TacticalElefant's forum posts
Thread of the day. ROFLMAOCOPTOR. Hahahaha.kool-aids
QFMFT
Don't make fun of me for this, I'm dead serious, I, myself enjoy letting it rip and then put my face to the fabric and take a deep breath. It's a weird thing I do, but it makes me kinda proud, like looking down the toilet bowl after the morning routine.
LMAO
[QUOTE="salzdaprinze"]Idk some of that stuff seems far fetched like the free 4x aa...- 65nm process technology at TSMC.
- Over one billion transistors.
- Second Generation Unified Shader Architecture.
- Double precsion support (FP64).
- GPGPU native.
- Over one TeraFLOPS of shader processing power.
- MADD+ADD configuration for the shader untis (2+1 FLOPS=3 FLOPS per ALU)
- Fully Scalar design.
- 512-bit memory interface.
- 1024MB GDDR4 graphics memory.
- DirectX 10.1 support.
- OpenGL 3.0 Support.
- eDRAM die for "FREE 4xAA".
- built in Audio Chip.
- built in tesselation unit (in the graphics core"
- Improved AA and AF quality levelsThats Crazy! :shock:
LouieV13
Well on the 360, the eDRAM die w/ it's 10 MB framebuffer does the finishing parts of rasterization like z-buffering, anti-aliasing and what not. Because it's a seperate component, they do in fact get "free 4x FSAA" with no hit to the actual GPU. The 360 is a pretty well equiped system for full HD, especially in comparison to the PS3.
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