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#1 SoBaus
Member since 2011 • 546 Posts

most PC gamers buy crysis as a graphics benchmark for budget prices... crysis 2 probably already made more profit with consolers buying copies at $60 a pop.

Its a crap game in general, because they discourage camping bu making you move to collect dog tags, but putting cloak in which, incentivizes you to not move.

If i was a COD camper, i think i would really like crysis 2, which has all the camping... plus invisibilty, that rewards you for camping... since cloak drains more when you move. So standing still + cloaking = ultimate fps skill.

Crysis 1 had worse out of the box graphics and much worse AI.

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#2 SoBaus
Member since 2011 • 546 Posts

[QUOTE="ZombieKiller7"]They're not triggers, it's called L2 and R2 buttons. You Xbox jerks think everything has to be a gun.ThePlothole
They're not buttons either. The best way to describe them is as bumpers.

they are also incredibly annoying when watching a movie... and you want to put the controller down, then accidentally fast forward or rewind.

Again i dont think the PS3 controller is necessarily worse, it just annoys me alot more.

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#3 SoBaus
Member since 2011 • 546 Posts

RE2. i rented a playstation for that game, multiple times.

Granted its not scary anymore, so recently.. i would say condemned.

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#4 SoBaus
Member since 2011 • 546 Posts

[QUOTE="SoBaus"]

[QUOTE="ArisShadows"] Just to clear this up, games you listed like Baldurs Gate, Icewind Dale, and so are infact turn based. ArisShadows

They are realtime turn based.

Kind of like the distinction between a game like starcraft and civilizations... one is a strategy game, the other is a real time strategy game (AKA RTS).

I guess they are a hybrid of the two, tho I think I consider them to be more so turn based than anything, When I hear real time rpg, I think of games like Dungeon Seige, Diablo, and Gothic. They may move somewhat in real time, but with that pause feature you really do more turn by turn or by most cases round by round in the sense of D&D systems most of those games follow.

Well games like KoTOR and Baldur's Gate etc. do have pause functions. But i think they are real time RPGs, since you have the option of never pausing.

So games like devil may cry, or god of war or ninja gaiden are action games (dont know of a turn based action game yet). I personally wouldnt classify oblivion as the same genre as ninja gaiden. So my understanding of an action rpg, is whether it leans more towards and action game aka a "hack n slash" or an RPG like baldur's gate, regardless of if pausing is possible.

IF demon souls is story driven and heavy on character progression, its an RPG. If its mostly action based combat like a ninja gaiden or god of war, then its an action title with rpg elements.

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#5 SoBaus
Member since 2011 • 546 Posts

No its not the best fps ever...

What Halo CE did was successfully adapt oldschool hardcore fps games, with a console... and all consoles games still copy its formula to this day. It also successfully blended half life storytelling in the process.

I think Halo CE might have been the most unique and well developed fps, ever made. It did everything right, and nothing wrong.

But halo 3 is a sequel of a sequel.... its an improvement of an improvement. By itself its nothing special.

EDIT: but in terms of multiplayer, i heard halo 3 is pretty badass.. so in that sense i cant judge. Because i never played it online... i can say halo reach is the best modern online fps... and since people think halo 3 was better.... it was probably the best modern online fps.

But there are plenty of old school games like quake live that are still better. Halo is just the best contemporary example.

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#6 SoBaus
Member since 2011 • 546 Posts

[QUOTE="SoBaus"]

[QUOTE="xhawk27"]Yeah the K/M is most likely the best for playing Shooters but the 360 is a close second and unlike a mouse you don't need to use it on a level surface. ThePlothole

KB/M is actually the 4th most accurate way to play shooters. Aimbots are the most accurate, followed by proprietary brain wave interpreters and then retinal tracking devices, with M/Kb coming in 4th... 360 controller being the 5th.

But I like to think hardcore gamers arent about finding the easiest route to success (since that would mean aimbotters are the most hardcore).

I would put the 360 controller in eighth at most personally. Those sticks just feel too stiff. The PS3 are much smoother. Though my absolute favorite is the one from the Dreamcast. You only get one, but it has such a wide range of movement.

Well it was sarcasm based, but...

i have my dreamcast in the closet somewhere, but i dont remember the controller too well.

I actually like the ps3 control sticks alot more for responsiveness... but not placement. Im constantly bumping my thumbs together, when i want to strafe right and turn left. I got big fat thumbs so that might be the problem.... I also prefer the 360 triggers, so for me... the 360 is a better option, but all our hands are different... and even with my problems, it rarely hampers my performance. So i personally could care less... just have a very slight preference for the 360 controller... but i can own noobs on both, its not enough to have a real impact :D

Im still thoroughly in the camp, that the player matters more than the control device.

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#7 SoBaus
Member since 2011 • 546 Posts

[QUOTE="SoBaus"]

You can have a KB/M for killzone... i think the fragenstein is actually an officially licensed sony product (i personally would feel cheap for doing it though)

But is it like a Dr Jekll Mr Hyde moment when you grab a dual shock?

I obviously would never even begin to think of using a controller for a PC FPS... but i dont personally feel like less of a gamer, if im playing a round of killzone 3 or halo reach.

ChubbyGuy40

Nah no where near that. It just feels so limited and useless. I've heard those fragfx or whatever things actually aren't that good. Its not a less of a gamer feel, but the game would play so much better with KB/M.

if you mean in terms of smoothness and responsiveness of controls i 100% agree. In terms of game challenge though, i dont feel like its any easier to play a console shooter. Maybe more restricting, but not less challenging. At least thats been my experience.

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#8 SoBaus
Member since 2011 • 546 Posts

[QUOTE="jjccjj92"]

[QUOTE="edidili"]

The difference between DS and Oblivion is not in the style of combat. As far as I know there are two types of rpgs when it comes to combat, turn based and action. Action as where you push a button and the sword swings in real time. The difference between these two games is in the story. DS have a linear with no roleplaying element in it and of course Oblivion wins in this one. When it comes to combat though they fall under the same category with DS being a lot better at it.

edidili

But just because the combat is real time and more 'actiony' than a turned based RPG doesn't mean the game as a whole is an action RPG. Mass Effect 2 is an action RPG. So is DS. I think most people would agree Oblivion is a pure RPG.

Action rpg and turn based rpg are subcategories of the style of combat in the rpg genre. You can have one or the other or even a mix of both. A pure rpg can be action or turn based. That just describes the style of combat this pure rpg uses.

I agree, but action games are a genre of their own. A game Like god of war is an Action game.

RPGs are defined by story and character progression, Action games like god of war are defined by their combat.

So a game mostly defined by story and character progression would be an RPG... a game mostly defined by action based combat would be an action game.

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#9 SoBaus
Member since 2011 • 546 Posts

[QUOTE="SoBaus"]

[QUOTE="edidili"]

Wth, I said action rpg. It';s not exactly a turn based rpg is it?

ArisShadows

There are real time and turn based RPGs.

If all RPGs need to be turn based that means games like Ultima, Baldur's Gate, Icewind Dale, Planescape torment etc. are not RPGs.

And most people consider them to be some of the most defining RPGs.

So if an RPG is only turn based, then i think the majority of the gaming community would disagree.

Just to clear this up, games you listed like Baldurs Gate, Icewind Dale, and so are infact turn based.

They are realtime turn based.

Kind of like the distinction between a game like starcraft and civilizations... one is a strategy game, the other is a real time strategy game (AKA RTS).

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#10 SoBaus
Member since 2011 • 546 Posts

[QUOTE="jjccjj92"]

[QUOTE="C_Rule"] Close? It's anything but close.ChubbyGuy40

Just because you suck with a controller doesn't mean controllers suck. Like anything, it takes some time getting used to. Lots of PC gamers make the mistake of thinking controllers have awful precision just because they're not used to them because they've become accustomed to using a mouse. When I came back to console gaming after 4 or so years on the PC, I was awful at FPS intially but I eventually relearned it and got the feel for it again. Yeah, mice are still more precise but it's not as large a disparity as most PC gamers seem to think.

Just because you aren't good at aiming with a mouse doesn't mean the difference isn't as huge as it really is. Its not just precision. Its also speed and control. Controllers force you to stop, mice don't. Also a lot more options to control your speed and feel of aiming. I'd give my firstborn to have a KB/M for Killzone. Yeah controls work fine, but its obviously being held back by limited movement.

Of course we could always bring up that old article on how Microsoft tried cross-platform play, and PC players obliterated.

You can have a KB/M for killzone... i think the fragenstein is actually an officially licensed sony product (i personally would feel cheap for doing it though)

But is it like a Dr Jekll Mr Hyde moment when you grab a dual shock?

I obviously would never even begin to think of using a controller for a PC FPS... but i dont personally feel like less of a gamer, if im playing a round of killzone 3 or halo reach.