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TacticalElefant

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#1 TacticalElefant
Member since 2007 • 900 Posts
For laptops to become a more mainstream choice for gaming, it's going to take an industry willing to accept upgradability for all of a laptops parts, instead of just limited things like RAM and the HDD. Considering most companies want you to buy a whole new machine, I think it'll be very hard to get mainstream companies to do this. Also pricing is really high for a laptop that is comparable performance wise to a desktop. Expect to pay close to or more than $2000 for a laptop with a GeForce 8800GTX mobile GPU and a good dual core Penryn. You could get the same performance for less than $1000 on a desktop. The other big thing is thermal constraints which in tern are also related to power consumption.

So basically the limiting factors:
-Upgradeability vs. profitablity
-Cost
-Engineering constraints
-Power usage
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TacticalElefant

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#2 TacticalElefant
Member since 2007 • 900 Posts

Yeah well that's the thing about Nintendo. They sacrifise graphics for awesome gameplay.

Nintendo till I die!

Turbo_Burdo


I'll be honest, I never liked Mariokart. I'm more of the sim racer type like Gran Turismo and Forza.
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TacticalElefant

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#3 TacticalElefant
Member since 2007 • 900 Posts
MMOs pretty much are the gauranttee of PC gaming's survival. That and the Sims. A social networking type of game doesn't fit well on a console because of the inherit keyboard issues as well as penetration rate of computers in general compared to consoles.
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TacticalElefant

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#4 TacticalElefant
Member since 2007 • 900 Posts

[QUOTE="Spybot_9"]I dont quite understand the CPU requirements.It looks like a pentium4 2.6Ghz as recommended.:?biggest_loser

Surely that would be a single core though so if you had a dual core at that same speed you would be alright still.



Mass Effect didn't seem like a CPU heavy game at all on the 360, it was more graphics that I would think be an issue.
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#5 TacticalElefant
Member since 2007 • 900 Posts

Half Life + Opposing Force..........hell yeah

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TacticalElefant

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#6 TacticalElefant
Member since 2007 • 900 Posts
Pretty much the same required specs for all the Unreal 3 powered games out there. Nice to see the consistency for games using the engine, keeps things nice and simple for Epic and their partners.
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#7 TacticalElefant
Member since 2007 • 900 Posts
Whether they polish the graphics or not, people will buy into it just because it's a new Mariokart release and it's got online. Nintendo knows there fans are pretty loyal, not to mention stupid at times for buying their crap.
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#8 TacticalElefant
Member since 2007 • 900 Posts
To finally see a serious built from the ground up and exclusive for Wii FPS would be really nice see...........ok not so serious (Timesplitters doesn't take itself seriously). Honestly I've never played a TS game, but I know the premise, and I remember the original getting great reviews, so I'm up for this.
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#9 TacticalElefant
Member since 2007 • 900 Posts
I love how Nintendo went from a complete prudent control freak to a 2 dollar trick if you get my drift.
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#10 TacticalElefant
Member since 2007 • 900 Posts

Harmonix said the lack of large storage was the big issue with DLC for Rock Band and the lack of a good online system for online play. On both accounts I can agree. 512 MB of internal storage is pretty small, considering the individual songs themselves for download are always at least 20 MB or larger. The addition of an SD card means more added costs for the owner who should've had a system equiped with a much larger storage medium in the first place when the bought it (nice goin Nintendo, you penny pinchers). As for online, whether or not it's Nintendo's focus, they should focus on it, as friend codes is the most retarded thing they could've come up with. A unified service in some regards really does help with networking. I personally like Sony's partially unified networking system as it keeps dev freedom intact but things are already set in place for them too, as well as a system built for it from the ground up.

Soooooooooo what can Nintendo do?

1. Cheap External USB Harddrive made to conform with the system like a base or stand on it's own. T'would be better if I could use ANY USB HDD and the Wii formats it on it's own. Another cool idea would be a wireless networking system where you could partition a drive in your computer for the Nintendo Wii to communicate to for storage. The major issue with this is slower data access for the Wii over the network and slower access performance on your computer if it's being used by someone else or even more complicated if it's completely turned off or in sleep mode. Also this would make HDD caching harder to implement, as caching is a very good thing to have, especially for larger enviromented games such as an MMO or even GTA-esque game where large amounts of memory are wanted. These are just ideas, dont' take them for granted. Honestly a USB HDD would be the real ticket and there has been rumors of one being planned.

2. Rework the online system from here on for better playability and user friendliness. Ditch the friend codes for screennames. If names with foul language are an issue (which to me seems like a reason why they wouldn't use them), make the parental control features block the name. Have voice chat too. Keep online games a developer responsibility in order to ensure some kinds of free online play services for most games a la Sony's system.