that happening on Nintendo's part.

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#9 Sekeru
Member since 2005 • 1009 Posts

People are getting so hype for the 3DS that they aren't even thinking. The article doesn't say they capabilities surpasses the ones in the 360 and PS3, it say the CPU is close to those of these consoles. GPU doesn't means graphics and remember since the 3DS will have a 3D screen a big chunk of the proccessor power will be used by it in order for the 3D effects to work, nothing more.soulreaper-4

Actually it wont take any processing power to do the 3D the way the 3DS is gonna do it.So all the available power will go into the game itself and not the 3D.

Good read on the technology supposedly being used.http://www.theregister.co.uk/2004/08/12/3d_illusion/

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#10 Sekeru
Member since 2005 • 1009 Posts

I don't even know why you are bringing this up now.This really has nothing to do with the threads discussion.