@doremonhg9x: I think the good games let you enjoy the grind somehow. The great games do that, and also *hide* the grind. So far, I'm doing quests and side missions and unlocking perks and abilities left and right.
@doremonhg9x: yeah give it a shot! they are definitely standing on the shoulders of all the feedback and improvements to 1. It's easily the best game of 2019 so far.
This has to be one of the coolest, most ambitious RPG/shooter/MMO-lite games ever made. It's ridiculously awesome the effort in making traditional RPG tropes into something fresh, "realistic" and interesting. The progress is subtle so you might miss it, but rescuing that group or supplying that makeshift base allows you to craft better mods and upgrade your equipment in an organic way.
It's a little sad that some don't even want to try it due to "bullet sponge" arguments. I still feel like a total bad ass when I take down a group of baddies by myself, using cover, my cool gadgets, and shooting skills.
I still haven't heard a compelling argument for the extra knee/ankle joint. just to add an extra foot of height? shock absorption when it lands/takes off?
@outlawwitcher61: You also have to recognize that the percentage of PC gamers that spend top dollar to push the limits of PC gaming like you describe, are actually pretty small. Games that only target that number of potential customers would not make enough money to stay in business.
To clarify my point, I think this happens to every big game when a competitor is launched. People leave World of Warcraft to try a new MMO... and then many of them return to WOW. Not saying all the people that tried out Apex will return to Fortnite, but even if they don't, Fortnite has the numbers to survive.
It'll be more interesting to see how this plays out long term. Will Apex's version of Seasons be able to compete with Fortnite? Are all the big numbers of Apex downloads actually equating to money for Respawn?
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