What publishers don't understand, is that high game prices coupled with the inability trade in used games means less dollars to spread around the industry. Less dollars to spend around the industry means less game sales. Less game sales means less profit. Less profit means less willingness to take risk. Less willingness to take risk means more clones of previously successful formats. More clones of previously successful formats means less innovation and more of the same. Eventually that leads people to move onto something different.
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