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TheMisterManGuy

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#1 TheMisterManGuy
Member since 2011 • 264 Posts

So, the ARMS Direct happened, and it gave a more detailed explanation of the game. With only about a month left until it's release, has the recent Direct sold you on the game? I've always been interested since it's January unveil, but I feel it'll be one of the first games I get for the Switch when I do get one.

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#2 TheMisterManGuy
Member since 2011 • 264 Posts

You want my take? Power matters. But not to the extent that gamers and even some developers make it out to be. If your console is easy to develop for, has support for important engines, and has a chip-set modern enough to work with, then developers will support it.

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#3 TheMisterManGuy
Member since 2011 • 264 Posts

The Wii U failed for many reasons. But the biggest reason it failed was because it just wasn't a very well designed system to begin with. Sure you can blame the poor marketing and branding for that. But those were all byproducts of just how poorly conceived the Wii U actually was. I mean, how do you even market Asymmetrical gameplay? how do you even market it to the casual gamer? How do convince developers to use outdated hardware to take advantage of this? The Wii U never had an answer for any of this, because Nintendo never justified why it should exist in the first place. It's clear they had no idea what they were doing with this thing, and their gross incompetence throughout this era damaged the company's reputation with consumers and developers.

This is why the Switch is such a breath of fresh air. Because it's a product that actually has a reason to exist. It has a focus, and a vision, and is trying to make it as easy as possible for developers to take advantage of it. So those who say Nintendo has learned nothing from the Wii U really shouldn't be taken seriously. Nintendo has proven they learned from the Wii U's major failures.

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#4 TheMisterManGuy
Member since 2011 • 264 Posts

Same thing that always makes people buy consoles, Games. At the end of the day, specs don't sell systems, games do. Games are the reason people buy these machines in the first place, so if you got compelling games, people will buy your system. Microsoft can brag about how powerful the Scorpio is all they want, but if they don't have games nobody's going to care.

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#5 TheMisterManGuy
Member since 2011 • 264 Posts

LOL, people believing no live press conference is a disadvantage. Whether you agree or not, many would argue that Nintendo won E3 last year with Zelda, and that was the only game playable at their booth. If Nintendo has shown us anything, it's that you don't need a press conference to drum up hype.

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#6 TheMisterManGuy
Member since 2011 • 264 Posts

@tjandmia: Like I said, it's not going to get every 3rd party game, but it's not going to be the barren wasteland of developers the Wii U was. Many people forget that the Wii U was a bitch to develop for, even for indie developers. Nintendo getting Unity on to the Wii U helped, but because the Wii U was so badly designed hardware wise, it could only do so much. The Switch doesn't have that problem, it's developer friendly from the get-go, so it's most likely going to see much more support that the Wii U ever did.

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#7 TheMisterManGuy
Member since 2011 • 264 Posts

@tjandmia: Nobody's saying it'll get every 3rd party game, but it'll be a lot easier for developers to make games for the Switch than the Wii U.

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#8 TheMisterManGuy
Member since 2011 • 264 Posts

@tjandmia: It won't be that hard to go from x86 to ARM, especially when the Switch already supports nearly every modern game engine under the sun from Unreal 4 to Unity. The only thing developers may have to do is scale down the game graphically and/or optimize it. Which will be a lot of work, but if the sales are there, than the risk is worth it, and even with that in mind, it should be a far easier process than porting to the Wii U.

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#9 TheMisterManGuy
Member since 2011 • 264 Posts

@tjandmia: ARM is just as widely used as x86, and it's especially a plus for mobile developers coming from ARM hardware. The problem with the Wii U wasn't that it used different hardware, it's that it used outdated and needlessly complicated hardware that everyone was ready to move on from. The Switch uses off-the-shelf tablet parts that are still widely used today. That's completely different from the Wii U.

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#10 TheMisterManGuy
Member since 2011 • 264 Posts

This is reassuring. I want to see more ARMS and 1-2 Switch like projects from Nintendo. That Dreamcast Sega-style renaissance can't get here soon enough.