Oh my...
The game isn't that good, but not for your terrible reasons.
The "complete car customization" started with Underground, but the Fast & Furious marketing craze of the time has died out; it isn't a staple of the series and certainly not what NFS is known for. Both Juiced 2 and Midnight Club feature a lot more of that vehicle dress up doll crap than NFS ever has. Some people actually like racing games for the racing aspect, imagine that; those of us typically don't care about seeing your gaudy creation online either.
A nice cockpit view takes up a good chunk of space on the RAM for something that gamers hardly even use, and would use much less in such an arcade game; it just doesn't fit in a game like this. If you don't see why it doesn't fit, try out Midnight Club LA while racing in cockpit cam, it isn't very fun from that viewpoint. Also, no, Criterion hasn't done any cockpit cams in any of their games, I don't know why you're thinking they have.
The Burnout series is great (except Legends on the DS and Burnout Crash); they're much more solid games than any of the recent terrible NFS titles. The Burnout series has also sold extremely well, so they haven't stopped the series because it "wasn't good", it's because EA gave Criterion NFS and they've been busy with that since.
I don't think Criterion can "ruin the franchise" when the NFS games have been garbage for years now. The series just needs to die, but EA keeps holding onto the title because they realize that it's well known and will sell regardless.
The physics in the Shift games are absolutely abysmal, unpredictable, bouncy, center-pivot garbage. I would hate to see wacky physics like that featured in any more racing games (though Project CARS may be good if they're making massive improvements like they claim).
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