[QUOTE="Sonysexual1"][QUOTE="delta3074"]Are you thick? we where talking about how much of it's theoretical power the XB1 could use, not the power difference between the XB1 and Ps4delta3074
133 GB/s out of 218 GB/s. You do the math, little boy.
Thats only the ESRAM , i asked how that factored in to the whole console(ie NOT just the ESRAM), you did not answer my question,and what the hell does that have to do with the fact the other guy got what we where both talking about out of context, you are VERY strange dude.The eSRAM is an overglorified cache that'll be used for nothing more than a framebuffer. You know how the PS3 suffered due to its split memory bank? Yeah, it's the same concept. 32 mb is still just 32 mb. KZ: SF is using 40 mb for the frame buffer alone. Unified 8 GB GDDR5 allows for more flexibility with the developers.
Next, the fine-grain compute architecture of the PS4's GPU will allow the GPU to queue up compute tasks when the GPU isn't fully utilized. In the real-world, the GPU is never utilizing 100% of its power for graphics rendering. The large amount of ACEs will allow the PS4's GPU to accomplish GPGPU tasks with the cores it isn't using for graphics rendering, meaning its GPU will always utilize 100% of its power. The Xbox ONE, unfortunately, doesn't have this customization. The Xbox ONE's GPU will be used for graphics rendering, but as I have stated before, the GPU never utilizes 100% of its power for graphics rendering. The unused power will be used for GPGPU computing, but with only a paltry 2 ACEs, it's not going to accomplish much.
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