@dashaka: Same. Expectations were high, and I think R* overdid it too much. I had a lot more fun playing GOW and Spider-Man, so those are my favorite games of the year.
@njs72: Agree, and I know we're not alone. I don't care how meticulous your game is crafted - and not knocking the technical prowess of R* - but if the game is NOT FUN TO PLAY it doesn't matter.
Infinity War is one of the best movies ever made. Not just for the reasons described here, but think of it as cinematic-ally objectively as possible: the pacing, cinematography, effects, acting, soundtrack, etc. are all perfectly executed!
One of the few movies I can watch over and over and enjoy immensely every time!
@barcaazul: it's annoying to hit other players with 4-5 shots to down them with my starting weapons vs getting one shotted by theirs. Yeah, it's definitely pay-to-win currently.
My opinion from the Blackout beta was that Perks need to be equipped and permanent - until you decide to equip a different one. making them on a timer felt unnecessary and kept me from using them because I didn't want to activate it and then lose it before I even saw someone.
@commander: and somehow omniscient. and concocted a brilliant scheme of travelling on a comet waiting for a billionaire to "capture" a few of them in tubes and turn test subjects into hybrids. said hybrids would then commandeer a rocket to get more of the .. um... yeah, perfectly understandable.
@Barighm: That's fair. It could be a good case if Behavior Interactive can prove that they had the rights to their own code/engine and were within their rights to re-use it for Westworld. BUT... if Bethesda paid for all of it and owned all of it, then yeah, Behavior/WB deserve to be sued.
@Elranzer: Did you see the update? Behavior is using THE SAME CODE to develop Westworld. THAT is shady. It is well within Bethesda's rights to sue them.
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