I realize there's alot of gamer accounts being hacked everyday. I realize law enforcement is generally not interested in who stole someone's epically equipped fanstasy elf character and all it's imaginary gold. How much money can really be made though? A $100 per hack per character? Maybe a little more, maybe a little less depending on the buyer. Aren't credit cards more valuable? Wouldn't hacking into the main servers of game company, particularly a P2P MMO, offer more reward for you hacking time invested and less hassle than individual Diablo 3 accounts?
I'm referring to the RROD issue. I shouldn't have to by a new console, because of hardware failure, I'd rather buy a console because it has upgraded features.
I've played Runes of Magic (F2P). You had limited bag space unless you currency, so you had to keep going to town to sell crap off. Slowed the game down. Further, the purchased currency could be used to by high end items on the AH, so that you wouldn't have grind through dungeons/mobs. Unlike WoW, there was no reason for existing players to grind older content, so if you were late to the party grinding for gear was not even an option.
What about arenanet's model? While I hate paying monthly fees, the standard F2P model blows, as I hate microtransactions. Sure you can probably get everything without a single microtransaction in F2P, but they make it such a grindfest that it's just not enjoyable.
Why should MS and Sony listen to an outside analyst? There's no reason to heavily discount hardware until the next generation is in place. Both companies know their bottom line, and they'll know when they want to ditch inventory to make room for the next gen.
What does a $50 price point do? Nothing. All triple AAA titles will still be $60 with new content available for an extra cost at launch. All other titles have trouble with a $40 price point 2-3 months after launch. Cutting the price point means everyone will be expecting lower prices across the board. From MS and Sony's perspective it's better to let the slow moving titles drop in price based upon sales volume than to make an arbitrary price cut.
Personally I think all games should be launched with a $20 price tag, just like most blu-ray movies. If you're gonna do a price cut, do a price cut, as $10 won't amount to much of anything. Besides with a $20 price point, you'll help all your publisher friends by socking Gamestop with huge losses on used game sales.
Wow, another MMO. Sorry can't get excited about another game using the same old MMO formula. What makes this one different/special? Cause if it's just another WoW clone you shoulda canned the project 5 years ago.
If you buy a used game then turn around and buy the DLC, your "principal" is lost on the developers. As a matter of fact, you've backed their "principal." As for principal, refuse to pay $60 for an incomplete game, refuse to buy DLC until everything is bundled into one package, and refuse to purchase games that require a constant online connection with/a monthly fee (unless the game is free). Your "principal" will not be heard otherwise. Until then game developers/publishers will continue with their principal of "a fool and his money will soon be parted."
I want to change the ending...of DLC. I'm tired of the industry practice of hacking out parts of their games and selling them to you on release dates. Now it's going to be coming up with crap endings so you have to buy DLCs to fix them. Consumers need to make Bioware's bottom line suffer for this practice, otherwise it will be more of the same in the future.
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