Swifty_Magee's forum posts

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Swifty_Magee

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#1 Swifty_Magee
Member since 2003 • 1130 Posts
You need a Gamecube controller to play GC games. You may also be able to use a classic controller, but I don't know.
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Swifty_Magee

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#2 Swifty_Magee
Member since 2003 • 1130 Posts
Ok...congradulations, I guess.
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Swifty_Magee

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#3 Swifty_Magee
Member since 2003 • 1130 Posts

Edited since Brawl's release:

1. Super Smash Bro. Brawl

2. Super Mario Galaxy

3. Twilight Princess

4. No More Heroes

5. Metroid Prime 3

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Swifty_Magee

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#4 Swifty_Magee
Member since 2003 • 1130 Posts
My Wii froze twice when I was playing Wii Sports, but only during the first couple of months. I took it in for repairs for a completely unrelated problem (Heatsink overheated), and while they fixed THAT problem, they may have fixing the freezing problem too; maybe the heatsink was causing the freezing...I don't know. All I know for sure is that I've never had a freezing problem again!
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Swifty_Magee

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#5 Swifty_Magee
Member since 2003 • 1130 Posts
I'd love a new Star Fox game if it was as lengendary as Star Fox 64. I wonder how it would control...would you use the analog stick on the Nunchuk or would you just turn the Wiimote sideways and use tilt controls. I guess the best option would be to have both present and let the user choose whichever they prefere. Whatever the case, I know it would have to have online; the multiplayer in SF64 entertained me and my cousins for years.
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Swifty_Magee

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#6 Swifty_Magee
Member since 2003 • 1130 Posts
Honestly, I stopped trying to figure out the Zelda timeline. All I know is that everyone is supposed to be reincarnations. It would be cool if in the next Zelda game they finally came out and told the official, complete, canon storyline.
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Swifty_Magee

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#7 Swifty_Magee
Member since 2003 • 1130 Posts
I have no idea why they haven't made another Punch Out, as I really enjoyed the original (like everyone else, most likely) and Super Punch Out, which was an SNES game I often came back to. Right now, I'm hoping Facebreaker will fill the cartoony boxing void. Personally wishing the Wii version has excellent controls; so far the only really good boxing game is the one that came in Wii Sports, which is kind of sad when you think about it.
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Swifty_Magee

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#8 Swifty_Magee
Member since 2003 • 1130 Posts

I thought the video review was alright, but I had already read "The Good" and "The Bad" on the review page, so I know what he liked and didn't like, the likes being the wealth of game options and the dislikes being some of the plaforming in the Subspace Emissary mode and the fact that you can't take user-made stages online.

A pretty good review, though I found 1up's so far to be the most honest. Basically, the reviewer said that if you love Nintendo this is the best game ever, but if you're a GTA/Halo type guy, you might like it...you might not. He gave it an "A". That sparked my interest to go to Game Rankings and see how the game was fairing: so far, there hasn't been any review that's dipped below a 90%, which is pretty cool.

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Swifty_Magee

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#9 Swifty_Magee
Member since 2003 • 1130 Posts

I heard a while ago that they are going to make another POP game on the current gen systems. Not really surprising since it was a generally well-received series, especially Sands of Time which was GOTY for many when it came out.

I'm pretty sure it won't be a game based on the movie because the movie will be based off the first game. That would just be like remaking the first game, which we don't need since it still holds up on it's own. I just hope in the next game, we don't get the emo prince again; that leap to the dark side really annoyed me in the last two games.

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Swifty_Magee

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#10 Swifty_Magee
Member since 2003 • 1130 Posts

[QUOTE="Swifty_Magee"]The only thing worst than a non-skippable cutscene is a non-skippable cutscene that absolutely sucks! That's like stepping on the same piece of crap twice.Zapoo

HAHA

Yeah, I'm particularly proud of that quote myself! Almost sig worthy.

Another pet peeve is quick-time events (or quick-actions, mini-games, or whatever you want to call them) that are misused somehow. Like in Shenmue; I loved the game, but most of the time I dreaded the QTEs. Parts of the story can be completely changed if you don't hit the A or B button quickly enough the split second it pops onscreen. Other times, they're a pain in games that don't control them well. In Tomb Raider Legends, I remember dying often in some of them because the controls wouldn't actually respond quickly enough. Also, did Tomb Raider really need quick-action events? That's the last annoyance I have with the feature: sometimes they are placed in games that don't seem to fit them. Adventure-heavy games seem like a perfect match, but I don't need them in FPS games.

So far, the only games that I can remember that pulled of quick-times right are Resident Evil 4 and the God of War series. RE 4 gave you enough time to pull them off successfully and didn't feel out of place, and God of War lets you choose to skip most of them if you want!