In the past years, Nintendo's philosophy has been to help expand the gaming population, and the company continues to make serious attempts to push video games as a serious form of entertainment for those who never really played, or had any interest in gaming before, and not just some hobby for geeky, heterosexual males. As far as Nintendo is concerned, everyone's a gamer, some just need a push.
However, this has been met with some backlash by some lapsed hardcore fans of the company, who proclaim that Nintendo needs to be making "REAL" games for "REAL gamers" and not for "soccer-moms" and "grandmas" because they're lame and pansies. I'm usually against this mentality sense all it does is limit game variety and prevents the medium from gaining any substantial growth as a mainstream form of entertainment. Hell if anything, Nintendo's efforts seems to have paid off, as not only has this generation seen gaming's fastest, and most significant evolution in years, but other companies and people have also adopted the ideas and lessons taught by Nintendo and the late Satoru Iwata, and did them in ways more relevant to people of today. From mobile games, to Gameplay streams and Let's Plays on Twitch and YouTube, to indie games, to the rise of mainstream eSports. These are all thing that can help expand the gaming population, and get those who otherwise didn't have any interest in games, to try out all the amazing things this medium is capable of.
So with all that in mind, why would be a good idea to throw all that away, just to appease a vocal minority? Now if you're talking about Nintendo not compromising the design of their games just for the sake of achieving their goals, then there is some truth to that. I think one thing developers, including Nintendo struggled with last generation, was converting the new found non-gamers to more hardcore titles. Skyward Sword is a good example, and one often cited by fans. Nintendo's thinking was that they can hook the casual gamer on Wii Sports and such, then convert them to more traditional games like Zelda or Mario. Not a bad philosophy to have. The problem was that at times, Nintendo went about it in a very ham-fisted way, especially in otherwise, excellent games. Skyward Sword was a fine game in it's own right, but it felt like Nintendo was trying to force the Wii Sports audience to enjoy games like it, rather than let them graduate to it naturally. Casual gamers can't just be thrown the game and be told to play it, they have to become more familiar with the medium, and have to graduate to more complex experiences when they feel they're ready, not when the developer decides they're ready.
Fortunately, newer methods like the ones I've mentioned above, are far more effective, and Nintendo seems to have taken notice of it. They've also taken a very different approach to converting casuals into lifelong players. Splatoon for example, is simple and friendly enough for grandma to enjoy, but also deep enough for more dedicated players, and well designed enough so that if granny likes what she plays, she can hone her skills and tear shit up online. All within the same game mind you. ARMS is very similar in that sense as well. So instead of hooking casuals with Wii Sports and then try to convert them to Zelda, Nintendo is instead now focusing on games that work on multiple levels, and then hoping that they eventually become interested in games like Breath of the Wild on the player's terms, not the company's terms.
So with all that said, do you feel Nintendo's efforts to help expand the game population are worth it?
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