Where did TC get these details from? The vast majority of what is mentioned in the OP is non-existent in the game.
Shadow128's forum posts
Just to put things in perspectiveÂ
http://sphotos-e.ak.fbcdn.net/hphotos-ak-frc1/309990_471419792934767_611434244_n.jpgxXRoboJoeXx
I feel like these are releavant here.
http://static.giantbomb.com/uploads/original/3/30984/1366064-ubwcz.jpg
http://static.giantbomb.com/uploads/original/3/30984/1366065-xju7q.jpg
I can't believe how small GTAIII and Oblivion are, relative to games since; those worlds felt really large back in the day. Daggerfall is randomly generated though, so take that for what it is
Anyway, I'm sure we've realized by now that the size of the map isn't too important; we already know how Rockstar handles their map design, so a large Rockstar map is far more exciting to me than something like FUEL.
I have the game with me and I can confirm that there are three difficulty settings: Easy, Normal, Hard.herviross_2
This is true. It isn't something you select when you start the game though like many other games, it's under the settings and called "combat difficulty".
Been playing this game and I'm enjoying it quite a bit; the only parts I don't like are when it's trying to be "cinematic" by having her crawl through small spaces, as those parts are reduced to just holding the stick forward. I haven't had any trouble with the aiming like OP has, it's quite precise and very easy to rack up headshots quickly. I do enjoy getting around the game world with the new gear you aquire now and then, even the shotgun is used like a tool that blasts open barricaded areas. The review scores this has been getting seem completely reasonable.
** You're (as the spelling depends on where you are from, and whether or not you use the English version, or American version, luckily for you, "grammar nazi" is the same in both)OmenUKmtlrph is correct, the proper use in your context is "your", no matter where you're from. I wouldn't really call someone a grammar nazi for it either, as this is one of the most basic english mistakes I see being made on the internet and really needs to be addressed, same with they're/their/there.
But the game is not release yet, how are you playing it?blackbartbluesIt's been leaked online, so expect gamers to start sharing their opinions on it.
Can you feel early on how the plot is going to develop in a straightforward manner, or does the game throw curve balls at you?wepeel
I haven't been really surprised by any plot developments yet. I've been quite busy and haven't had much chance to play after my first session with it, but I'll probably be finishing it up tonight; I'll post back if the story does surprise me with a twist of some kind.
Maybe an awkward question but in the demo Boris calls you and you automatically walk and can't perform any other action, does this happen frequently in the campaign and is it skippable?JinKisaragiThese codec calls happen quite frequently, but I think you can skip them with the Y/triangle button (haven't tried yet since I've been listening to all of them), they're not extremely long calls though. For those who like codec dialoge, you can still go into the menu and make calls to people like in previous MGS games.
Does the story/plot mesh well with the current storyline established by previous MGS games? Does Raiden's personality come across well in gameplay and cutscenes or does he feel more like a placeholder ninja?wepeelRaiden certainly shows personality and goes through some character development, though some of it feels forced and a bit rediculous. The plot reminds me a bit of Ninja Gaiden 3, where his enemies guilt him with the lives he has taken from the cyborg soldiers created from people who have all but lost their free will. I actually like Raiden's character and he isn't extremely generic.
Personally I was never very interested in the MGS story, but the story in this game doesn't seem to have much overlap with MGS anyway.
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I'm still really enjoying the game; only thing I dislike so far is escaping grabs and stun moves where you have to wiggle the left stick, it's a really annoying action to do frequently and I would rather they let you just mash buttons or something instead.
Combat is fun but not as deep as some other hack and slash titles; you can expand your moveset but you won't be inputting a string of commands for any really complex moves, it's mostly about timing your blocks and parries if you want to be good. There is a feeling of "impact" to some moves but not most; despite that, it always feels good to chop away at things with a sword.
The game is very linear; apart from some offshoot rooms and such for hidden items, there aren't many alternate routes or choices in what you do (I think, unless it's implemented into gameplay somehow [if I didn't kill a bunch of enemies the story so far wouldn't make too much sense, ha]).
I have been playing the game and an currently on mission 3. I'm having a lot of fun with it so far; not sure why they chose the part they did for the demo, because it seems like the lamest part of the game so far.
I've played most of the Metal Gear Solid games, though I'm not much of a fan of the series. Don't expect MGS when going into this of course, but it retains a lot of the MGS style humor and some other things; cutscenes are definitly more Platinum than Kojima though. The handy cardboard box is back and you can sneak through areas without killing enemies (there is an achievement/trophy for no-kill battles as well), though I haven't bothered to try that yet.
If you have questions, ask away and I'll do my best to answer them.
[QUOTE="Shadow128"]I never heard about stolen assets/ideas with Borderlands. What's your source on this?Gearbox outsourced almost everything about this game, so I'm not sure if I can really credit them as the developer. They seem to be involved only for marketing and to plaster a studio name that many gamers are famiiar with on the product.
Apparently there is plenty of controversy over Borderlands as well over stolen assets, ideas, art style, etc. Gearbox's development tactics just seem to be shady overall; I liked Borderlands, but I would not pust much trust in this company.
drswank
You may remember that Borderlands changed its art style around 2009, only to base it off of Codehunters, a 2006 short film.
One of the animators who worked on the film was contacted by Gearbox to work on a project but was later told that the project was scrapped; then later he saw his art style being used in Borderlands. Randy said later that the game was "inspired" by the film, but not until he was confronted by the larger media crowd, since Gearbox never returned the calls or e-mails from Ben Hibon.
They also used some of Olly Moss's actual work for Borderlands 2 without any permission.
There are some more little things as well, Google around a bit and I'm sure things will pop up.
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