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TheMISCMan48

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#1 TheMISCMan48
Member since 2010 • 315 Posts

Im starting to think that there are posters here who are part of a viral smear campaign against Killzone (dead serious).

If you dont believe that there are viral marketers, and promoters from BOTH companies among us on this board, you are mistaken. (I know I just set myself up for accusation but still :P )

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TheMISCMan48

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#2 TheMISCMan48
Member since 2010 • 315 Posts

Not to mention most of the videos, screenshots and concept art people are rebuttaling me with are ACTUALLY grey and brown and washed out.

Lol @ calling Killzone 3 "dull grey and brown" then posting pictures of bioshock and stalke :roll:

Ironic that the very thing you insult Killzone 3 for is not even present in Killzone 3 (in anything ive posted in this thread at least), yet its present in the majority of what YOUVE posted to rebuttal me. ;)

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#3 TheMISCMan48
Member since 2010 • 315 Posts

Also, notice the comments people are making in this thread. They all say something like "oh look, grey and brown :roll:" and keep pointing out grey and brown yet NOT A SINGLE ONE of the screenshots I posted contained the colors grey or brown:| or at least not the filters anyway (some of the art did, but that was the minority of what was posted). This just proves that they WANT something to hate killzone for.

The pictures I provided displayed colors and filters of green, blue, and white, and orange. yet they will still recite the same song "lolz, too much grey, only color iz gray, hur durr". Another thing I found interesting was in the other thread, when that video of multiplayer was posted, they STILL said it was nothing but gray, there was no grey present in the entire video:| . The level was mostly a red and orange filter if anything. This just proves that that entire insult is nothing but lemmings looking for whatever they can to bash the game, and not based in reality.

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#4 TheMISCMan48
Member since 2010 • 315 Posts

Seriously Laugh. out. loud at this thread. I love it when people actually insult games for having colour schemes. I challenge anyone to show me a game which has the same art direction as killzone 2/3. When I saw the posts which said 'halfway through loading the picture I knew you posted killzone' just proves how distinct this game is in its art direction. Laughing at the people calling these graphics 'realistic' and therefore boring. Step outside of your houses for once. Life is nothing like killzone 2/3. And it probably wont be in the future either. I do photography - and while Im still a novice I see people trying to recreate similar art styles to Killzone but in their pictures. A game doesnt have to look like a painting to have beautiful art style. Okami is beautiful, so are most cell shaded games, but they dont make killzone any less beautiful. When you look at an unreal engine game, you see the same art style as every UE game. This makes games using Unreal, even source, generic in art style (TF excluded as they have their own thing going on there). Killzone games are one of a kind. Im not going to argue that KZ has better atmosphere than lets say stalker, or heavy rain, but when you walk through the game and actually take the time to realize the effort and attention to detail the developers put into it you realize just how distinct this game is. You complain its grey, so another level is shown - this time a brown filter. You complain its brown and a new red filtered level appears. More complaints they announce a jungle level which may have a green filter for all we know. This is colour coding - and throughout all of this we see Killzone due to its distinct style. Recently my friend told me he isnt interested in Killzone because its so dark and lonesome. That its too grey and hopeless. He prefers the likes of Halo, call of duty, and other happy go luck shooters on the market. My friend was impacted by killzones style - because its heavy. tldr; Its unique and sets quite the mood for the game. Photographers and filmographers constantly strive for the same feel in their pictures. The effect of filters on videogames need to be further explored beyond killzone and other select games. Stop using UE >:-(bloodlust_101

THIS. 1000 times THIS. This is exactly what I was saying. They always call Killzone "generic" but can never produce to me a game that looks like killzone.

Thats because they only call it generic for lack of a better insult to use at the time. Its convinient thats all. You notice that screenshot that Havok just posted? I bet he had to dig around for 10 minutes just to cherrypick the UGLIEST screenshot he could possibly find, when the pictures I provided in the OP already discredit them. ;)

Lemmings simply throw around the word "generic" and "bland" simply because of the convinience of the insult at the time.

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#5 TheMISCMan48
Member since 2010 • 315 Posts

For everyone who keeps pointing out the bullshots on the front page, of course they were bullshots lol. I posted them to show off the art direction of the game.

I made no effort to conceal the fact that they were bullshots, or to lie, trick or decieve people into thinking they were in game, im not a lemming lol :P

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#6 TheMISCMan48
Member since 2010 • 315 Posts

[QUOTE="Lethalhazard"]

Lol @ that being good art direction. It's a bland mix of dull grays and brown....with some black.....like every other generic shooter on the market.

mo0ksi

Yet it still manages to be distinct from the rest of the pack. It may not be the best, but it's pretty damn solid.

This. People throw the words "dull" "bland" and "generic" around entirely too losely lol.

I never understood why people have the urge to call Killzone "generic" when it has one of the most distincive art directions in gaming. Whenever anyone says that, tell them to post a game that looks like Killzone lol.

Killzone 3 looks as distinct in art direction as mario or uncharted at this point, which is exactly what they were going for (they actually mentioned mario and uncharted).

Look at games like Gears of War, that game has some of the most generic and least distinctive art direction I have ever seen in gaming. (and when I say generic I mean the ACTUAL meaning of generic, not just throwing the word out because I cant think of a better insult to the game like most lemmings do)

The whole point of good art direction is to give your game a distinct look, and to make it stand out when compared to other games. And sony does a good job of that. Pretty much the only reason people play Gears is because of the ADVERTISING CAMPAIGN, and because MTV tells them to.

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#7 TheMISCMan48
Member since 2010 • 315 Posts

I hate when companys rebrand or revamp their stuff just for the **** of it. Especially when its not needed. They already had a nice startup screen and game packaging. Sony on the other hand actually needed to rebrand.

Its just like how facebook keeps revamping its friggin home screen every few months, and when people finally get used to the new one, they revamp it again, when nothing was wrong with it in the first place lol.

/rant.

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#8 TheMISCMan48
Member since 2010 • 315 Posts

Joke(sarcasm) thread, amirite TC?

PS. I think you need to look up the Last Guardian.

RavenLoud
The last Guardian will not be out until after Killzone 3. And hell, it'll prolly be coming out around the same time Uncharted 3 will be out, and this same thread will prolly be made about that.
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#9 TheMISCMan48
Member since 2010 • 315 Posts

[QUOTE="sakura_Ex"]

Looks better than Halo Reach that's for damn sure.

Arbiterisl33t69

Probably won't be better, though. Graphics don't make the game, buddy. And lol at your aggressive tone. u mad?

Generic arguement/10.

And no not mad, just upset.

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#10 TheMISCMan48
Member since 2010 • 315 Posts

[QUOTE="TheMISCMan48"]

Actually watch the first 2 videos I posted at least just the first 2 (the 3rd is an old one) but in particular, look at the environment and everything they have going on to perfectly paint the setting. The solitary feel, the way the snow kicks up and blows around in the wind, the way the water itself behaves. It really gives you a feeling that you are really in a huge artic area, and the way the water behaves makes you feel like its a real vast ocean.

samusarmada

The problem is that Killzone's straight up action gameplay undermines any sense of isolation or oppression the art design may try to represent. Compare it to Stalker, where its realistic style of gunplay and it's much greater focus on building up a sense of tension adds to the run down and creepy art style of the game. The same can be seen in Half Life 2's puzzle sections, which allow you to stand back and take in the art design. Take a look at Call of Duty 4. It's most atmospheric segments were the sections where very little action was actually taking place (Ghillies in the Mist). It's not that IW upped there art design in this level (they'd done eastern European levels before), but it was the combination of gameplay and art design that made the atmosphere. It doesn't really matter how technologically beautiful that snow level you showed us is. It'll never beat Metroid Prime's Phendrana Drifts if its gameplay doesn't match the mood the art style is trying to convey.

There are plenty of moments where you can stand back and take it in. A guerrilla rep actually made a point about that in an interview, specifically about "giving you downtime to kind of take in the eye candy and atmosphere of the game" (they used pretty much that same sentence, and the sentence you used).

Not only, that but you can see it in the videos for the game. There are plenty of pace breakers such as, hopping across the glaciers from glacier to glacier wearing the jetpacks, and you can tell they put alot into that. The sense of vertigo as your falling back to ground, the sense of depth and vastness and weight that the water has as you hop over it.

Also, the other games had downtime as well. Especially, Killzone liberation, had alot of moments where nothing was going on that made you want to just stand over a ledge and stare at the water for a few minutes.