TacticalElefant's forum posts
All we can do is hope for the best really. The biggest hurdle I think they'll have to get over is lighting, as it seems the hardest to implement on a high level, especially if they are attempting to get some self shadowing (which is supported by Quantum 3) in the game.
[QUOTE="Baranga"]The TC said highest requirement not minimum.AC, simply because it's the first game to need a dual-core.
I can play Crysis on my 4 years old "rig", all low except the physics, at a steady 20 fps, while AC kills my system.
AC is also not that advanced. SupCom uses a crapload of units, more than AC and which do the same simple tasks, but it doesn't eat my CPU like that.
Crysis is like Far Cry, a generation ahead, but very well optimised.
OoSuperMarioO
Requirements usually denotes specific level of hardware just to run the game in it's most basic form of play.
how many kilo's is that? i dunno how to compare LBS to Kilo's :P
k3nn3th
1 Kg = 2.2 Lbs
2.2/1=330/x
X = 150 Kg. which is your answer. Math is useful buddy. Also explains why such an odd number as 330 lbs would be the weight limit. The Japanese weren't thinking in lbs, they were thinking in Kgs when they designed the balance board.
[QUOTE="TheLordMagnus"]Why are people comparing this to the abilities of the 360? thriteenthmonke
I think this is why
With Conduit, we are trying to make a Wii game that looks like a 360 title.Nofsinger
At 480p they probably could get close, considering a 360 has to render 720p minimum, which means the graphics reflect that minimal output resolution. With the right kind of development and effort, they could come I think somewhat close. Shaders do a great job of hiding polygons and adding details. My only qualm right now is those pictures look terrible, but it's obvious they are just trying to get the game set up first, then go through the process of making it all pretty, optimizing it and making it a great game. That tech demo was pretty cool though, and I'm really happy someone finally has aimed to create a Wii specific engine. I was waiting for Factor 5 to do that, but they are taking a while it seems.
[QUOTE="drumbreak1"]I have one nice PC which im not worried about it lagging (quad processor nice vid card)
but yeah would anyone reccomend it for one rather than the other, i have a lack of 360 games so im more leaning towards that
PC_X360
X360 version looks slightly better. Get the X360 version if u have no porblem playing fps with a controller
Actually you're wrong, the PC version has a bit higher quality textures at max specs, not to mention the soft-shadowing option which is cool (but an intense system feature). The 360 port though I must say was very good, and I beat FEAR on 360 before I ever got it on my PC (I only had a laptop at the time), however the PC version is the superior one if you have a decent system especially as the framerate isn't locked. Chances are most people got a well to do enough processor for the game, it's more an issue of having a good graphics card. I'd recommend having something like a GeForce 7600 which is pretty cheap. An 8500 with graphics tweaks runs FEAR pretty well too with almost all the nice graphic intact. An 8600 will max it out easily.
I'm a bit speechless, and I'm even more excited to finally see a developer doing what needed to be done: developing a high class Wii specific engine for a cool looking game as well as trying to market it.
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