Studying blood born pathogens can get mighty boring, especially a discussion in the evolution of the ELIZA test (google that for some nightmares) so my thoughts divulged into my pleasent utopia of gaming within my head, where everybody knows your name and a multi-kill is just a step away. Regardless, this particular foray got me pondering the inconsequential criteria regarding what makes a game succesful, more specifically what result (sales, critical acclaim) than factors (gameplay, graphics, etc...). World of Warcraft is the best selling massively multiplayer game ever. Period. Paragraph. Placenta. Hehehehehe, but seriously no time to laugh now. With over 7 million accounts world wide, WoW has eclipsed the market like a death star with no signs of stopping. Commercially this game is an unbridled success, accounting for no less than 22% of Vivendis total quarterly revenue. Commercially this is a success, but realistically, WoW doesn't look spectacular. The graphics were, and consequently are, sub par when it was released. The gameplay isn't anything to write home about; it's essentially the same thing as Everquest no matter how angry fan boys get. The quests are repetitive, with over half of them requiring you to kill x and bring y to z. The PVP is pretty uninspired and, most times, an anal affair. Almost 2 years after it's release, it still has a variety of stability problems. So why is it so popular? First, it's an entry in an established franchise which draws a great deal of excitement and fans. Second, it has an easy to navigate interface which holds your hand through most of the game. That's it. Now lets go do a ten hour raid. System Shock 2 is a critically acclaimed master piece. At the time of its release, it was revolutionary, featuring an open ended exploration aspect which eclipsed anything in the field at the time, the graphics, while not the best, were certainly amazing, featuring some frightening looking character models and beasties. The sound is something that I've never found in any other game, a terrifying mix of ghostly moans and chittering that haunts and scares. Everything about the experience was memorable, and was mimicked in a variety of other games to follow, even the spiritual follow up Bioshock. Commercially, this game didn't do well, with less than 60,000 units shipped, but it did everything right for a critical success. In a commercialized industry, any business exec is going to tell you that a commercial success is everything, which is most likely the reason that there are hundreds of crappy anime based video games. However, the gamer within me pines for the critical success, the System Shock 2 games where the developers martyr themselves and their companies to deliver the next step in gaming, even in the community isn't ready for it. Hats off to you Shodan, we anticipate your return.
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