Shadow128's forum posts

Avatar image for Shadow128
Shadow128

628

Forum Posts

0

Wiki Points

4

Followers

Reviews: 0

User Lists: 0

#1 Shadow128
Member since 2003 • 628 Posts

Your going to read that review, and then tell me that they didn't "buy" that review?

you may be right that game companies don't BUY reviews as often as we think, but when you got millions dollars invested in 1 project, and the success or failure of that 1 game may be all that stands between your next game development and unemployment, you better bet your a$$ that they are willing  to grease the palms of the local politician (game reviewer) for an endorsement. 

I guess you believe that officials in washington DC don't look out for their own interests by putting small changes in a bill that helps their district in exchange for a YES vote on an upcoming bill that's gonna go to the senate for approval.

Eagle_2004

All I'm saying is that you don't automatically jump to the conclusion that a review was paid for just because it's a good one. Like I said, EGM loves to attract attention in any way they can; it's also possible that the reviewer didn't even play the game.

I work in this industry and it's typically more complicated than reviews being "bought"; many companies would not dare to even offer to pay a publication for a good review, for reasons that should be obvious if you give it some thought.

Avatar image for Shadow128
Shadow128

628

Forum Posts

0

Wiki Points

4

Followers

Reviews: 0

User Lists: 0

#2 Shadow128
Member since 2003 • 628 Posts

I think EGM just likes to score good games poorly and bad games well to attract attention; they seem to have a history of doing this. Not many reviews are actually "bought" in this industry, at least not as many as gamers tend to believe.

Avatar image for Shadow128
Shadow128

628

Forum Posts

0

Wiki Points

4

Followers

Reviews: 0

User Lists: 0

#3 Shadow128
Member since 2003 • 628 Posts

No. All he's done is made a new account to bash the game he's never played. Play the game and judge for yourself. What he's doing is spamming every forum or article that says "Aliens: Colonial Marines". He's not doing anything productive, just being a waste of CNET bandwidth and giving false accusations. billlabowski

Sounds like someone is dining on humble pie tonight. Spoiler alert: it's you.

Is it really that hard to believe that someone played the game, realized just how terrible it is, and then came to the forums to warn people so they don't blow their money on it? Regardless of how hyped you were for it, the game is bad; and yes, I got it as well, played it, and completely regret it.

Avatar image for Shadow128
Shadow128

628

Forum Posts

0

Wiki Points

4

Followers

Reviews: 0

User Lists: 0

#4 Shadow128
Member since 2003 • 628 Posts

Gearbox outsourced almost everything about this game, so I'm not sure if I can really credit them as the developer. They seem to be involved only for marketing and to plaster a studio name that many gamers are famiiar with on the product.

Apparently there is plenty of controversy over Borderlands as well over stolen assets, ideas, art style, etc. Gearbox's development tactics just seem to be shady overall; I liked Borderlands, but I would not pust much trust in this company.

Avatar image for Shadow128
Shadow128

628

Forum Posts

0

Wiki Points

4

Followers

Reviews: 0

User Lists: 0

#5 Shadow128
Member since 2003 • 628 Posts

I've been playing this and it's terrible; despite the poor reviews from people, I was still expecting the game to have some kind of redeaming value but sadly it doesn't feature anything that stands out as being well done. I'm going to guess that GameSpot will be giving this a 4.0; anything higher just doesn't seem right.

Also, TimeGate Studios is the team that developed this, although it's been passed between many studios during its development as well; Gearbox was only involved in the MP aspects, and even MP is quite poor.

Avatar image for Shadow128
Shadow128

628

Forum Posts

0

Wiki Points

4

Followers

Reviews: 0

User Lists: 0

#6 Shadow128
Member since 2003 • 628 Posts

Then again you're comapring Shift to games you like that have much worse handling.Frag_Maniac
It wants to be a sim, so I just compare it to other sims. I enjoy both arcade and sim racers usually.

What a lot of people didn't like about Shift was they were used to EA's arcade racers and didn't know how to setup the cars well. They were also sprung all the way soft by default. Once you get the hang of car tuning in Shift, they become very good games.Frag_Maniac
I typically dive into the tuning after Forza got me more addicted to it. I had my cars to a point where they were better to drive, but the game still feels odd; Shift 2 was an improvement but still not quite there.

Shift also had a pretty good feeling of G forces, and the sound was spot on. it also had some excellent real world tracks and Shift 2 had some pretty good night and endurance races. Their representaion of Nordschleife was quite impressive.Frag_Maniac
Always enjoyed the car sound in them, can't disagree on that. Their Nordschleife was quite nice as well; typically other games make the track wider than it is in real life (probably for gameplay reasons though). Other tracks like Laguna Seca didn't recieve the same amount of care however.

I only played Paradise. It's fun at first, until you see the many flaws that leave it feeling like a very boring experience. Despite being able to pick any route, all races end with a set number of finish points, which makes them feel very repetitious. You spend a fair bit of time getting the Elite license, only for the game to end with no Elite level events. Burning Routes are so easy you can add stunts along the way and still beat them. Races are so easy you can take ridiculous long routes or use no boost and still win. Stunt events aren't very difficult either, they place so many ostacles close together you can make a good stunt run almost anywhere with very little effort. Smashing through fences and billboards is just filler to try and make up for the lack of content. Takedowns are it's one potential redeaming feature, until you realize those events are pretty easy and repetitious too. Perhaps one of the biggest disappointments is the bike handling and animation is great, only to leave you with simple checkpoint solo races and no AI events. In short, it's easy to get burned out on Burnout.

I made several videos proving my points on no need of boost and ultra long race routes. This is just one of them.

https://www.youtube.com/watch?v=lH8JfesEiIMFrag_Maniac

Perhaps I spent much more time online with the games and that is why I consider them to be better. Online races are solid, precise, and competitive; I didn't care much about the single player experience myself. In my opinion, Burnout 3 was the best.

I didn't even really like the driving mechanics in The Run, feels too much like pushing a cardboard box around a diorama; my comparison is probably terrible, but hopefully you know what I mean by that.

Avatar image for Shadow128
Shadow128

628

Forum Posts

0

Wiki Points

4

Followers

Reviews: 0

User Lists: 0

#7 Shadow128
Member since 2003 • 628 Posts

It will randomly fly past you later while you're just driving around.

Avatar image for Shadow128
Shadow128

628

Forum Posts

0

Wiki Points

4

Followers

Reviews: 0

User Lists: 0

#8 Shadow128
Member since 2003 • 628 Posts

Slightly Mad's Shift series was quite good, as was Black Box's Most Wanted and Underground 1&2, and the only thing bad about The Run was the short lengtth and a ccouple bugs that didn't get fixed. Slightly Mad has gone on to make the highly anticipated Project CARS. 

The above are ALL much better games than Criterion has put out since under EA.Frag_Maniac

For Black Box, I meant Carbon and onwards (the more recent games); I enjoyed Most Wanted and Underground as well.

Shift is... ew; I'm not sure how those games were considered to be good. Slightly Mad is doing Project CARS which will be better because now they're not under EA's direction and they're been making massive improvements to the driving mechanics.

To honestly refer to "The Run" as a better game than Burnout 3, Burnout Revenge, and Burnout Paradise is just... wow.

Avatar image for Shadow128
Shadow128

628

Forum Posts

0

Wiki Points

4

Followers

Reviews: 0

User Lists: 0

#9 Shadow128
Member since 2003 • 628 Posts

oh' and shadow last good NFS was underground,hotpursuit 2,highstakes,porshe unleashed. ;)hotrider12
Amen; such great times with all of these games. NFSIII was great as well.

Avatar image for Shadow128
Shadow128

628

Forum Posts

0

Wiki Points

4

Followers

Reviews: 0

User Lists: 0

#10 Shadow128
Member since 2003 • 628 Posts

Add it to the stack of about 7 crappy recent NFS titles already.

- The cars are not customizable AT ALL!!!.morbidron
There are quite a few mods you can equip that will alter the performance of your car. Although you're probably just referring to ugly bodykits and vinyls; personally, I don't miss that kind of visual customization, but to each his own.

- The repair stations make sense when trying to evade the police, but the make absolutely no sense since the damage on the car has no effect on the performance. So why have visual damage? What's the point?morbidron
Probably for the same reason that there is cosmetic damage without mechanical damage in Forza Horizon: because it just looks cool and makes crashes more viseral, gives you a sense of damaging your car even though it doesn't affect performance.

- There are no cooldown spots[...]morbidron
Any location can now be used as a cooldown spot as long as you're far enough away from any cops. Just park your car somewhere during the cooldown period and turn off the engine.

- Nothing happens when you're busted.morbidron
You lose the SP you gained during the pursuit.

- The "music" SUCKS for the most part.morbidron
Oh my, yes.