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Shadow128

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#1 Shadow128
Member since 2003 • 628 Posts

I feel the same way.

Black Box and Slightly Mad Studios haven't done much to help the series after releasing some pretty poor games. It seems that after the Underground tuner "Fast & Furious" craze wore out, the series kind of lost its way because they didn't know what racing scene to cling onto next. You'll see a desire for an Underground 3 from some fans, which could be cool, but in reality it really wouldn't sell very well anymore; the timeframe to take advantage of that is over.

EA has Criterion and they see that the Burnout games have done very well, so they put them in charge of NFS to bring life back into the title, this way EA can continue to guarantee pretty good sales based on the merit of the name alone. I can't say that it is working out too well though, I would just rather have another Burnout game from Criterion.

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#2 Shadow128
Member since 2003 • 628 Posts

It is very much a mix of both. That annoying steering lag still remains, but I'm finding it to be less of a problem here. I still wish it handled more like BP though.

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#3 Shadow128
Member since 2003 • 628 Posts

That said, the RAM excuse makes no sense to me. If you need more RAM then get more RAM.thetrellan
The consoles are limited to 512mb RAM and it would be weird to have a cockpit view as a PC-only feature.

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#4 Shadow128
Member since 2003 • 628 Posts

As far as I can tell, they removed it sometime between advertising it and completing the final retail build, not sure what the reason was. They also removed the Jeep SRT8 and BMW M3 GTR from the final game. I doubt that they're holding them for DLC, but I don't think they were licensing issues either because the iOS and Android releases have them.

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#5 Shadow128
Member since 2003 • 628 Posts

So is there a way to adjust this steering deadzone up to a level you feel fit to it or we gonna have to forget about this ? Cause apart from everything else , handling the car is the only one thing which is frustrating me and will probably drag me away from further playing . I think it's a way better game comparing to the releases between MW1 and MW2 . It looks actually really good . It's just the steering which I find as weakness .Steve_LowBill
Same here; the steering mechanics are killing the whole game for me. I haven't found any way to adjust it either. Maybe someone will mod it on PC, but I can't see any such options on the console versions.

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#6 Shadow128
Member since 2003 • 628 Posts

RAM huh? That's the excuse, really? You show me proof that no one uses the cockpit view, bc I know a lot of that does.beckner2
Codemasters get great telemetry feedback from their games and their games have featured some really impressive cockpit views. However, the data really speaks for itself: http://www.vg247.com/2012/08/13/grid-2-no-cockpit-view-because-less-than-5-of-gamers-use-it-codies-respond/

Turn10 also puts a lot into tracking how their players play their games, and they've also commented that barely anyone drives from cockpit view.

A view like this would be even more useless in a game that plays like Burnout, since it decreases your vision quite a bit.

Next, please tell me the excuse why there isn't a manual transmission option, I bet that really took up some RAM space!beckner2
Burnout 1 & 2 had a manual transmission option, but none of the Burnout games since. Given the over-the-top nature of such a title, manual just doesn't make sense.

I drive manual with a clutch for Forza games since it makes sense in those titles and makes the experience more enjoyable, but I recognize that very arcade titles like Most Wanted that play like Burnout don't need it. Sometimes you need to show players an example before they understand why these things aren't included; I think you should try out Midnight Club LA, it has both the cockpit view and the manual transmission that you desire in a game that is as arcade as Burnout (plus the game itself is pretty awesome); try them out there and see if those things were actually a good idea in such a game.

If they want to turn there games into a generic version of burnout so be it, but all those people who like realism in racing wont be buying it.beckner2
I'm sure they realize that; those who prefer "realistic" driving games wouldn't be coming to the NFS series for their fix. Burnout games cater to a different audience than those who would play Forza or GT (although I'm a huge fan of both Burnout and Forza, go figure), and EA realizes this.

Not saying that Shift is that realistic, but it was the most "realistic" attempt that the NFS series has seen. The first Shift sold very well, but the second one sold rather poorly by comparison (although I thought it was better than the first). EA probably saw this and figured that realisim wasn't the way to go with the series. Black Box hasn't been doing the series very well recently, so now it's Criterion's turn and they're just doing what they already know; I'm sure EA wasn't expecting something realistic from them.

The game isn't awful, more half assed than anything. This game could have been a great one if short cuts wasn't taken just to meet the release date. People have their own opinion on games. As for the game company goes they should reach out a little more so they can meet the expectations of most consumers. beckner2
These decisions were part of the game's design, they aren't just things that weren't added because they didn't have enough time. I don't think it could have been great unless they adjusted their wacky steering deadzone; it lacks precision.

Hot Pursuit (the other one Criterion did) sold very well, so I'm sure that says plenty about consumers expectations.

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#7 Shadow128
Member since 2003 • 628 Posts

i don't know why you like the burn out series, that's your own thing, and its good love your games, like i loved the earlier new gen nfs series, but why come in and start being a smarta** to some one for having their own opinion on the matter? i said what i said because you are obviously being d*** if people don't see it your way, we just wanted the company to hear it from our side, not get talked to like a retard by a retard so u can go on playing burnout and being a forum genius, while the rest of us just try to get our take on it to the company while TRYING to act like adults, so do me a favor have a little bit of respect for other peoples views try to see it from their perspective and maybe we'll all have some better threads and some REAL conversations about games. instead of garbage from people like you who just want to argue their point, cant talk like an adult? then stop talking.Sonnybub
This is a discussion forum, where we're free to throw opinions around and disagree with each other; agruing points is a big part of forums and none of the developers are actually going to read any of the topics here, let alone take them seriously. The OP is entitled to his own opinion, but opinions can also be ignorant and misinformed, and we're free to argue against them. Neither you or beckner2 seem like you're "TRYING to act like adults", especially since you're the only one here that resorted to personal insults and name calling. It isn't as if I just came here to post insults, I gave reasons that address each part of his post to provide a clear view as to why I find his remarks to be ignorant. Sometimes gamers ask for things, but don't really think it through; developers typically understand game design better than the consumers ever will.

Looking back at my posts, I certainly do seem like a bit of a smarta**; however, you may want to read yours again, because you sound more like an angry child or a lunatic. I doubt that you're either one of those though and I probably just struck a nerve in my reply.

I could tell you that the Shift games it are "in fact terrible in every way" and could go into detail as to why I think that, but I'll stay quiet on that. :P

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#8 Shadow128
Member since 2003 • 628 Posts

http://www.computerandvideogames.com/374205/reviews/need-for-speed-most-wanted-review-ambitious-beautiful-frustrating-review/Tviper7
Haha, wow. Either the reviewer didn't play it at all and based his review on other reviews or he barely even touched the game, because he references the Hummer H1 even though that vehicle was removed from both the retail and review copies of the game. Some real journalistic integrity here.

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#9 Shadow128
Member since 2003 • 628 Posts

I've had that glitch happen before, but it didn't happen after that race you're referring to. It seems to be a more random thing.

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#10 Shadow128
Member since 2003 • 628 Posts

Haha its 2012 use 2 discs if need be.Sonnybub
Hooooooly crap. Apparently you have no idea what RAM is and what its purpose is. Ignorance doesn't create the best impression to start out your post.

In order for a cockpit to load in the split second that it takes to change your camera, the assets for it (meshes, textures, animations) all need to be loaded into RAM before the game starts. This means that space on RAM is being wasted with these assets that, statistically, players hardly ever even touch. The RAM budget is tight on consoles and the space is much better spent elseware.

People indeed do like racing games, but only the ones that are realistic.Sonnybub
People only like realistic racing games? What? How can that possibly be true when arcade racers can sell so well. People enjoy Wipeout and F-Zero and they're far from realistic.

If burnout was such a great game they would still have a series!Sonnybub
And... they do. The Burnout games have sold very well and won tons of awards; many critics and gamers love the series and want more. If you haven't noticed, EA promoted Criterion to working on their flagship racing series, NFS; they've been busy with that since the last Burnout title. Burnout doesn't need to have yearly releases (and shouldn't as that would be milking the series).

If you havent liked need for speed for years probably the best option for you is not buy it year after year.Sonnybub
And I don't. Though I still keep an open mind with every release of course. Black Box just isn't the team that they used to be.

Also Your Opinions in Taste when it comes to games were completely overlooked once i read the sentence "the burnout series was great". it was in fact terrible in every way.Sonnybub
An amazingly solid arcade racing series with predictable, accurate handling, an insane sense of speed, aggressive action, and great multiplayer can't be called "terrible in every way." I may be a bit bias toward Burnout, but your bias against it is so strong that it's too obvious. I have to wonder what you would consider to be a good racing game then; NFS Shift? The Run? TDU?