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Tighaman

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#1 Tighaman
Member since 2006 • 1038 Posts
[QUOTE="04dcarraher"]29% is not a whole alot when your comparing gpu's that have the same base of features. Look at the 7850 vs 7870 or even 7770 vs 7790 both sets of those gpu's have similar or larger gap in processing power then these consoles and yet only see 8-12 fps difference at 1080 gaming. Where using one or two lower quality assets/settings can allow the X1 to be on par with the PS4 with multiplat games with performance and most people wouldn't be able to tell the difference. Do not pull the esram is harder to code for while GDDR5 is easier BS. Dev's learned to use Cell on the PS3 and learned how to use EDRAM on the 360. The esram is much like cache for cpu's but its for the APU to use for what ever it needs and also esram can read/write data 4x the speed of GDDR5, And 256bit DDR3 that moves 68 gb/s is enough for graphics and system work. Also dont forget the dual lanes 10gb/s in the PS4's APU to allow the gpu and cpu to communicate directly bypassing GDDR5. btk2k2
the problem on this s board is that everything is one way and the only way you all never talk about the advantages that the x1 has only looking at a down fall but high praise Sony when yall in know that the have power reserved for that camera but ignore it, video encoding/decoding ,audio processing, game chat, etc use power for the GPU and also suggesting using the GPU also as compute. You all spue this 1.18tfs but never try to find what ps4 real tfs because you know and I know its not 1.8 after considering all the other stuff that what comes with making a game. 30-40% is about how much faster the Radeon R9 290X GPU will be over the 7970Ghz. That is a new generation of GPU and if 30-40% is considered enough for a generational increase then a 30-40% difference between the PS4 and the X1 is actually quite a considerable margin, sure in reality it means a few extra graphics settings or 1080p vs 900p on the PS4 but that is an advantage and that advantage costs less. Unless the X1 has something you really want I do not see the point in buying it yet. Also, just because the devs learned how to make Cell work and got to grips with the EDRAM does not change the fact that the PS4 IS easier to code for. While the ESRAM is like a cache it is manually managed rather than hardware managed which means the developers have to actually make it work. Until MS come out with some good APIs that can make effective use of the ESRAM without much developer intervention it is going to be left under utilised.

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Tighaman

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#2 Tighaman
Member since 2006 • 1038 Posts
Come on PS4 fans that looks OK there's noting amazing in those shots especially the first on with the flashlights how can the flashlights on the gun from the guy in the back of the shot than the flashlights in the front of of your face lol that looked terrible.
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#3 Tighaman
Member since 2006 • 1038 Posts

[QUOTE="Douevenlift_bro"]

[QUOTE="GravityX"]

And with 400 bucks of pure graphical power. The PS4 can't run Mark " The Genius" Cerny's Knack at more than 30 FPS. Don't put yourself too far out that ledge.

GravityX

and yet KZ4 is 60FPS....

 Uh yeah.

True. For MP only though. And the KZ maps look fairly small with no vehicles(that I know of), so you have to take that into account too.

I loved how he locked thread but its all good just more ps4 fanboys sitting down with their popcorn right before MS sit their ass on fire lol this is not the whole story it will continue .........
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#4 Tighaman
Member since 2006 • 1038 Posts

Its upscaled from 900p hope that change before launch its still beautiful.

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#5 Tighaman
Member since 2006 • 1038 Posts
[QUOTE="Brean24"]What I don't get is why Microsoft choose a weak GPU in the first place. It doesn't make any sense. It's like creating a brand new computer for the next generation of gaming and then putting a 7650 on it and expecting it to last the next 10 years.XboxFails
Consoles have limited space. Microsoft's first mistake was concentrating on Kinect. They needed specialized hardware in the silicon like the SHAPE soundblock to process sound for Kinect. Then, they needed 15 co-processors on the GPU to run their bloated OS. Their final mistake was using DDR3 RAM. The eSRAM was needed in order compensate for DDR3's crappy bandwidth. The eSRAM has nearly 40% of the ONE's total transistor count. Then, they needed move engines on top of that to transfer data between the 2 memory pools. While Microsoft was pulling its hair over how to solve their bandwidth issue and kept adding onto their silicon budget, SONY settled for GDDR5 RAM and used the extra space to enhance their GPU. Not only do they have a more powerful machine, their machine probably costs less to manufacture as well. :lol:

you so sad homie you need to be castrated wait too late lol
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#6 Tighaman
Member since 2006 • 1038 Posts
[QUOTE="Tighaman"][QUOTE="Jankarcop"]

Nice. so 8 more years of PC being better...again

 

thanks edge!

XboxFails
I always remember ever since the first xbox MS always been on par or doing what the latest and greatest PC is doing hello people bump mapping on the first xbox/gears of war on 360 no other console was doing that when gears came out! Its going to be the same this year something ONLY THE LATEST AND GREATEST PCS doing right now! They just came off their most successful gen but they gonna pull back from competition? This is MS they have a choke hold on the pc/os/gaming world whether you like or not. No more brute force way this is a efficiency gen, cpu+gpu NO HEAVY LIFTING AT ALL BECAUSE OF CO-PROCESSORS and MIcroprocessors! SO much offloading cpu and gpu you will barely touch the cpu and gpu. Stop being blind people

keep with the alt accounts you not fooling anyone matter of fact I find it pitful and insecure its really sad. :lol: I think you should take your own advice. Nothing shown on the Xbox ONE is what I would consider impressive.

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#7 Tighaman
Member since 2006 • 1038 Posts

Nice. so 8 more years of PC being better...again

 

thanks edge!

Jankarcop
I always remember ever since the first xbox MS always been on par or doing what the latest and greatest PC is doing hello people bump mapping on the first xbox/gears of war on 360 no other console was doing that when gears came out! Its going to be the same this year something ONLY THE LATEST AND GREATEST PCS doing right now! They just came off their most successful gen but they gonna pull back from competition? This is MS they have a choke hold on the pc/os/gaming world whether you like or not. No more brute force way this is a efficiency gen, cpu+gpu NO HEAVY LIFTING AT ALL BECAUSE OF CO-PROCESSORS and MIcroprocessors! SO much offloading cpu and gpu you will barely touch the cpu and gpu. Stop being blind people
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#8 Tighaman
Member since 2006 • 1038 Posts
[QUOTE="Tighaman"][QUOTE="Shewgenja"]

  • How can drivers in console still be un-finished and the hardware not final when they've gone into mass production?
  • DirectX has been on the platform since the start, it's not buggy or "poor" it just works due to shared codebase. They also released their mono driver during E3 which is the specially optimised version of DirectX for the platform. So saying they have been late with drivers is flat out wrong.
  • They mention "without optimisation". To me, that means someone is working these numbers out without a real kit, and is literally speculating for EDGE for their page views in this upcoming next-gen war. There is more offloaded inside the X1 to special CPU's than there is in the PS4 also.
  • 6 more CU's mean the whole console is 50% faster does it? Its a very well known fact that extra CU's dramatically decrease the efficiency of multi-threading tasks and the shader cores them selves. Its not a linear performance gain, it depends on many factors. I'm not saying the PS4 GPU hasn't got more CU's which it has. What about if I say the PS4 GPU is going to have a lot more to work on outside of games compared to the X1. This includes video encoding, video decoding and even like Mark Cerny said, a lot of the audio tasks will be offloaded to the GPU due to the fact that the GPU is a parralel processing unit which isn't effected by GDDR latency in the same way as the CPU is. Those extra CU's are starting to become less and less without the custom architecture to back them up. Oh and the developers have a lot more leg work managing the threading and task handling of the GPU.
  • Memory reads are 50% faster? From what? I can tell you as a fact that if its the CPU doing the memory read, it would be a heck lot slower. Even if its the GPU doing the read, it the developer doesn't implement the switching of tasks while waiting for GDDR return, then it'll still be slower. It depends how deep the OpenGL wrapper goes.

By any means, I'm not saying the PS4 doesn't have more of a GPU, because it does. The thing is though, it needs that GPU when you've got a CPU crippled by GDDR latency. Audio processing (not be confused by the audio encoder in the PS4) will have to be off-loaded to the GPU, a lot of the physics will be handled by the GPU. Those extra CU's start decreasing and decreasing and when you've got a CPU which you have to think a lot about because they've put GDDR in there, then you're starting to see what Albert Penello is saying.Shewgenja

1st point:  Driver updates are constant.  What parallel dimension is this person coming from?  Graphics cards are shipped and sold with TONS of driver updates afterward!  My GeForce 285GTX STILL gets updated periodically.

 

2:I would be MUCH more concerned about the XBone if they were NOT updating its toolchains since E3.  That should be a work in constant progress, just like optimizing and fine-tuning the drivers.  To lean back on their updates by looking at it with a past frame of reference tells me that he is either fully aware that he is pulling the wool over your eyes or he is too goddamn ignorant of game development to be making this post in the first place.

 

3:He just contradicted himself here.  Obviously, code would need to be written to call out to specific hardware.  He should have caught his own snap on this.  He just blurted out a big reason why games need to be reworked more to run on the XBone than they do for the PS4.

 

4: Ubisoft's The Crew development team already said they have a lot of GPU-compute headroom with the PS4 that they do not with the XBox One.

http://www.eurogamer.net/articles/digitalfoundry-how-the-crew-was-ported-to-playstation-4

 

5: Do a google search for "clamshelling" and "GDDR5" and see what develops ;)

its funny everything they tell you to google and how it pertains to the x1 its all bullshit and they dont know what they are talking about, they are idiots unless its bad then its fact lol but all the stuff you all look up for the ps4 yall just totally blind to something that hinders your argument. Cerny said he suggest to uses the gpu for compute yall dont read that Cerny said yes we have a audio encoding and decoding formats, but said heavy audio processing is going to be handled by the gpu again yall just blindly forgot about that or choose to not ready this place is sooooo hypocritical.

That was diarrhea from the fingertips if I've ever read it. What are you on about? So what if 7.1PCM is offloaded to CUs? There's a ton of them there and it's easy to access. Also, there is absolutely no way to substantiate a law of diminishing returns for using them. The GPU and the CPU can address the available RAM simultaneously. We've all been over this a trillion times. Please change the title to this shit thread.

that EDGE statement was bullshit but you was agreeing with that bullshit that aniff test against a.p. bandwidth addition was bullshit but you went it like I said x1 =not true unless bad ps4 =true unless its bad
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#9 Tighaman
Member since 2006 • 1038 Posts

  • How can drivers in console still be un-finished and the hardware not final when they've gone into mass production?
  • DirectX has been on the platform since the start, it's not buggy or "poor" it just works due to shared codebase. They also released their mono driver during E3 which is the specially optimised version of DirectX for the platform. So saying they have been late with drivers is flat out wrong.
  • They mention "without optimisation". To me, that means someone is working these numbers out without a real kit, and is literally speculating for EDGE for their page views in this upcoming next-gen war. There is more offloaded inside the X1 to special CPU's than there is in the PS4 also.
  • 6 more CU's mean the whole console is 50% faster does it? Its a very well known fact that extra CU's dramatically decrease the efficiency of multi-threading tasks and the shader cores them selves. Its not a linear performance gain, it depends on many factors. I'm not saying the PS4 GPU hasn't got more CU's which it has. What about if I say the PS4 GPU is going to have a lot more to work on outside of games compared to the X1. This includes video encoding, video decoding and even like Mark Cerny said, a lot of the audio tasks will be offloaded to the GPU due to the fact that the GPU is a parralel processing unit which isn't effected by GDDR latency in the same way as the CPU is. Those extra CU's are starting to become less and less without the custom architecture to back them up. Oh and the developers have a lot more leg work managing the threading and task handling of the GPU.
  • Memory reads are 50% faster? From what? I can tell you as a fact that if its the CPU doing the memory read, it would be a heck lot slower. Even if its the GPU doing the read, it the developer doesn't implement the switching of tasks while waiting for GDDR return, then it'll still be slower. It depends how deep the OpenGL wrapper goes.

By any means, I'm not saying the PS4 doesn't have more of a GPU, because it does. The thing is though, it needs that GPU when you've got a CPU crippled by GDDR latency. Audio processing (not be confused by the audio encoder in the PS4) will have to be off-loaded to the GPU, a lot of the physics will be handled by the GPU. Those extra CU's start decreasing and decreasing and when you've got a CPU which you have to think a lot about because they've put GDDR in there, then you're starting to see what Albert Penello is saying.Shewgenja

1st point:  Driver updates are constant.  What parallel dimension is this person coming from?  Graphics cards are shipped and sold with TONS of driver updates afterward!  My GeForce 285GTX STILL gets updated periodically.

 

2:I would be MUCH more concerned about the XBone if they were NOT updating its toolchains since E3.  That should be a work in constant progress, just like optimizing and fine-tuning the drivers.  To lean back on their updates by looking at it with a past frame of reference tells me that he is either fully aware that he is pulling the wool over your eyes or he is too goddamn ignorant of game development to be making this post in the first place.

 

3:He just contradicted himself here.  Obviously, code would need to be written to call out to specific hardware.  He should have caught his own snap on this.  He just blurted out a big reason why games need to be reworked more to run on the XBone than they do for the PS4.

 

4: Ubisoft's The Crew development team already said they have a lot of GPU-compute headroom with the PS4 that they do not with the XBox One.

http://www.eurogamer.net/articles/digitalfoundry-how-the-crew-was-ported-to-playstation-4

 

5: Do a google search for "clamshelling" and "GDDR5" and see what develops ;)

its funny everything they tell you to google and how it pertains to the x1 its all bullshit and they dont know what they are talking about, they are idiots unless its bad then its fact lol but all the stuff you all look up for the ps4 yall just totally blind to something that hinders your argument. Cerny said he suggest to uses the gpu for compute yall dont read that Cerny said yes we have a audio encoding and decoding formats, but said heavy audio processing is going to be handled by the gpu again yall just blindly forgot about that or choose to not ready this place is sooooo hypocritical.
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#10 Tighaman
Member since 2006 • 1038 Posts

http://www.neogaf.com/forum/showpost.php?p=81785777&postcount=2692