I think I agree with Danny although I feel like perhaps his explanation is missing a little bit. One of the most disappointing things was how shallow the game felt. Some of the side quests for example had no narrative to go with them at all. Maybe that fits in with his point that the game was about mechanics and not so much a game. I guess just saying the game was more wrapped around you instead of being immersive doesn't go far enough.
@SteXmaN See, this is an example of what we're talking about. I think nousername66's point is wrong and we have a discussion about it but there wasn't anything personal about it. You just made this personal by saying he's getting "owned". That's not right.
I appreciate this video. I'm all for robust and entertaining debate and discussion but I've seen my share of pointless and insulting posts that I don't understand the driving force behind. I certainly would like to know what drives some people to just be mean.
@Sl4cka @Slagar I've had Windows 7 for a couple of years and no problems (and I do professional software development on it). I previously had XP and did have to reinstall once a year or two but I got really good at it. I could get back to 90% functionality in just a few hours.
I guess I don't see a whole lot of difference. Sure, the character models are a little more detailed but I'd expect something more advanced after 4 years. Maybe I just haven't seen enough yet. The Sims 3 it extremely poorly optimized so maybe they couldn't figure out how to do better without a super-computer.
This seems odd to me. Compared to the vast majority of other games I've played, Dark Souls was incredibly open-world. I really liked the fact that I could venture in lots of different directions and didn't really know where to go. I guess you could say I was guided in certain directions by the difficulty of enemies I encountered, but if the alternative is to have every area have a similar level of difficulty or even worse, enemy scaled leveling, I prefer what we got.
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