@Silver17: Might have been joking, but ecs33 is right. because The Force.
I think the prequels did the series a disservice by making it look like Force users need years of training like some Kung Fu school and they learn these flashy moves and learn how to be ninjas or something.
BUT
if you go back to the original SW, A New Hope, Obi Wan explains it in like 2 minutes. You feel the Force. It guides your actions. Luke asks if that means it controls you, and Obi says no, you can control it. And then later he blocks lasers from a probe without being able to see.
That's it. You either feel the Force or you don't, you let it guide and you control it and your actions. This isn't a plot hole or a great mystery.
And don't get me started on flamebait speech in this article like "True 4K was promised and as far as we can tell, it’s being delivered, though not every game may hit 60 FPS." when the DF article points out that YES every game will hit 60 fps.
and later "both the PS4 Pro and Scorpio require developers to implement changes to take full advantage..." when the DF discusses how the built in emulator will improve games automatically. "full advantage" is technically true but this statement is very misleading.
@uchihasilver: Figure of speech. I own and will continue to buy every console as they come out. I have a high end gaming PC as well as an Xbox One and PS4 Pro.
To be competitive and so MS doesn't lose money per unit sold, they will probably sell it at $499.
If MS REALLY wanted to be competitive and eat the loss, they could sell it for $399 and really stick it to the PS4/Pro.
So it's just a question of how much MS wants to eat, if you think about it.
I can't help but think of the MS Surface, how that originally came out in the cheaper "RT" version along with a high end, fully functional PC "Pro" version, and it was assumed that the cheaper version would be the most popular item. But everyone's predictions were wrong - everyone wanted the Pro version. So much that they stopped selling the cheap RT version. And here is the Scorpio and again MS and everyone is predicting that the cheaper "regular" Xbox One will outsell it. I kinda hope that everyone is wrong and the Scorpio just kills everything.
@westsiderz28: It's a "custom" chip meaning that it's an AMD CPU/GPU "SOC" built exclusively for the Xbox Scorpio. BUT it is based on the same x86 architecture found in the Xbox One, PS4, and PCs. so no, no special re-learning required.
It just means you can't go into a store and buy the Scorpio chip like you can buy an AMD or Intel CPU. Hope that helps.
@thelostscribe: I am too. It took me about an hour and then I just got used to it.
I take that back. I customized a character or two, was terribly distracted by my ugliness, deleted those attempts, started over with the default look, and figured "at least it's not my fault" and THEN got used to it. lol
@thelostscribe: I'm looking for a source. I do know it's a fact they moved from using the Unreal Engine to Frostbite (3) for Andromeda, as EA mandated that all studios use it, from 2015 on. I think. Looking for that, too. It's also stated that they had to start from scratch and couldn't use anything from previous Mass Effect games. Frostbite does pretty well on some things, but I don't know if I would have chosen it for an RPG. Plus you have to consider that the engine itself is new and is constantly being tweaked.
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